Author Topic: Suggestions  (Read 7034 times)

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Keryyn

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Re: Suggestions
« Reply #90 on: April 27, 2012, 08:00:20 PM »
I think you should set muskets with mounted bayonets to use only the overswing and the thrust combat animation. Because AI tend to use multiple kind of attacks which does not land because they are blocked by allies in melee. This would make infantry melee combat a lot more realistic. Riflemen / Skirmishers / sharpshooters, should use a musket without bayonet, it would be faster to reload and more accurate but less effective in close combat.

Asadron

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Re: Suggestions
« Reply #91 on: July 18, 2012, 05:50:31 PM »
-When cannons come in, the ability to target certain troops on the battlefield.

-Similar commands to NW.

« Last Edit: July 19, 2012, 02:29:35 AM by Asadron »

poomtang

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Re: Suggestions
« Reply #92 on: July 19, 2012, 07:43:45 AM »
We have some very nice cannons, but the problem is that we don't have a convincing code to make them work properly, you might have to wait until Mount and Blade 2 before you get a real nice working cannons code in place.










Keryyn

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Re: Suggestions
« Reply #93 on: July 19, 2012, 09:49:05 AM »
Cannons as scene props could very well, at least, be used for custom scenes replacing some battlefields for village or cities with important history.

Replacing sieges scenes by custom battlefields with sand buckets, wooden defenses, cannons, cavalry spikes etc is i think the most interesting way to get rid of the old siege towers, ladders and fortress of M&B.

Of course, as Poomtang said, they're not working yet, but it looks nice ^^ ! Only citadel would have a stone-walled structure with siege ladders or why not destructible doors here and there ...

poomtang

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Re: Suggestions
« Reply #94 on: July 19, 2012, 11:45:26 AM »
Yes good idea, I'll be returning to work on the mod shortly, and concentrating purley on scenes, one idea that I have for additional props for scenes is to litter the battlefields with casulaties, here's a quick example I made earlier. These corpses and wounded would be left lying around the fields and propped up against buildings and so on, just to add to the atmoshphere.





Hazzardevil

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Re: Suggestions
« Reply #95 on: July 19, 2012, 04:09:10 PM »
With making a cannon, couldn't you just Filch the code from NW to use? Since it's open-source for modding isn't it?
(Don't take this as gospel truth, it seems too good to be true for me)

poomtang

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Re: Suggestions
« Reply #96 on: July 19, 2012, 05:02:56 PM »
I don't know if its open source or not, plus, I don't know if it would work in single player, as it requires a real person to fire their cannons not A.I, also, I think I'd rather wait for M&B2 with a completely re-vamped game engine, game play and in-game models and re-make Waterloo 1815, with the best possible props, new models, textures and code I can cram into the thing.

Even then, from what I've seen Taleworlds are going back to their medieval roots and I'm not so very sure, whether cannon, gun crew and code with the relevent animations will be included, probably not. Well, whatever happens, thats my plan of attack for any future releases that I'll be working on.

Hazzardevil

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Re: Suggestions
« Reply #97 on: July 19, 2012, 05:59:28 PM »
Even then, from what I've seen Taleworlds are going back to their medieval roots and I'm not so very sure, whether cannon, gun crew and code with the relevent animations will be included, probably not. Well, whatever happens, thats my plan of attack for any future releases that I'll be working on.

I hope they do add cannons in MB2, because they were occasionally used in medieval battles, not a clue how often though.

Keryyn

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Re: Suggestions
« Reply #98 on: July 19, 2012, 06:37:34 PM »
Medieval artillery was used openly upon troops in late 14th century if i'm not mistaken, at the battle of crecy when british troops used cannons directly aiming at french troops rather than defenses. Telling this from an old memory, i can't say for sure, but it's something like that.

It's supposed to be more like a very powerful siege engine during medieval times and can't really be trusted to inflict casualties on troops, especially moving troops...

I doubt any code related to the CURRENT one inside NW is now given out as an OSP or something because, well they don't even want people to use models and skins in a module on warband, even though it's the same game.

It's true though, some stuff from M&M is still supposed to be available for sharing, as long as permissions are asked and credits are due, but someone might want to check this.

However, if there's not yet an osp project which plans to implement a working code for cannons i'd like to start one someday and ask for as many support as the community can offer.

This could prove a really interesting osp pack and would be very awaited by lot's of module makers. Many osp pack are simply stuff made by people who just wanted to share what they had. There's some request, but there's not always people willing to give it a try just for one sword model or a simple reskin.

I'd like to see a real "project", requested by the community, and bringing on multiple modders and coders to make something for everyone to use, not just some skins or models coming from a personnal module.

Goal here is to prevent another "NW bad end", restricting access to very nice features which are simply based on a warband module's code and for the sake of money ...

poomtang

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Re: Suggestions
« Reply #99 on: July 19, 2012, 06:38:46 PM »
Yes, they did use cannons and hand cannons in the late medieval period, don't know if Taleworlds will include them though


Keryyn

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Re: Suggestions
« Reply #100 on: July 19, 2012, 06:46:26 PM »
I actually thought there were cannons in Warband F&S ... But somewhat, the original gameplay is not really fitting the deployment of artillery batteries, since it doesn't have that much troops to kill with it. However it could be a good siege weapon to break down defenses before charging in.

Anyways, these are good ideas and we'll be sure to keep it in mind for further improvements, it's just not quite the priority for now ^^ !

poomtang

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Re: Suggestions
« Reply #101 on: July 19, 2012, 06:58:40 PM »
Here's another wounded/dead soldier prop just working on it right now, imagine this one proped up against a broken cannon wheel, like Keryyn says, artillery is not that important at the moment, if it comes as standard with M&B2 that'll be just great, but I'm not expecting it myself, I think scene props and scenes will make the whole mod look new and fresh, I hope to get to work on it soon.

« Last Edit: July 19, 2012, 07:00:44 PM by poomtang »

johnhaxor

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Re: Suggestions
« Reply #102 on: July 27, 2012, 10:43:39 AM »
I would suggest on somewhat remaking the volley fire and muskets because when I command them to prepare to volley, then I [end order] they don't hit no one. I suggest first remaking the musket to it's usual missile speed like in With Fire and Sword, but remake the ai to somewhat fire when its near/accurate enough if possible so it will be real.

Keryyn

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Re: Suggestions
« Reply #103 on: July 29, 2012, 11:44:03 AM »
What module are you playing ? Beta III or Beta II ? The muskets range and strength have been balanced to prevent AI from shooting kilometers away and open fire on very close troops.

Usually when my troops enter a volley fire mode they slaughter charging cavalry or infantry, killing over 10 to 15 enemies in one volley if i'm lucky. I'm pretty satisfied with that. Beta II weapons have different stats which were bothering me so i changed it to something more realistic and balanced considering warband gameplay.

I don't have fire and sword so i can't see what you mean by refering to this game, but you know the fact that volley fire hit no one when ending orders or choosing another command is a matter of code and not of weapon stats. They even tend to shoot the sky if you're quick enough when ordering them to voley and immediately tell troops to hold fire.

Beware of riflemen and jagers they shoot from farther distance, especially british riflemen with the baker rifle.

johnhaxor

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Re: Suggestions
« Reply #104 on: July 31, 2012, 11:19:40 AM »
I'm playing on Beta III, and I'm very sorry for not noticing because yes, I have tried to prepare my troops for volley fire, and they fired when the cavalry was about to hit them and killed lots of em, and I also notice those jagger fckers shooting my men down LOL. Well thanks for letting me notice what was going on hahaha.