Author Topic: Quick Questions/Quick Answers (Unofficial 'Ask Questions Here' Q&A Thread)  (Read 74131 times)

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voncken

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i've seen this in some other mod forums(PoP).

it is simple. someone asks something, another one gives an answer. short. so no whole stories, but just ask or answer.

i've also a couple questions, so i start.

-can u change the titles of your vassals?

-can you disable the prefix?

-can you change equipment of vassals?(i gave him(alayen) good equipment and now walks in a ragged robe thingie)

-can you delete the levels(l,C,A etc.)???

so, this is it....to start with
« Last Edit: February 02, 2012, 02:44:39 AM by Caba`drin »
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Caba`drin

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Re: quick questions/quick answers
« Reply #1 on: January 31, 2012, 06:48:01 PM »
-can u change the titles of your vassals?
Yes, Camp->Take An Action->Change your vassals' title of nobility

-can you disable the prefix?
-can you delete the levels(l,C,A etc.)???
Not in game. See the stickied FAQ (you can do this with Morgh's Editor or another troop editing program). Once we incorporate the Warband Script Enhancer (a special launcher that players much use to start the game but that gives us modders much more flexibility) this will be an in-game feature--the code's already written ;)

-can you change equipment of vassals?(i gave him(alayen) good equipment and now walks in a ragged robe thingie)
We've disabled the "show me your equipment" dialog option from Custom Commander, so no this isn't currently possible.



adam_175

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surcoats for all troops
« Reply #2 on: February 01, 2012, 12:28:14 AM »
Is it possible to make it so all my ubits have a surcoat with my banner on
« Last Edit: February 01, 2012, 03:24:29 AM by adam_175 »

Windyplains

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Re: surcoats for all troops
« Reply #3 on: February 01, 2012, 03:27:27 AM »
Question:
Is it possible to make it so all my ubits have a surcoat with my banner on
Answer:
The custom freelance troops you can purchase from Sigmund wear heraldry armor.  As do several types of mercenary troops.  Both can be found in taverns throughout the game.  As for editing your own troops you can do that manually with morph's editor and just give heraldic items to them.
« Last Edit: February 01, 2012, 03:38:21 AM by Windyplains »

AeRo412

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Re: quick questions/quick answers
« Reply #4 on: February 01, 2012, 07:47:56 AM »
Hey guys...

Question 1: So i bought land in sargoth (11 acres) and Tihr (10 acres), everytime the money sheet comes up, it says i have a balance of usually over 1000, but 0 assets, can someone explain the difference?

Question 2: Related to the first in a way, What towns should i be trying to grab land in? the most populated or the smallest? And whats the difference between buying acres or buying "new" land?

Question 3: Still related, when i buy land it says it goes for "1400" and sells for "1200" but whats that mean? I see no "sell acre option"

Last Question: Related to companions, i see theres an option for them to "pick up the rest of the loot", if they do that does it slow my campaign map speed down? as if i was carrying all those items? Whats a good money threshold to set that to so that way they dont pick up all the "crappy" items left?

Thanks in advance for any feedback.  :wink:

Duh

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Re: quick questions/quick answers
« Reply #5 on: February 01, 2012, 08:07:43 AM »
People these days are so impatient. The acres accumulate money every 2 weeks (ingame). I just tested and it works well:
(click to show/hide)
Yes i was able to pick this money up from the moneylenders.Balance is the current balance of what you get (changes due to prosperity) and assets is what has actually accumulated.

You want to grab land in poor towns and then improve their prosperity - buy cheap, sell high or gain high rents. Buying and Cultivating is an option for when you already own all town land. Its not recommended to use it at any other time.

Click the Writing: Choose how many acres you wish to buy - it will change to sell mode.
« Last Edit: February 01, 2012, 08:13:47 AM by Duh »
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oh_no

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Re: quick questions/quick answers
« Reply #6 on: February 01, 2012, 08:13:47 AM »
Duh beat me to it, but I'll answer the last question.

I don't think your companions' inventories has any effect on your movement speed, and to my knowledge they will pick up any item that you don't claim yourself or that they don't use to upgrade.  As far as the sell threshold goes (the one you can set in the market place at cities), I usually have mine set to 500 gold, and I'll raise that after my companions get themselves well armed.

AeRo412

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Re: quick questions/quick answers
« Reply #7 on: February 01, 2012, 08:42:38 AM »
Ok cool thanks, and yeah Duh ive just noticed that my balance will say a number, like 1500, assets will say 0, but then when i go to town and click that option it will give me the 1500...so idk. Ill give it a while and see if it goes over to assets, maybe im collecting too quick.

AeRo412

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Re: quick questions/quick answers
« Reply #8 on: February 01, 2012, 08:48:38 AM »
And whats the best way to make a town gain prosperity?

I see that in my game, curaw seems to be struggling...Its got the worst population and the cheapest land. If i were to buy a bunch of land, whats my next step in that town?

Usually i use curaw to buy iron cheap and sell elsewhere..perhaps thats why the prosperity sucks there..idk.

Duh

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Re: quick questions/quick answers
« Reply #9 on: February 01, 2012, 09:13:56 AM »
Ok cool thanks, and yeah Duh ive just noticed that my balance will say a number, like 1500, assets will say 0, but then when i go to town and click that option it will give me the 1500...so idk. Ill give it a while and see if it goes over to assets, maybe im collecting too quick.
The financial report can pop up before the transfer is done, its not tied to the simple trigger taking care of the player consequences of landownership. I.e. if you want to check if you have assets in a town at a certain point in time go to - > Reports -> Personal Reports -> Financial Report.

And whats the best way to make a town gain prosperity?

I see that in my game, curaw seems to be struggling...Its got the worst population and the cheapest land. If i were to buy a bunch of land, whats my next step in that town?

Usually i use curaw to buy iron cheap and sell elsewhere..perhaps thats why the prosperity sucks there..idk.
Not much at this point. Protect caravans, trade with the town, do guildmaster quests. Hopefully that will change in the future with the economy overhaul, new management options and new quests.
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Skik

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Re: quick questions/quick answers
« Reply #10 on: February 01, 2012, 09:48:01 AM »
+ 2 questions from me ;]

What affects lords armies size? Is it scaled to my level, renown or they increase independent?


Is it possible to recruit manhunters some other why then recrutingthem from captured after battle?

edit:
1 more about lords returning from exile in mod options. With this disabled exiled lords will dissapear forever or they just won't come to me asking for becoming my vasals?

Walloyd

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Re: quick questions/quick answers
« Reply #11 on: February 01, 2012, 11:07:11 AM »
How can I make "Battle size" larger, over 150? :)

voncken

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Re: quick questions/quick answers
« Reply #12 on: February 01, 2012, 12:03:22 PM »
i don't think you can get a higher battlesize than 150, but if you could, it would be very laggy
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Windyplains

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Re: quick questions/quick answers
« Reply #13 on: February 01, 2012, 01:28:30 PM »
How can I make "Battle size" larger, over 150? :)
i don't think you can get a higher battlesize than 150, but if you could, it would be very laggy
You get the battlesizer mod from the forge.  It is run external to the game and can set your fights up to a size of 1000 people (very laggy unless you have a high end computer).  If I remember right you also need to set that same number in the Floris mod options once using the battlesizer mod.

AeRo412

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Re: quick questions/quick answers
« Reply #14 on: February 01, 2012, 04:56:48 PM »
Just thought of another question while playing...

I remember 2.4 used to have 2 different mod menu options, like if you were to go to camp there wasnt just "mod options" but a different one with (i think) 5 more choices to it.

Im guessing you guys combined all the options into "mod options" now, but my question is, where did the option go where you can set "enable terrain advantage in battle" or something.

I used to notice that with that option turned off, a nord army of say 500 could win against 450 rhodok in a castle with ease...but with it turned on they would be slaughtered because of the castle wall advantage.