Author Topic: Runtime Error  (Read 648 times)

0 Members and 1 Guest are viewing this topic.

Fiskonian

  • Recruit
  • *
    • View Profile
  • Faction: Swadian
Runtime Error
« on: February 21, 2012, 04:46:07 AM »
This mod crashes every time I play it. I have the 5.1 version of SoD and 1.011 M&B.

I'm running WIN7 x64 w/ AMD FX 8120 CPU, ASUS Sabertooth 990FX MB, 8GB DDR31600Mhz RAM, AMD RADEON HD 6570 GPU.

I't is a runtime error that occurs consistently when I start the first battle just after starting the game. It will play for roughly 45 - 60 seconds into the battle and the CtD. I have tried changing to DX7 with similar results although I finished the battle on DX7 but it CtD after I exited the loot screen.

EDIT - RGL ERROR - UNABLE TO RESTORE VERTEX BUFFER.

 I tried to replicate on DX7 again, but it worked for a few battles this time. However, when I went to tavern to sell slaves it crashed as I clicked out of the dialog to leave the ransom broker. I really like this mod so far, but the bugs are making it pretty much unplayable.  :'(

My RGL_LOG is as follows:

Starting new log file.
 Module_name =  Sword
 Setting Map Min X =  -180.000000
 Setting Map Max X =  180.000000
 Setting Map Min Y =  -145.000000
 Setting Map Max Y =  145.000000
 Num Hints =  12
 Setting Time Multiplier =  0.250000
 Setting Seeing Range Multiplier =  6.500000
 Setting Track Spotting Multiplier =  0.800000
 Setting Blood Multiplier =  2.000000
 Setting player_wounded_treshold =  5.000000
 Setting hero_wounded_treshold =  15.000000
 Setting Skill Prisoner Management Bonus =  10
 Setting Skill Leadership Bonus =  10
 Setting Base Companion Limit =  9
 Setting player_xp_multiplier =  2.000000
 Setting hero_xp_multiplier =  3.000000
 Setting regulars_xp_multiplier =  3.000000
 Setting damage_interrupt_attack_treshold =  3.000000
 Setting armor_soak_factor_against_cut =  0.650000
 Setting armor_soak_factor_against_pierce =  0.350000
 Setting armor_soak_factor_against_blunt =  0.300000
 Setting armor_reduction_factor_against_cut =  1.000000
 Setting armor_reduction_factor_against_pierce =  0.650000
 Setting armor_reduction_factor_against_blunt =  0.650000
 Setting horse_charge_damage_multiplier =  1.000000
 Setting couched_lance_damage_multiplier =  0.750000
 Setting missile_damage_speed_power =  2.000000
 Setting melee_damage_speed_power =  2.000000
 Scan Module Textures =  1
 Scan Module Sounds =  1
 Loading Resource  test
 Loading Resource  textures_face_gen
 Loading Resource  shaders
 Loading Resource  textures
 Loading Resource  materials
 Loading Resource  materials_face_gen
 Loading Resource  uimeshes
 Loading Resource  meshes_face_gen
 Loading Resource  helpers
 Loading Resource  map_tree_meshes
 Loading Resource  map_icon_meshes
 Loading Resource  particle_meshes
 Loading Resource  skeletons
 Loading Resource  tree_meshes
 Loading Resource  xtree_meshes
 Loading Resource  grass_meshes
 Loading Resource  plant_meshes
 Loading Resource  body_meshes
 Loading Resource  object_meshes
 Loading Resource  object_bodies
 Loading Resource  goods_meshes
 Loading Resource  item_meshes1
 Loading Resource  horse_a
 Loading Resource  food
 Loading Resource  beards
 Loading Resource  armors_b
 Loading Resource  armors_c
 Loading Resource  helmets
 Loading Resource  helmets_b
 Loading Resource  village_houses
 Loading Resource  village_houses_a
 Loading Resource  village_houses_b
 Loading Resource  hair
 Loading Resource  deneme
 Loading Resource  interiors_a
 Loading Resource  interiors_b
 Loading Resource  interiors_c
 Loading Resource  arena
 Loading Resource  map_icons_b
 Loading Resource  castle_a
 Loading Resource  dungeon
 Loading Resource  stone_houses
 Loading Resource  snowy_houses
 Loading Resource  snowy_castle
 Loading Resource  helmets_d
 Loading Resource  castle_b
 Loading Resource  square_keep
 Loading Resource  anim_b
 Loading Resource  shields
 Loading Resource  shields_b
 Loading Resource  weapon_meshes_c
 Loading Resource  xtree_meshes_b
 Loading Resource  map_icons_c
 Loading Resource  pictures
 Loading Resource  user_interface_b
 Loading Resource  scene_encounter_spot
 Loading Resource  interior_thirsty_lion
 Loading Resource  scene_small_tavern
 Loading Resource  weapon_meshes1
 Loading Resource  weapon_meshes_b
 Loading Resource  houses1
 Loading Resource  wall_meshes1
 Loading Resource  town_houses
 Loading Resource  doors
 Loading Resource  churches
 Loading Resource  town_houses_b
 Loading Resource  castle_c
 Loading Resource  castle_d
 Loading Resource  castle_e
 Loading Resource  castle_f
 Loading Resource  castle_g
 Loading Resource  castle_h
 Loading Resource  fake_houses
 Loading Resource  town_houses_c
 Loading Resource  banners
 Loading Resource  map_flags
 Loading Resource  map_flags_b
 Loading Resource  map_flags_c
 Loading Resource  costumes_a
 Loading Resource  particles_2
 Loading Resource  prisons
 Loading Resource  prisons_b
 Loading Resource  interiors_d
 Loading Resource  costumes_b
 Loading Resource  costumes_c
 Loading Resource  arena_costumes
 Loading Resource  boots_a
 Loading Resource  terrain_borders
 Loading Resource  terrain_borders_b
 Loading Resource  skyboxes
 Loading Resource  object_b
 Loading Resource  tree_e_meshes
 Loading Resource  destroy
 Loading Resource  xtree_meshes_c
 Loading Resource  grass_meshes_b
 Loading Resource  interiors_steppe
 Loading Resource  grooming_horse
 Loading Resource  town_houses_d
 Loading Resource  horses_b
 Loading Resource  ani_horse_mounted
 Loading Resource  deneme2
 Loading Resource  horse_skeleton
 Loading Resource  steppe_fake_houses
 Loading Resource  weapon_meshes_d
 Loading Resource  tableau_shields
 Loading Resource  heraldic_armors
 Loading Resource  spear
 Loading Resource  weapons_e
 Loading Resource  custom_banner
 Loading Resource  ani_man_walk
 Loading Resource  ani_twohanded
 Loading Resource  ani_onehanded
 Loading Resource  ani_death
 Loading Resource  ani_stand_guardsman
 Loading Resource  ani_human_mounted
 Loading Resource  ani_lady_stand
 Loading Resource  ani_poses
 Loading Resource  ani_stand_shopkeeper
 Loading Resource  ani_man_cheer
 Loading Resource  ani_stand_onhorse
 Loading Resource  ani_throw_stone
 Loading Resource  ani_strikes
 Loading Resource  ani_equip_arms
 Loading Resource  ani_run_p
 Loading Resource  ani_run_forward_left_right
 Loading Resource  uni_strikes3
 Loading Resource  ani_walk_sideways
 Loading Resource  ani_run_sideways
 Loading Resource  uni_jump
 Loading Resource  uni_stances
 Loading Resource  uni_equip
 Loading Resource  uni_strike
 Loading Resource  uni_throws
 Loading Resource  uni_fistswing
 Loading Resource  uni_lord_stand
 Loading Resource  uni_defence
 Loading Resource  uni_sideways
 Loading Module Resource  SOD_Armors
 Loading Module Resource  SOD_Banners
 Loading Module Resource  SOD_Blacksmith
 WARNING: Unable to find material  cyclo_costumes_lod
 WARNING: Unable to find material  cyclo_costumes_lod
 WARNING: Unable to find material  cyclo_costumes_lod
 WARNING: Unable to find material  cyclo_costumes_lod
 WARNING: Unable to find material  cyclo_costumes_lod
 WARNING: Unable to find material  cyclo_costumes_lod
 WARNING: Unable to find material  cyclo_costumes_lod
 WARNING: Unable to find material  cyclo_costumes_lod
 WARNING: Unable to find material  cyclo_costumes_lod
 WARNING: Unable to find material  cyclo_costumes_lod
 WARNING: Unable to find material  cyclo_costumes_lod
 WARNING: Unable to find material  cyclo_costumes_lod
 Loading Module Resource  SOD_Face_Paint
 Loading Module Resource  SOD_Fief_Management
 Loading Module Resource  SOD_Helms
 Loading Module Resource  SOD_Horses
 Loading Module Resource  SOD_Item_Sets
 Loading Module Resource  SOD_Laws
 Loading Module Resource  SOD_Props
 Loading Module Resource  SOD_Shields
 Loading Module Resource  SOD_Weapons
 Loading Module Resource  SOD_Background_Castle
 Loading Module Resource  SOD_Background_Town
 Loading Module Resource  SOD_Misc_Screens
 Loading Music...
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_get_party_speed_multiplier
 Loading Module...
 Loading item kinds...
 Loading dialogs...
 Loading mission templates...
 Loading party templates...
 Loading Textures...
 Finished Loading Textures...
 Finished All...
 load_map_data complete.
 Init_map complete.
 init_meta_mission complete.
 map mesh built.
 get_ideal_sun_color.
 get_ideal_fog_color.
 parties added.
 launch complete.
 Switching to menu window...
 begin_setup end_setup begin_setup end_setup vdt_regular_ffp :Out of dynamic vertex buffer memory. Needed =  31925 Available: 30000
 Expanding Buffer Capacity to  39906
 vdt_regular_ffp :Out of dynamic vertex buffer memory. Needed =  40339 Available: 39904
 Expanding Buffer Capacity to  50423
 Saving Game... Creating new savegame file... Saving header... Saving game state...
« Last Edit: February 21, 2012, 05:01:49 AM by Fiskonian »

Computica

  • Moderator
  • *
  • "Cosmic Kalypso!"
    • View Profile
  • Faction: Swadian
  • MP nick: Computica
  • M&BWBWF&S
Re: Runtime Error
« Reply #1 on: February 22, 2012, 08:50:22 PM »
That's a M&B Engine memory bug. As of yet there is no real way to fix it.


"The God you don't believe in does not exist"
"No need for bombs, when hate will do."

TheFlyingFishy

  • Grandmaster Knight
  • *
  • Things are going to be OK.
    • View Profile
  • Faction: Rhodok
  • MP nick: FK_(rank)_TheFlyingFishy
  • M&BWBWF&SNW
Re: Runtime Error
« Reply #2 on: June 16, 2012, 06:13:31 AM »
I had the same bug during sieges but I turned down the texture detail, as suggested in another thread and it seemed to fix it right up for me..I hope this helps :)

Edit: I also turned my game from direct X9 to 7
« Last Edit: June 16, 2012, 06:17:07 AM by TheFlyingFishey »
I <3 Mr. E

It is the mark of an educated mind to be able to entertain a thought without accepting it. --- Aristotle

Don't sweat the petty stuff- and don't pet the sweaty stuff.

The Moving Finger writes: and, having writ,
Moves on: nor all thy Piety nor Wit
Shall lure it back to cancel half a Line,
Nor all thy Tears wash out a Word of it.