Mount&Blade: Warband > New Elgante [B]
Tribe Hunters Camp: Bug Reports - Hotfix Released
Crossbow Joe:
--- Quote from: avion365 on January 31, 2012, 11:46:23 PM ---Can't find any of the ladys, and when i do they are married ;_;
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Which faction are you looking through?
--- Quote from: Epicrules on February 01, 2012, 02:27:45 AM --- (click to show/hide)
Hope that's helpful.
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The first one happens when you have 0 engineering, since it is dividing it by 0 it is technically infinity. Not sure how to fix it.
--- Quote from: MrJullof on February 01, 2012, 06:05:53 PM ---I just fought against a couple of the Rebel lords, and noticed that they didn't have any weapons in battle.. And everyone is "naked" when they're inside castles for some reason! ;)
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And as for everyone being naked, that is an annoying problem. It happened when I took away all their equipment to be replaced by their new ones. Their "court" outfit is also deleted and unsure how to reassign it. I put it as a low priority bug mostly.
Also I will look through the rebel lords to see which ones have decided to charge to battle without any equipment.
Epicrules:
Not sure if it was already known or not... But...
(click to show/hide)
There's also a training field in the middle of the ocean. This one's probably not too important, but I've noticed that when I talk to the various merchants inside the taverns, [I.E. Port Horizon], there tends to be gaps comprising several inventory slots in between his wares.
This one isn't as much of a bug as is a general rant: It seems that Warband calculates the "Range" of units based on their ranged weapon's accuracy, and I've noticed that because of that, it seems my cannoneers cannot fire at anything unless it's at fairly point blank range. It kind of makes your investments, monetary and time-wise, not very worth it in the long run, especially seeing as most of the enemy has shields anyways, and the bullets don't do too well against shielded troops.
Something else I've noticed: The Mounted Gonners do not all spawn with matchlocks/hand cannons/etc, and when they do they cannot use them from horseback. "Cannot reload from horseback" i would understand completely, but they should at least be able to fire off their first shot, despite it's innaccuracy. If this is not a bug then it means they were probably implemented for dragoon tactics, which is pretty difficult/impossible [please see above rant], and it seems the only thing they're actually... good at is dying. Perhaps some modifications for the stats, etc?
Also, Elgante sword infantry are not very good at holding their own, even the Marines. They seem to just get spammed to death as soon as they enter combat with any foe who has shields.
Crossbow Joe:
--- Quote from: Epicrules on February 02, 2012, 02:12:45 AM ---Not sure if it was already known or not... But...
(click to show/hide)
There's also a training field in the middle of the ocean. This one's probably not too important, but I've noticed that when I talk to the various merchants inside the taverns, [I.E. Port Horizon], there tends to be gaps comprising several inventory slots in between his wares.
This one isn't as much of a bug as is a general rant: It seems that Warband calculates the "Range" of units based on their ranged weapon's accuracy, and I've noticed that because of that, it seems my cannoneers cannot fire at anything unless it's at fairly point blank range. It kind of makes your investments, monetary and time-wise, not very worth it in the long run, especially seeing as most of the enemy has shields anyways, and the bullets don't do too well against shielded troops.
Something else I've noticed: The Mounted Gonners do not all spawn with matchlocks/hand cannons/etc, and when they do they cannot use them from horseback. "Cannot reload from horseback" i would understand completely, but they should at least be able to fire off their first shot, despite it's innaccuracy. If this is not a bug then it means they were probably implemented for dragoon tactics, which is pretty difficult/impossible [please see above rant], and it seems the only thing they're actually... good at is dying. Perhaps some modifications for the stats, etc?
Also, Elgante sword infantry are not very good at holding their own, even the Marines. They seem to just get spammed to death as soon as they enter combat with any foe who has shields.
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:oops: I added the Empire troops in the day before release, looks like I didn't test it well enough. Sorry about that, I'll fix it in the hotfix.
The Mounted Gonners are supposed to have guns that can be reloaded on horseback
Angry Newbie:
--- Quote from: Epicrules on February 02, 2012, 02:12:45 AM ---Also, Elgante sword infantry are not very good at holding their own, even the Marines. They seem to just get spammed to death as soon as they enter combat with any foe who has shields.
--- End quote ---
Do you remember who you where fighting? It might not be the Empire, it might be somebody else. If they are dieing from bandits then it is probably the Empire swordsmen.
To add on to crossbow joes statement, all of the troop trees where done the week before release. He was excited(and i was too) to get it out as fast as he could for you guys.
Epicrules:
--- Quote from: Angry Newbie on February 02, 2012, 04:30:52 AM ---
--- Quote from: Epicrules on February 02, 2012, 02:12:45 AM ---Also, Elgante sword infantry are not very good at holding their own, even the Marines. They seem to just get spammed to death as soon as they enter combat with any foe who has shields.
--- End quote ---
Do you remember who you where fighting? It might not be the Empire, it might be somebody else. If they are dieing from bandits then it is probably the Empire swordsmen.
To add on to crossbow joes statement, all of the troop trees where done the week before release. He was excited(and i was too) to get it out as fast as he could for you guys.
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I had a force of about 30 Seflan's Marines on the field, and then a giant spam army of Karkan forces... just... spammed them to death.
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