Author Topic: Proposition Regarding match size and Roster  (Read 4243 times)

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Mr.X

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Re: Proposition Regarding match size and Roster
« Reply #75 on: February 06, 2012, 02:00:15 AM »
There's no room for your trolling here. I don't know who you think it's amusing but just take it elsewhere.

I'm being serious. 10 good archers honestly beats 10 good infantry or 10 good cavalry on pretty much every map (except maybe cav on a really open plains). If the players are at the same level, the archers will win.
That's not the argument now is it. The argument is that 10 good archers will beat *anything* on pretty much every map, when it's been clearly shown that most maps at 10vs10 on Medium reward a fairly well mixed class distribution.

BkS and LES have successfully used all-archer strategies (both LES & BkS were Sarranid against Nord teams). LES was actually black-listed by another clan for doing so, and they wouldn't scrim us for months because of it. If I recall correctly, these matches were 7v7 or 8v8. Archer spam is better than any other class spam because they have so much presence on the field and are the dominant class in terms of map control. Enforcing an archer class limit only supports this conclusion, lust. :roll:
What archer limit? Where? Also, 7vs7 and 8vs8 are less class balanced than 10vs10, which is what I'm saying never needs class restrictions (wouldn't be affected by them unless they were very tight restrictions).

Part of the problem is that you play on Fastest, which shifts the balance of power away from archers, since melee fights are resolved faster and archers have less time to shoot into them. Also archers lack long weapons, which get a ridiculous boost to power in fastest. Those things are fine and that's just the way balance has resolved itself in the US scene but what you're asserting about larger numbers is simply wrong.

There may be something I haven't considered about Fastest that means greater numbers of archers scale in a certain way. I don't know. But at medium, in 10vs10 matches, archer spam (over 50%) has been tried and it always fails. The only exceptions are pretty much Snowy Village with vaegirs and sometimes Field by the River, depending on the opposing faction. Defending Village, with some setups can also benefit from archer spam and crossbows do a pretty good job doubling up so spamming them on village can work too.

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It doesn't take a genius to realize that archers also scale better than infantry or cavalry. There are only so many people that can fit around a single opponent in a melee, but exponentially more archers can simultaneously fire at that target. A widely spread team of archers can protect its own flanks from range, and cover the majority of any map. If you want to argue that cavalry will beat archer spam, or that you can just pressure them with infantry, then you've not had the (dis)pleasure of running into a gigantic crossfire. The only way you could pull it off is with perfect coordination. You would need to hit all parts of the spread simultaneously so that no cluster of archers could cover the others.
Hmm... how to hit all parts of a line of archers simultaneously. Maybe a direct charge from spawn? Would a complex tactic like that achieve such an impossible goal? Also, don't forget that we don't play plains in Europe, so archer lines aren't really a thing.

Of course the map will dictate how effective an archer spread can truly be, but all of the native maps can be horrendous with archer spam. From what I've seen of the 4 custom maps in this year's rotation, they can also be played with a predominantly ranged team successfully.
Good luck archer spamming on San'di'boush.

It hasn't been clearly shown to me, so that's not an argument either.

I think Orion's referring to the mentions of an ENL class limit (it was mentioned somewhere in this thread)

And tell me, if fastest shifts the balance of power AWAY from the archers, how would that make more archers = better? If anything fastest shifts the balance toward archers honestly, because they can shoot so much faster. Melee fights really don't end that much quicker. At least not faster than the archers can shoot.

Archer lines aren't a "thing" on plains in America either. You play enough American scrims to know that lust. We don't line up our archers unless we have a zerg tag.

Newsflash: Archers can hit things that are close up to them as well.


@Crazyboy: Sure. How does "West_Coast_Battle_Server" sound? :D
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crazyboy11

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Re: Proposition Regarding match size and Roster
« Reply #76 on: February 06, 2012, 02:06:25 AM »
Newsflash: Archers can hit things that are close up to them as well.

@Crazyboy: Sure. How does "West_Coast_Battle_Server" sound? :D

What argument is that newsflash supposed to support?
I mean you have to be hugging them to stop them firing, and most archers have melee weapons so I don't see how that's relevant?

West Coast? - Surely if archer spam is as powerful as you claim we could play on a european server and you'd still win right?
If you actually want to put your money where your mouth is, I'd be happy to face you on an east coast server.

Mr.X

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Re: Proposition Regarding match size and Roster
« Reply #77 on: February 06, 2012, 02:16:08 AM »
Newsflash: Archers can hit things that are close up to them as well.

@Crazyboy: Sure. How does "West_Coast_Battle_Server" sound? :D

What argument is that newsflash supposed to support?
I mean you have to be hugging them to stop them firing, and most archers have melee weapons so I don't see how that's relevant?

West Coast? - Surely if archer spam is as powerful as you claim we could play on a european server and you'd still win right?
If you actually want to put your money where your mouth is, I'd be happy to face you on an east coast server.

The newsflash is to argue lusts "gl archer spamming on sandi'boush" comment. The "west coast" comment was to argue that US and the UK will never have a truly even match anyway (at least, not even enough to determine balance issues), so there's really no point. Plus I'm not captain. D:
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Shemaforash

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Re: Proposition Regarding match size and Roster
« Reply #78 on: February 06, 2012, 02:22:21 AM »
Lust, I wasn't trolling. I was following his logic.

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Re: Proposition Regarding match size and Roster
« Reply #79 on: February 06, 2012, 02:23:52 AM »
I think Orion's referring to the mentions of an ENL class limit (it was mentioned somewhere in this thread)
I'm thinking of introducing class limits to the ENL along with the proposal to decrease the number of players to 8vs8. I would never support class limits at 10vs10, simply because they aren't necessary to encourage balanced play. The game does it anyway at those numbers.

And tell me, if fastest shifts the balance of power AWAY from the archers, how would that make more archers = better?
I agree. I'm just fishing around for any shred of reason/evidence/explanation in your arguments. I've got around two hundred matches at 10vs10 from the ENL backing up my points.

The newsflash is to argue lusts "gl archer spamming on sandi'boush" comment.
Well I look forward to seeing how that works out for you.

The "west coast" comment was to argue that US and the UK will never have a truly even match anyway (at least, not even enough to determine balance issues), so there's really no point. Plus I'm not captain. D:
Pretty sure crazyboy made it clear that we'd face you in a situation that would offer you a straight up advantage (East Coast USA) with you playing as all archers. I think beating you there would pretty much render your arguments null and void.

Lust, I wasn't trolling. I was following his logic.
I was calling out X for trolling, not you.
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Mr.X

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Re: Proposition Regarding match size and Roster
« Reply #80 on: February 06, 2012, 02:36:25 AM »
I think Orion's referring to the mentions of an ENL class limit (it was mentioned somewhere in this thread)
I'm thinking of introducing class limits to the ENL along with the proposal to decrease the number of players to 8vs8. I would never support class limits at 10vs10, simply because they aren't necessary to encourage balanced play. The game does it anyway at those numbers.

mmk. That was Orion's point and I'm sure he'll argue it better than I can.

And tell me, if fastest shifts the balance of power AWAY from the archers, how would that make more archers = better?
I agree. I'm just fishing around for any shred of reason/evidence/explanation in your arguments. I've got around two hundred matches at 10vs10 from the ENL backing up my points.

Still doesn't make sense to me. Unless you misworded something. Us playing on fastest probably does increase the prevalance of archers. I agree. I also don't think that simply because the people in the ENL haven't archer spammed doesn't mean it doesn't work. Thats like being in the 1800s and saying you can't fly to the moon because the governments would've done it if you could. It was just not in their time.

The newsflash is to argue lusts "gl archer spamming on sandi'boush" comment.
Well I look forward to seeing how that works out for you.

mk.

The "west coast" comment was to argue that US and the UK will never have a truly even match anyway (at least, not even enough to determine balance issues), so there's really no point. Plus I'm not captain. D:
Pretty sure crazyboy made it clear that we'd face you in a situation that would offer you a straight up advantage (East Coast USA) with you playing as all archers. I think beating you there would pretty much render your arguments null and void.

I would disagree, considering I don't honestly think a game between the US and UK on any server is fair enough to determine game balance. But again, not my team, so I can't exactly issue/respond to challanges.

Lust, I wasn't trolling. I was following his logic.
I was calling out X for trolling, not you.

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Re: Proposition Regarding match size and Roster
« Reply #81 on: February 06, 2012, 02:59:46 AM »
mmk. That was Orion's point and I'm sure he'll argue it better than I can.
I doubt it.

Still doesn't make sense to me. Unless you misworded something. Us playing on fastest probably does increase the prevalance of archers. I agree. I also don't think that simply because the people in the ENL haven't archer spammed doesn't mean it doesn't work. Thats like being in the 1800s and saying you can't fly to the moon because the governments would've done it if you could. It was just not in their time.
No. My point was that playing on fastest works against archers. I simply acknowledged that since I have no experience of playing 10vs10 on fastest, I couldn't speak for it one way or the other. However, my experience with 8vs8 on fastest conforms to the same trends as in EU, in that greater numbers do not gravitate towards favouring a set up that includes more ranged players.

I also think it's incredibly arrogant to dismiss all the teams in the ENL in the way that you are. It shows an immense level of hubris and I honestly cannot see that it's justified.

Pretty sure crazyboy made it clear that we'd face you in a situation that would offer you a straight up advantage (East Coast USA) with you playing as all archers. I think beating you there would pretty much render your arguments null and void.

I would disagree, considering I don't honestly think a game between the US and UK on any server is fair enough to determine game balance. But again, not my team, so I can't exactly issue/respond to challanges.
Do you have any concept of basic logical pathways or how to justify things with reason? If so, demonstrate it.
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crazyboy11

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Re: Proposition Regarding match size and Roster
« Reply #82 on: February 06, 2012, 03:05:41 AM »
I also don't think that simply because the people in the ENL haven't archer spammed doesn't mean it doesn't work. Thats like being in the 1800s and saying you can't fly to the moon because the governments would've done it if you could. It was just not in their time.

Terrible analogy. In the 1800's it was impossible to fly to the moon. The technology just didnt exist.
Archer spam however is actually possible, and I don't think anyone is saying you can't archer spam, just that's it's pretty lousy.

Mr.X

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Re: Proposition Regarding match size and Roster
« Reply #83 on: February 06, 2012, 03:34:34 AM »
mmk. That was Orion's point and I'm sure he'll argue it better than I can.
I doubt it.

mk. Only thing I'll say is that exactly what ENL changes were proposed weren't discussed in this thread, and the fact that classes might have limitations was not linked to the fact that numbers might change, and I seriously doubt Orion follows all the rulechanges of the ENL religiously, so he wouldn't have known about the numbers change.

Still doesn't make sense to me. Unless you misworded something. Us playing on fastest probably does increase the prevalance of archers. I agree. I also don't think that simply because the people in the ENL haven't archer spammed doesn't mean it doesn't work. Thats like being in the 1800s and saying you can't fly to the moon because the governments would've done it if you could. It was just not in their time.
No. My point was that playing on fastest works against archers. I simply acknowledged that since I have no experience of playing 10vs10 on fastest, I couldn't speak for it one way or the other. However, my experience with 8vs8 on fastest conforms to the same trends as in EU, in that greater numbers do not gravitate towards favouring a set up that includes more ranged players.

I also think it's incredibly arrogant to dismiss all the teams in the ENL in the way that you are. It shows an immense level of hubris and I honestly cannot see that it's justified.

Ok, well I disagree. I think fastest gives archers more presence because they can reload a lot faster and if the melee players are both skilled, the melee fight will still last a long time, despite their swings being faster.

I'm dismissing all the teams in the ENL the same way I'm dismissing everyone who didn't think it was possible to fly to the moon in the 1800s or to record live television and play it back later when tv's first came out. Just because you guys haven't done it doesn't mean it's impossible. That's a pretty hubris filled statement on your part imo. Games and styles change over time. What's good now isn't good in a few months/years. There was a time in Warband where noone would hold an attack, but people still thought they knew everything about everything. Just cause you're not doing it in the ENL now doesn't mean it doesn't work/isn't prevalent. Or do you think that the people in the ENL have figured out the best way to do everything ever in Warband?

Pretty sure crazyboy made it clear that we'd face you in a situation that would offer you a straight up advantage (East Coast USA) with you playing as all archers. I think beating you there would pretty much render your arguments null and void.

I would disagree, considering I don't honestly think a game between the US and UK on any server is fair enough to determine game balance. But again, not my team, so I can't exactly issue/respond to challanges.
Do you have any concept of basic logical pathways or how to justify things with reason? If so, demonstrate it.

If a = b and b = c, then a = c. Happy?

Also, I don't think there's anything logically wrong with me saying that I think a game between US and UK players would not be fought on equal enough terms for it to be even considered relevant to standard gameplay balance. Maybe relevant to future US and UK matches, sure. And I cannot send out a PM to the guys on the US NC team and set up a match with the UK. What's logically incorrect about that? Please enlighten me.
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Orion

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Re: Proposition Regarding match size and Roster
« Reply #84 on: February 06, 2012, 03:35:57 AM »
lust, there's nothing left to argue. This isn't an argument at all, not really. You never yield your position in any discussion, regardless of opposing arguments.

It's incredibly arrogant of you to dismiss the experience of American teams that support the effectiveness of high concentrations of archers. Hell, it's BkS' trademark on random plains. You say it doesn't matter because European teams don't play on plains. Does that make our argument any less valid? No, that just makes you a moron for attempting to refute our argument with something entirely irrelevant.

Do you have any concept of basic logical pathways or how to justify things with reason? If so, demonstrate it.

Indeed. :lol:

Also, I found your little comment about archers standing in lines to be rather funny. You truly are acting like a moron at this point. I never once said "line," I said spread. If you're too thick to comprehend "spread," you're too far-gone for me to care. I'm feeling particularly generous, though, so I'll try to explain in simple words. On the map Ruins there are three clusters of ruined buildings inside the walled area. Putting archers in two or three of these clusters creates a spread. You can't flat-out rush them because archers will provide cover for each other and you won't reach them all at the same time. Rushing one group leaves you open to another, but rushing both groups at the same time leaves each rushing group vulnerable to crossfire. Surely you can see that.

As for the class limits comment, I was talking about the 5-a-side. Why would there be a class limitation if archers scaled like everything else? Because archers have more presence on a battlefield and exert more map control, making them the dominant class.

I also don't think that simply because the people in the ENL haven't archer spammed doesn't mean it doesn't work. Thats like being in the 1800s and saying you can't fly to the moon because the governments would've done it if you could. It was just not in their time.

Terrible analogy. In the 1800's it was impossible to fly to the moon. The technology just didnt exist.
Archer spam however is actually possible, and I don't think anyone is saying you can't archer spam, just that's it's pretty lousy.

His analogy is actually fine. He's saying people in the 1800s wouldn't say they could fly to the moon because their government hadn't already done it. Which is another way of saying they wouldn't argue against the status quo, or what was generally accepted to be true. There's a lack of contradicting evidence to their current views, so they assume their experience is entirely true. Just because you haven't seen it doesn't mean it's nonexistent or impossible.

To make it simpler, what he's trying to say is that you can't claim archer spam is ineffective universally because the current standards you play by say it is. You have to be objective in your reasoning and assert a logical conclusion as to why it would be ineffective under all circumstances - considering that this seems to be your current position - because a contrary viewpoint has been presented with support which claims archer spam is effective under circumstances governed by differing standards.

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John7

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Re: Proposition Regarding match size and Roster
« Reply #85 on: February 06, 2012, 03:46:09 AM »
Give me any ranged weapon and ill make it OP for you   8-)

Orion

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Re: Proposition Regarding match size and Roster
« Reply #86 on: February 06, 2012, 03:50:05 AM »
Not in Europe, John. I heard archers are mysteriously underpowered there.

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John7

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Re: Proposition Regarding match size and Roster
« Reply #87 on: February 06, 2012, 03:52:12 AM »
Its still very possible to archer spam on medium speed

Heck its easier to shoot people on medium because melee lasts so much longer


Also when most people talk about archer spam they mean more than 80% of the team going archer which usually only happens on Ruins or Arena in the pubs
« Last Edit: February 06, 2012, 03:54:57 AM by John7 »

Orion

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Re: Proposition Regarding match size and Roster
« Reply #88 on: February 06, 2012, 03:58:35 AM »
Also when most people talk about archer spam they mean more than 80% of the team going archer which usually only happens on Ruins or Arena in the pubs

I have a sneaking suspicion that a lot of the opposition in this argument is drawing on pub experience with archer spam, when the archers aren't coordinated.

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Re: Proposition Regarding match size and Roster
« Reply #89 on: February 06, 2012, 04:11:20 AM »
Give me any ranged weapon and ill make it OP for you   8-)
This. Do I need to post screenies  :roll: