Author Topic: BUG Reports v 1.391 (Read first page before post)  (Read 6798 times)

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Idibil

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Re: BUG Reports v 1.391 (Read first page before post)
« Reply #60 on: March 16, 2012, 10:14:08 AM »
Hmmm wait do I need to Start Warband Bryrtenwalda mod with WSEloader.exe or not ? I guess if I wand use memory optimiser then I need to start it with WSE right ?

You enter with normal exe plz. Some conficts with WSE

@Makute

Some of your problems could be by need update of languague patch.


Lots of lords have invisible weapons. They still hurt mind =o

Names plz


Spies are completely disappeared from mead halls. Checked lots of towns and didn't find them.

It is random.

If you have kingdom you can recruit spies with your ministre.


@Carthx

You have lose some texture in instalation, or done some bad instalation, or maybe your donwload this corrupt.
You try download mod other times.


Idibil

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Re: BUG Reports v 1.391 (Read first page before post)
« Reply #61 on: March 16, 2012, 10:14:34 AM »
Hmmm wait do I need to Start Warband Bryrtenwalda mod with WSEloader.exe or not ? I guess if I wand use memory optimiser then I need to start it with WSE right ?

You enter with normal exe plz. Some conficts with WSE

@Makute

Some of your problems could be by need update of languague patch.


Lots of lords have invisible weapons. They still hurt mind =o

Names plz


Spies are completely disappeared from mead halls. Checked lots of towns and didn't find them.

It is random.

If you have kingdom you can recruit spies with your ministre.


@Carthx

You have lose some texture in instalation, or done some bad instalation, or maybe your donwload this corrupt.
You try download mod other times.






----------------


@Rest


Read and fixing until here

makute

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Re: BUG Reports v 1.391 (Read first page before post)
« Reply #62 on: March 16, 2012, 08:21:20 PM »
@Makute

Some of your problems could be by need update of languague patch.
Thanks a lot.

I just noticed that when assisted in battle by friendly farmers, you don't get any loot/prisioners. The same goes when, as a mercenary captain, you assist a friendly lord in a siege, the player don't get any loot nor prisioners. I'm not sure if this is a bug or a feature, but it should be changed.

bisthebis25

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Re: BUG Reports v 1.391 (Read first page before post)
« Reply #63 on: March 17, 2012, 02:23:36 PM »
In 1.39, garrison stop to reform when +100 days of game... there's the same problem in 1.391 ?

EDIT :


Garrison of aegelsburh, in example, is everytim at 123, without increase...
« Last Edit: March 17, 2012, 02:44:13 PM by bisthebis25 »

Toba

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Re: BUG Reports v 1.391 (Read first page before post)
« Reply #64 on: March 17, 2012, 03:46:09 PM »
In 1.39, garrison stop to reform when +100 days of game... there's the same problem in 1.391 ?

EDIT :


Garrison of aegelsburh, in example, is everytim at 123, without increase...

Yes that is, and everytime a facion takes town/castle, it has always same garrison, which makes it very easy to take.

bisthebis25

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Re: BUG Reports v 1.391 (Read first page before post)
« Reply #65 on: March 17, 2012, 06:10:24 PM »
Is there a link with script errors?
that's never revised ??? :(

Ambaryerno

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Re: BUG Reports v 1.391 (Read first page before post)
« Reply #66 on: March 18, 2012, 12:42:58 AM »
I've noticed that when NOT a member of any faction there's some that I can't come to the aid of.

For example, I just started a new game and come across a fight between a Mercian noble and someone else. It only allows me to help the other lord. I can NEVER aid a Mercian noble in a fight when I'm not aligned with anyone. Even if I'm on good terms with Mercia and bad terms with whatever faction their opponent is, I STILL can't join on Mercia's side.

I've seen this on multiple games I've started and it's always the same.

Pfund

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Re: BUG Reports v 1.391 (Read first page before post)
« Reply #67 on: March 18, 2012, 11:44:48 AM »
Hi,

first post in this Forum so have mercy.

To the Bug i have with my Brythenwalda Version(1.391 + Patch, newest Warband version):

Defeated or low Army Lords dont get new Troops so they stay in their Castles or friendly Cities forever, even waiting 100+ days and they still dont even move an inch.

First i thought it is because they dont have any income from fiefs but thats not true. Also fiefs dont get rewarded to Lords i think, I captured a castle when i was in faction of East Angle and i ask to get the Castle for myself (which I got) but the the villiage which came with it didnt got rewarded at all even waiting like 2 months in the Game.

bisthebis25

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Re: BUG Reports v 1.391 (Read first page before post)
« Reply #68 on: March 18, 2012, 02:46:57 PM »
you have the same problem then me (right in english ? :D )
:(

Toba

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Re: BUG Reports v 1.391 (Read first page before post)
« Reply #69 on: March 18, 2012, 05:54:21 PM »
I've noticed that when NOT a member of any faction there's some that I can't come to the aid of.

For example, I just started a new game and come across a fight between a Mercian noble and someone else. It only allows me to help the other lord. I can NEVER aid a Mercian noble in a fight when I'm not aligned with anyone. Even if I'm on good terms with Mercia and bad terms with whatever faction their opponent is, I STILL can't join on Mercia's side.

I've seen this on multiple games I've started and it's always the same.

Yes, i have noticed this too. It seems that you can join only the weaker army and go in their aid. However when you are a vassal or king you can join any side.

bisthebis25

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Re: BUG Reports v 1.391 (Read first page before post)
« Reply #70 on: March 18, 2012, 06:22:30 PM »
problem at script : game_receive_network_message What's this ??

Ambaryerno

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Re: BUG Reports v 1.391 (Read first page before post)
« Reply #71 on: March 18, 2012, 06:26:08 PM »
I've noticed that when NOT a member of any faction there's some that I can't come to the aid of.

For example, I just started a new game and come across a fight between a Mercian noble and someone else. It only allows me to help the other lord. I can NEVER aid a Mercian noble in a fight when I'm not aligned with anyone. Even if I'm on good terms with Mercia and bad terms with whatever faction their opponent is, I STILL can't join on Mercia's side.

I've seen this on multiple games I've started and it's always the same.

Yes, i have noticed this too. It seems that you can join only the weaker army and go in their aid. However when you are a vassal or king you can join any side.

I've even seen it where the Mercian army could be outnumbered 3 to 1 and I STILL can't aid them, unless I actually join their faction. Doesn't matter if they're outnumbered, the enemy is outnumbered, if they're fighting bandits, Dena raiders, Masterless Men, or another faction. Something is specifically preventing you from aiding Mercian troops if you're unaligned. At least it has in any game I've played.

Toba

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Re: BUG Reports v 1.391 (Read first page before post)
« Reply #72 on: March 18, 2012, 06:53:27 PM »
I've noticed that when NOT a member of any faction there's some that I can't come to the aid of.

For example, I just started a new game and come across a fight between a Mercian noble and someone else. It only allows me to help the other lord. I can NEVER aid a Mercian noble in a fight when I'm not aligned with anyone. Even if I'm on good terms with Mercia and bad terms with whatever faction their opponent is, I STILL can't join on Mercia's side.

I've seen this on multiple games I've started and it's always the same.

Yes, i have noticed this too. It seems that you can join only the weaker army and go in their aid. However when you are a vassal or king you can join any side.

I've even seen it where the Mercian army could be outnumbered 3 to 1 and I STILL can't aid them, unless I actually join their faction. Doesn't matter if they're outnumbered, the enemy is outnumbered, if they're fighting bandits, Dena raiders, Masterless Men, or another faction. Something is specifically preventing you from aiding Mercian troops if you're unaligned. At least it has in any game I've played.

Maybe they think you are not worthy to join their armies... :shock:

Idibil

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Re: BUG Reports v 1.391 (Read first page before post)
« Reply #73 on: March 21, 2012, 08:09:27 PM »
I read until here.

Fixing...

makute

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Re: BUG Reports v 1.391 (Read first page before post)
« Reply #74 on: March 21, 2012, 11:46:58 PM »
 

Defeated or low Army Lords dint get new Troops so they stay in their Castles or friendly Cities forever, even waiting 100+ days and they still dint even move an inch.
That's a native bug, if you search the forum you'll see that every mod is haunted by this problem.

But I think I found a workaround: Giving a stuck Lord a cheat order (activating the cheats in the camp menu) resets the AI, effectively "unstucking" the Lord and returning him to his regular behaviour.

Perhaps, could be possible to fix this bug by including a routine that checks the time spent by Lord in cities, and, if it's higher than a given lapse (say, one week) automatically gives the "go to -the friendly city the lord is in- " to said Lord.
« Last Edit: March 22, 2012, 12:19:51 PM by makute »