Module Development > The Forge - Mod Development
add materials
Thorgrim:
Adding materials should be pretty simple in BRFEdit. Just put your dds/tga files in your mods "Textures" directory, open up BRFEdit, then save the blank BRF to your modules
"Resource" directory (as my_materials.brf or whatever). This is to ensure BRFEdit knows which mod this BRF should be for (so it can display the textures etc). It should then ask if you want to add it to module.ini (click yes). Then just go drag the files from your "Textures" directory in explorer, onto the BRFEdit window (or click import and import them via the file browser in BRFEdit).
You can then either go to the materials tab, and create new materials that use these textures (they should have the same name in the diffuse box: eg if the diffuse is called box, you must have a texture called box.dds - your new textures should be selectable from the drop-down box), or you can just set up the materials in your modeling program (give them the same texture as the textures you just added), and have BRFEdit import them (though you may want to tweak the default settings it gives you anyway).
Ok, that was a pretty bad explanation... I will have to create some video tutorials some time to demonstrate what I think is the easiest way to do things... most people may be doing things the long way, and it should only be taking a couple of minutes really.
foolishfool:
thanks alot i figured it out that helped alot
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