Author Topic: WTFFS - Summary and closing discussions  (Read 1824 times)

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Captain Lust

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Re: WTFFS - Summary and closing discussions
« Reply #15 on: February 26, 2012, 10:25:45 AM »
8v8 simply is better because it will also allow new, and sometimes good clans join up, wich have agreed to the 8v8 rule.
Einherjar for instance probably wouldn't join if it was 10v10 because they have too many inactive players.
Well that's great and allowing new/more teams to join is one of the benefits of having a lower match size.

But it's obviously not the only factor and I wouldn't support, say, lowering it to 6vs6 so even more teams could join. It's just about finding that balance.
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Cybran

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Re: WTFFS - Summary and closing discussions
« Reply #16 on: February 26, 2012, 11:17:21 AM »
8v8 simply is better because it will also allow new, and sometimes good clans join up, wich have agreed to the 8v8 rule.
Einherjar for instance probably wouldn't join if it was 10v10 because they have too many inactive players.
Well that's great and allowing new/more teams to join is one of the benefits of having a lower match size.

But it's obviously not the only factor and I wouldn't support, say, lowering it to 6vs6 so even more teams could join. It's just about finding that balance.
Clans which have a lot of people will have to bench 2 more, becouse small clans can't get 2 more. I think that those in big clans will either go inactive or leave for smaller clan. In bohemian guard people were complaining that I don't use them often in 10vs10 now some of them  won't play at all.

Captain Lust

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Re: WTFFS - Summary and closing discussions
« Reply #17 on: February 26, 2012, 11:55:51 AM »
Clans which have a lot of people will have to bench 2 more, becouse small clans can't get 2 more. I think that those in big clans will either go inactive or leave for smaller clan. In bohemian guard people were complaining that I don't use them often in 10vs10 now some of them  won't play at all.
Well I understand that's part of the culture of the competitive scene and how it's become organised for the most part.

But honestly I don't see acting in the interests of specific clan types as one of my objectives. If it's the case that a team has enough active players for 2 teams at 8vs8 then thoeretically, perhaps it would be more beneficial to the health of the community if those players formed 2 teams. The internals of clan management are something that I really try to separate myself from though. As I have consistently maintained, the ENL supports the (relatively) unambiguous idea of teams which are all defined in the same way (by their name, contacts and roster). Any relation to a particular clan that a team has is irrelevant to the ENL and how "clans" are managed doesn't come under my jurisdiction.
« Last Edit: February 26, 2012, 12:00:30 PM by captain lust »
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nedsat

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Re: WTFFS - Summary and closing discussions
« Reply #18 on: February 26, 2012, 12:32:42 PM »
As some of the rules is just as much to make it easier for newer clans to organize themself as something else. Prehaps the different divisions should have slightly different rulesets. While I can see the advantages of newer clans having a easier time organizing themself at first we also have to expect a higher level of commitment from the more older and more organized clans. There is still plenty of clanless guys and girls out there waiting to be hired (maybe Einherjar should look into this if they have such problems with inactivity).



A whole other subject but something I feel should be adressed is the lack of well rounded maps for the number of players in matches. This will be even more needed should a change to 8v8 be made.

Captain Lust

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Re: WTFFS - Summary and closing discussions
« Reply #19 on: February 26, 2012, 12:41:11 PM »
As some of the rules is just as much to make it easier for newer clans to organize themself as something else. Prehaps the different divisions should have slightly different rulesets. While I can see the advantages of newer clans having a easier time organizing themself at first we also have to expect a higher level of commitment from the more older and more organized clans. There is still plenty of clanless guys and girls out there waiting to be hired (maybe Einherjar should look into this if they have such problems with inactivity).
That's not even on the table as far as I'm concerned. All Divisions will play under the same match rules at the same competitive standard. I don't see the move to 8vs8 as some sort of kiddie mode for noob clans, nor as a stepping stone to a 10vs10 match size.

A whole other subject but something I feel should be adressed is the lack of well rounded maps for the number of players in matches. This will be even more needed should a change to 8v8 be made.
What do you mean by "well rounded"?
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nedsat

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Re: WTFFS - Summary and closing discussions
« Reply #20 on: February 26, 2012, 12:57:59 PM »
Quote
That's not even on the table as far as I'm concerned. All Divisions will play under the same match rules at the same competitive standard. I don't see the move to 8vs8 as some sort of kiddie mode for noob clans, nor as a stepping stone to a 10vs10 match size.

Why not? And why would you call it something as demeaning as "kiddie mode for noob clans"?


Quote
What do you mean by "well rounded"?

I mean maps more suited for the numbers of players there is in a match and not on any given day on public.

Captain Lust

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Re: WTFFS - Summary and closing discussions
« Reply #21 on: February 26, 2012, 01:19:51 PM »
Quote
That's not even on the table as far as I'm concerned. All Divisions will play under the same match rules at the same competitive standard. I don't see the move to 8vs8 as some sort of kiddie mode for noob clans, nor as a stepping stone to a 10vs10 match size.

Why not? And why would you call it something as demeaning as "kiddie mode for noob clans"?
Because that's exactly what it would be. It totally illegitimises the move to 8vs8, if you're saying it's not good enough for the top tier teams. And that's certainly not what I think anyway.

Quote
What do you mean by "well rounded"?

I mean maps more suited for the numbers of players there is in a match and not on any given day on public.
I think the current maps are fine. I actually quite like how they tend to open up at 8vs8.
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Saxnot

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Re: WTFFS - Summary and closing discussions
« Reply #22 on: February 28, 2012, 01:04:11 PM »
So Lust you got your way it seems. Looking forward to 8 versus 8 on Field by the River or CS on Nord Town. From battle to skirmish thats the future. Didn't you mention somewhere around here that you welcome the 1000s registered player or similar? Wonder were they are all gone. But this will not solve your problems anyway. You will have a lot of default wins and re-scheduling of matches in the upcoming cycle. Cause now clans are even less encouraged to have a healthy player base and train their members properly over the 12+ and no clan will want to take the chances of playing a match if only one key player is missing but hey, the cycle after spring we can play 6 versus 6 and finally have our WNL with NA on random plains plus even more challenging tactics to come. Btw, can you implement in your next ENL admin tool update a timer function for the flags to spawn? So we could save valuable time starting at three minutes and no one needs to listen to complains over "camping" on wolfpack tv cause the flags are already there. A part from the benefits of being able to play 4 matches a day.

Newbiejunky

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Re: WTFFS - Summary and closing discussions
« Reply #23 on: February 28, 2012, 01:38:49 PM »
Play match with round time to 3 minutes with a random flag at 1:30 would be awesome !


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Mupf aka Miwiw

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Re: WTFFS - Summary and closing discussions
« Reply #24 on: February 28, 2012, 01:46:44 PM »
Or just start with fighting at flags and do duels. 1 of each clan, 1vs1. Why playing with 8 if even smaller clans with 1 player can join the ENL then?

Then there can be even more matches each evening.

edit: Not a lot of trolling though. lowering the amount of players in each team can only lead to 1vs1 situations very early. Or how many people could you send to defend each side of the ruins on ruins map for example if you only have 8 players? 3? No..
« Last Edit: February 28, 2012, 02:10:12 PM by Mupf aka Miwiw »

Goker

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Re: WTFFS - Summary and closing discussions
« Reply #25 on: February 28, 2012, 02:07:39 PM »
Gotta love the constructive ideas. Certainly no trolling involved.

Alex_C

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Re: WTFFS - Summary and closing discussions
« Reply #26 on: February 29, 2012, 11:32:20 AM »
Changes all seem fairly decent to me.

The only ones I really didn't like was class limits and three rounds per set, four seems like a decent compromise.

Kinda stupid to keep with the whole 'if we're going to have four rounds per map why not only one', 'if we're going to have a slightly reduced round time we might as well just have one-minute rounds', not useful arguments and purely clumsy rhetoric.

Saxnot

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Re: WTFFS - Summary and closing discussions
« Reply #27 on: February 29, 2012, 03:10:59 PM »
Kinda stupid to keep with the whole 'if we're going to have four rounds per map why not only one', 'if we're going to have a slightly reduced round time we might as well just have one-minute rounds', not useful arguments and purely clumsy rhetoric.

Well, not my "rhetoric" isn't it. And good to know that you like it. A part from the "i like this and no, i like that" i haven't seen any argument so far.

The saying "8 vs.8 is good for the community and easier to organize" comes from what experience and how is that going to work? A part from the fact that this came was not made for such small number of players its not going to work out as you might think.

You want more clans to take part in this competition and therefor make it more accessible to smaller
clans so they can join in which is fine. But will the competition get more interesting or stable while changing from 10 to 8 players per side? Are you doing the community or smaller clans a favor? How many players do you need to train properly for this? At least 16 with a reserve you would like to have around 20 players for your ENL team. How likely are teams from the ENL to drop out because they can filed there players? How do you keep you bench players "happy"? Will this prevent defaults from happening?

You will still encounter the same problems in trainings and organizing your matches no matter its 8 or 10 you play with.

You fancy changes? Try out something new or think 8 players makes the game more interesting? You truly think clan wars with only 8 players per side will help the community or make the top Div. A more interesting? You want more changes on the top not only onside competition, do you? A part from teams with smaller player sizes you will still have the ones that fight for their lives while others more experienced clans will kill everything that comes into their way.

Yes, this new rule change will favor clans like RNGD, AE and us, IG. Smaller new clans will not enjoy this very much and if you vote for smaller clan wars this community in a competitive way won't change much but kill the masses. See, the only way to save this "dying community" is not to make smaller clan wars but to get more people to take part. I vote for more players per side, 10 or 15, not because i come from a clan with a big bench but to get more players to play. If you aim smaller clans cause you think everyone will get to play and it is easier for the community to organize itself. Well, you can't beat laziness nor will inexperienced clans enjoy a concentration of players. In fact weaker clans profit from fielding more then less players. And yes, the competition in Division A will not change much as it will not break the concentration of more experienced players from curtain clans.

The problem how to organize trainings, your players skill base, organize clan wars and the willingness to commit yourself to the community will not change with smaller clan wars but it will bring more "pain" to less experienced clans within the Warband community. Is a clan more likely to participate in a clan war if he can't field its best players in a 8 vs. 8 match?

And do you really think it will make clan wars at the top more exciting? Or anywhere? Interesting tactics and duels while fighting this 8 vs. 8? And do we really need this new standards in a NC and ENL? My bets go for RNGDs next league cycle. They don't have to change much do they; As FRA team the will beast the next cycle and the competition gets more exiting does it not. But this is a bit of topic, sorry.

So in conclusion i doubt things will change much with 8 vs. 8 but eventually kill a small scene. Smaller/ unexperienced clans will have more problems competing while a small elite scene will have all the joy for itself. I know training and recruiting is a painful business but for weaker less experienced or mediocre teams the only chance to beat and eventually bring in fresh air is to play with bigger teams. Im not saying this because i am IG but for the sack of this game.

So a part from the damage being done with playing one round in the WTFFS without any open minded discussion we have new rules. And yes Lust, we love you for the effort you do to this community and all the blood and time you put into this but you will kill your league all by yourself. Im not threatening you but if you want true "change" start with the organization and don't decide all on your own or with four other mates who agree with you anyway. 8 vs. 8 will not only bring a bit of trouble to hugh clans like us, cause from now on clan wars outside the ENL with more then 8 players will be difficult to organize, but smaller clans will die as soon as they pop up. You just excluded a large player base from competitive gameplay and will help this "dying" community a lot. So yes, small clans are great, sit around with your buddies you love and have not to deal with strangers in your own clan. But thats properly cause, a part from spamming the form like i do, you dont have any interested at all in this community (No Lust, sorry. Im not asking to you any more but in general). Smaller skirmishes and smaller clans doesn't mean it gets more interesting nor does it help our competitive gameplay nor the community in general. Its not even the right conclusion to our problems.

Captain Lust

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Re: WTFFS - Summary and closing discussions
« Reply #28 on: February 29, 2012, 03:38:45 PM »
Well apart from disagreeing with almost everything you said, I also think the community is far from "dead" or "dying". This isn't a bid to save the community, nor to slow down its decline. This is a bid to enhance competitive play through a few small tweaks to the ruleset.

If you make the match size 15vs15, what you do (firstly) is kill half the teams in the ENL (or more) because they simply can't get the players. You kill casual scrimming because organising matches that large has to be done in advance (save for in a few select cases). And you kill the importance of player skill - this is a big one. Playing in an environment where individuals feel challenged and motivated to improve is what keeps people playing on public servers. That's just the way it is. If you're part of a 15vs15 team where you could have the best game of your warband career or the worst and it wouldn't make a difference to the result, then you just won't have any motivation to stay in form. So you kill public server populations for competitive players (i.e. IG_Battlegrounds).

To be perfectly honest, I don't think you have a clue what you're talking about and I remain strongly convicted about all the decisions I've made with regards to the ruleset.

I don't think this will make the scene explode with new competitive clans overnight but I do think it nudges the balance in a way that is more appropriate for the game as an esport. That is what the ENL is and has always been about.
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SCGavin

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Re: WTFFS - Summary and closing discussions
« Reply #29 on: February 29, 2012, 04:22:14 PM »
If you make the match size 15vs15, [...] you kill the importance of player skill - this is a big one.

Why would that be the case?

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