Author Topic: The Explorers Guild: Screenshots  (Read 23342 times)

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Crossbow Joe

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The Explorers Guild: Screenshots
« on: January 31, 2012, 02:07:25 AM »
Post your Screenshots of the mod here. If I see a good one, I may use it in the mod as a loading screen
Here is a few old ones to get you started
Screenshots
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Multiplayer
Here they come
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The snake tribe breaks through!
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Holding them at the inner fort
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New tribal polearm, "moon axe"
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A few battles in the new map "Port Horizon"
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The cavalry muster
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He's like a pin cushion! :D
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Screenshots of the world map
Light Green = Tribe of Snakes
Purple = Elgante Empire
Brown = Karkan
Light Brown = Rebels
Light Blue = Arlen Tribe
Orange = The Lundmen
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Singleplayer
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Tribe of Snakes in action
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tribal crown
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The Lundmen charging full tilt at us
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- Comrade Temuzu has come up with an awesome scene (as always) for the outposts script.
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I may use it for camp entrenchment as well :wink:
- Winternor Castle, of which I am close to finishing
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- I have added in some awesome models from the Brytenwalda team and they fit very well with the Karkans. This will finally stop the fact that tribes are running around with linen/cloth pants. All up it is 7 new pieces of body armor and the boar head
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A big thanks to Idibil and the team for permission to use these models.
- After obtaining permission to use some models from Song of Talesin I have set about adding them in, this offers more opputunity for scene editing for the outposts script.
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- Using these new scene props I have made a rebel camp
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- I modeled some New Elgante Swords
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- Thanks to my growing team I have some new scenes to add in
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These last ones were made by Nordous, a new scene editor in my team.
Tabuka Island: right now it is just for multiplayer but I have plans for its use in singleplayer
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Here are some screenshots of some of the cool new textures added:
The grass is from painbringer but I thought his was too bright for the part so I have edited it heavily.
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Some new sky-boxes thanks to sendmesmile
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This is a native castle that I thought showed off the new improved buildings textures perfectly (also by sendmesmile)
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« Last Edit: September 17, 2012, 03:18:36 AM by Crossbow Joe »

Angry Newbie

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Re: The Explorers Guild: Screenshots
« Reply #1 on: January 31, 2012, 02:46:52 AM »
Need to give this thread some love.

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More to come as i conquer the island!

Edit: Karkens vs Snakes

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« Last Edit: February 01, 2012, 10:54:23 PM by Angry Newbie »
"Remember, I come from Mu." was all he said. Dumbfounded by such wisdom, all among them slopped to their knees, worshiping the wise prince as their city burned."

Laduguer

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Re: The Explorers Guild: Screenshots
« Reply #2 on: January 31, 2012, 05:10:28 PM »
Need to give this thread some love.

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More to come as i conquer the island!

Very nice screenshots. Do you use any mods to enhance the graphics?

Angry Newbie

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Re: The Explorers Guild: Screenshots
« Reply #3 on: January 31, 2012, 08:37:21 PM »
Very nice screenshots. Do you use any mods to enhance the graphics?

He did use a graphical enhancement mod in game. I can't remember which one, but my elgante should look exactly the same as your elgante. I personally did not use anything that was different.
"Remember, I come from Mu." was all he said. Dumbfounded by such wisdom, all among them slopped to their knees, worshiping the wise prince as their city burned."

Crossbow Joe

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Re: The Explorers Guild: Screenshots
« Reply #4 on: January 31, 2012, 11:40:07 PM »
Realistic Colours and Taller Grass is installed in the mod. The Graphical Enhancement is included in the download.

Celticpred

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Re: The Explorers Guild: Screenshots
« Reply #5 on: February 23, 2012, 03:46:08 AM »
Some screenshots from my favorite faction

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« Last Edit: February 23, 2012, 03:48:42 AM by Celticpred »

Crossbow Joe

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Re: The Explorers Guild: Screenshots
« Reply #6 on: February 23, 2012, 06:17:54 AM »
Some screenshots from my favorite faction

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Awesome, working on armour for them for the next patch

Celticpred

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Re: The Explorers Guild: Screenshots
« Reply #7 on: February 23, 2012, 10:40:35 PM »
Awesome i cant wait! I also love the Rebels! Their troops are awesome. Also love using that long bow to kill my friend :P.  I've introduced this mod to a few of my friends and they also absolutly love it. Also I love the map port horizon, but all the maps are just amazing and i love the large scale.

P.s. Oh i was also thinking of trying to create some Signatures out of screenshots for all the factions, that way people can link it to the mod from clicking other ppls signatures.
« Last Edit: February 23, 2012, 10:44:23 PM by Celticpred »

Crossbow Joe

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Re: The Explorers Guild: Screenshots
« Reply #8 on: February 23, 2012, 11:38:44 PM »
Awesome i cant wait! I also love the Rebels! Their troops are awesome. Also love using that long bow to kill my friend :P.  I've introduced this mod to a few of my friends and they also absolutly love it. Also I love the map port horizon, but all the maps are just amazing and i love the large scale.

P.s. Oh i was also thinking of trying to create some Signatures out of screenshots for all the factions, that way people can link it to the mod from clicking other ppls signatures.
Sure, go for it

geala

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Re: The Explorers Guild: Screenshots
« Reply #9 on: March 06, 2012, 10:26:44 AM »
Sounds and looks nice. I will download the mod and give it a try.  :)

Good decision to use the "naked" bodies from Brytenwalda. However it would be very nice if you could also add the "naked Cabartina" (or similar, a light shoe with a naked leg) for the lower legs and feet because the people look strange with all of them wearing felt boots.

In addition it would win you a prize if you would create a "naked feet" item (lower leg and naked feet) to get rid of the ugly native leg and feet model, add stats to the item and get the same flesh colour of body and lower legs. Perhaps you could use the "priest sandal" model of AD 1257 as a blueprint, it's already with the naked leg and the toes. That's the only mod with items I've seen so far where the upper legs/knees and the lower naked legs have the same colour and seem to be a real leg. I, like King Shaka of the Zulus, expect my tribal warriors to go barefooted anyway.  :wink:

Crossbow Joe

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Re: The Explorers Guild: Screenshots
« Reply #10 on: March 06, 2012, 12:12:49 PM »
Sounds and looks nice. I will download the mod and give it a try.  :)

Good decision to use the "naked" bodies from Brytenwalda. However it would be very nice if you could also add the "naked Cabartina" (or similar, a light shoe with a naked leg) for the lower legs and feet because the people look strange with all of them wearing felt boots.

In addition it would win you a prize if you would create a "naked feet" item (lower leg and naked feet) to get rid of the ugly native leg and feet model, add stats to the item and get the same flesh colour of body and lower legs. Perhaps you could use the "priest sandal" model of AD 1257 as a blueprint, it's already with the naked leg and the toes. That's the only mod with items I've seen so far where the upper legs/knees and the lower naked legs have the same colour and seem to be a real leg. I, like King Shaka of the Zulus, expect my tribal warriors to go barefooted anyway.  :wink:
Yes! :D What prize is on offer!?

To be honest the whole native body isn't the best, but that isn't to say I could do better, which is why I haven't insofar.
Feet could be a good place to start though, i'll look into it. Though I'd generally like to make my own.

geala

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Re: The Explorers Guild: Screenshots
« Reply #11 on: March 06, 2012, 12:17:24 PM »
The price would be honour beyond price!

Unfortunately nobody can pay you for this, as the term says. :mrgreen:
« Last Edit: March 06, 2012, 12:23:35 PM by geala »

Crossbow Joe

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Re: The Explorers Guild: Screenshots
« Reply #12 on: March 08, 2012, 10:48:54 PM »
The price would be honour beyond price!

Unfortunately nobody can pay you for this, as the term says. :mrgreen:
Well it wouldn't really be honour if it had a price :wink:
Nevertheless I will try and make less hideous feet

Angry Newbie

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Re: The Explorers Guild: Screenshots
« Reply #13 on: March 12, 2012, 08:46:20 PM »
Ugh, I took a bunch of screenshots from the last event, but I'm lazy and haven't uploaded them till today.

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Some things I've taken over the past couple days.

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Most of the time im in the thick of the fighting. That's why there are a lot of pictures of battles after the action.
« Last Edit: March 12, 2012, 08:48:32 PM by Angry Newbie »
"Remember, I come from Mu." was all he said. Dumbfounded by such wisdom, all among them slopped to their knees, worshiping the wise prince as their city burned."

VinceWinters

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Re: The Explorers Guild: Screenshots
« Reply #14 on: May 03, 2012, 06:16:37 PM »
Looks like we need a few more screenshots in here! I don't have any from v0.8, but I took a ton in v0.7.

Here's a battle between me (Elgante) and the Snake Tribe. I was carving my own kingdom from the Snake's territory. It went pretty well. Here's the first large battle that we had. I had 53 men whereas they had 198. I love hills :D

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I won the battle, but I lost around 20 of my extremely well trained marksmen. It was worth it though, because I captured their fort soon after the army fell.

EDIT: Can't leave this screenshot out. A couple Snake Tribe members were getting... cuddly after a battle.

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« Last Edit: May 03, 2012, 06:21:06 PM by VinceWinters »
"Regard your soldiers as your children, and they will follow you into the deepest valleys; look on them as your own beloved sons, and they will stand by you even unto death."

- Sun Tzu, The Art of War