I followed this discussion for some time now, but I'm still a bit confused. From what I can tell, the last ENL was quite a success. Hence, quite a number of people is in favor of keeping the old rules, which have proven to work well. However, another group of people is convinced that a new ruleset is urgently needed. The argument in favor of the old rules is the success of the last ENL. The argument in favor of the new rules apparently is this:
What I see as the goal of the ruleset, the core of which is 8vs8 and 16 rounds, is to promote a situation for the scene whereby we have more clans that are looking to stay small but active and competitive. It's just something that I think is healthier for the scene and more likely to produce both more teams and stronger teams. It's a trend that's already taking place with the formations of AE, cASS, RNGD etc. and I don't want to offend anyone, nor do I mean to knock any of the achievements of clans that have been successful at 10vs10. I just think the proposed ruleset will encourage what I see as a healthier situation.
This isn't a bid to save the community, nor to slow down its decline. This is a bid to enhance competitive play through a few small tweaks to the ruleset.
If I got that right:
- you don't want to save the community, but you want to keep/make it 'healthy'
- the healthyness of the community is the goal of your rule changes
- what you are aiming for is to increase the competitiveness.
So, trying to understand this, here's what I assume your position is: The community doesn't really have serious problems, it just might be a bit 'unhealthy'. You care a lot about health issues and the method to increase the community's healthyness is increasing it's competitiveness. The competitiveness is increased by decreasing the standard player number in matches.
Now that opens some new questions:
The central terms in your statement seem to be 'community-health' and 'competitiveness'. So I wonder:
- What constitutes a 'healthy' community, in your opinion (besides being competitive)?
- How do you define 'competitiveness' (not in general, but in Warband)?
Also, could you explain
- What is the causal relation between community-health and competitiveness?
- What is the causal relation between competitiveness and player number?
And: What about the clans now? You said you don't care about clan types, since the ENL is about teams. But then again, in your argument the size of clans somehow seems to be linked to the healthyness and competitiveness of the community?
But honestly I don't see acting in the interests of specific clan types as one of my objectives. If it's the case that a team has enough active players for 2 teams at 8vs8 then thoeretically, perhaps it would be more beneficial to the health of the community if those players formed 2 teams. The internals of clan management are something that I really try to separate myself from though. As I have consistently maintained, the ENL supports the (relatively) unambiguous idea of teams which are all defined in the same way (by their name, contacts and roster). Any relation to a particular clan that a team has is irrelevant to the ENL and how "clans" are managed doesn't come under my jurisdiction.