Author Topic: Progress/Development Thread  (Read 33244 times)

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Hidole555

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Re: Progress/Development Thread
« Reply #285 on: April 27, 2012, 01:01:33 AM »
The only one I'm getting a bit of a history lesson from is the Lombard League. We don't need to know when it was founded. It could be something like "For over 30 years they have acted to counter the Holy Roman Emperor but... (then you state the current problems they face)


Al_Mansur

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Re: Progress/Development Thread
« Reply #286 on: April 27, 2012, 02:54:04 PM »
I am making an Aragonese helm shown in a manuscript dated between 1190 and 1220 for my own mod, but I can share it with you.
(click to show/hide)
The texture and normal stills need some fixes.

quapitty

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Re: Progress/Development Thread
« Reply #287 on: April 27, 2012, 03:40:43 PM »
I am making an Aragonese helm shown in a manuscript dated between 1190 and 1220 for my own mod, but I can share it with you.
(click to show/hide)
The texture and normal stills need some fixes.

Very nice!!

MihailoSRB

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Re: Progress/Development Thread
« Reply #288 on: April 29, 2012, 08:12:19 AM »
I find no "feeling" in these introductions, as educative as they might be. There was something special and very cool in old Warband introductions to the towns.
I think I said the similar thing some time ago, when I was posting my first 5 intros:
(click to show/hide)
Yes, I am aware that those intros are very default, and that they do not have the feeling, but at least it's something.
I already said I don't really know how to write a good intro which is different and special for every faction.
So I decided to write these ''quick'' intros not as a permanent solution, but as a temporary thing until someone who has time and good writing ability decides to write a ''intro with feeling'' as you would say.
The main reason I wrote the intros is that it really sucks when you start a game, and when you choose a faction, you are simply dropped in front of the town, without any intro or knowledge of said faction.
I played with Genoa and Leon some time ago, and I had to search the internet to see the history of those 2 factions, because I wanted to know at least some basic info on them, before I start playing.
So, yes, maybe these intros are a bit boring, but at least they will inform the player of his faction choice.
The only one I'm getting a bit of a history lesson from is the Lombard League. We don't need to know when it was founded. It could be something like "For over 30 years they have acted to counter the Holy Roman Emperor but... (then you state the current problems they face)
I actually agree with you. I will see for it to be changed.
I am making an Aragonese helm shown in a manuscript dated between 1190 and 1220 for my own mod, but I can share it with you.
(click to show/hide)
The texture and normal stills need some fixes.
Very nice!!
Indeed!

Komnenos

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Re: Progress/Development Thread
« Reply #289 on: April 29, 2012, 12:07:18 PM »
I think that it is quite time that we speak about some differences and unique features to any fraction. I mean f.e. higher battle advantage when fighting sea battles as a Genoese/Venetian vassal, better Archers when Brittish, trade or production bonus in Flanders, Piety bonus when Spanish catholic and so on... And the Intros issue may announce these unique features (or drawbacks). I think that minor discrepancies between fractions will improve strategy gameplay and diversificate the allegiance choice for players...

Welshinabadway

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Re: Progress/Development Thread
« Reply #290 on: April 30, 2012, 07:10:46 PM »
I second Komnenos' notion. Long Live Komnenosia!

Korinov

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Re: Progress/Development Thread
« Reply #291 on: April 30, 2012, 07:58:52 PM »
I've been a bit off lately (had problems with my laptop) but I hope to recover the work rythm soon, even considering I'm approaching exams period.

That Aragonese helmet seems nice. Was it really so wide?  :D
At least it's true that man has no control, even over his own will.

quapitty

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Re: Progress/Development Thread
« Reply #292 on: May 01, 2012, 01:40:28 PM »
Here is my suggestion for the HRE intro. Thanks to Nike and Mihailo.
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NikeBG

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Re: Progress/Development Thread
« Reply #293 on: May 02, 2012, 04:16:44 PM »
So I decided to write these ''quick'' intros not as a permanent solution, but as a temporary thing until someone who has time and good writing ability decides to write a ''intro with feeling'' as you would say.
Aye, the problem with writing such intros is not only you'd need "a good writing ability", but also a good understanding of that country's history and "current" situation. The best case would obviously be to have a native write it, but that's highly unlikely considering how many countries we have and how "many" people are actually bold enough to even try writing, let alone finish it. So, IMO, placeholder texts are indeed better than no texts and would help the player to understand his starting position better - I've also had that feeling of "Ok, who do I start with? Oh, Banu Ghania?! Never heard of it! Sounds interesting, but then again, I know absolutely nothing about it. What if it turns out they're some evil, cruel pirates who kidnap innocent people and sell them as slaves, while I actually want to role-play a noble character? Nah, I'm going to Scotland instead - can't go wrong with the good old William "Freedom" Wallace, even if it's kinda banal."
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Komnenos

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Re: Progress/Development Thread
« Reply #294 on: May 02, 2012, 06:49:21 PM »
Starting in a fraction doesn't always mean playing as a vassal of this fraction... But the way you are speaking about rascal banughaniyans and noble scotish... You mean user prejudices, right? Because I may have missed something but I didn't notice if all Banu lords are really foul despite scottish ones? Or this is something to be implemented, like in diplomacy - upstanding, martial, pitiless lords?...

Cèsar de Quart

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Re: Progress/Development Thread
« Reply #295 on: May 02, 2012, 07:00:52 PM »
So I decided to write these ''quick'' intros not as a permanent solution, but as a temporary thing until someone who has time and good writing ability decides to write a ''intro with feeling'' as you would say.
Aye, the problem with writing such intros is not only you'd need "a good writing ability", but also a good understanding of that country's history and "current" situation. The best case would obviously be to have a native write it, but that's highly unlikely considering how many countries we have and how "many" people are actually bold enough to even try writing, let alone finish it. So, IMO, placeholder texts are indeed better than no texts and would help the player to understand his starting position better - I've also had that feeling of "Ok, who do I start with? Oh, Banu Ghania?! Never heard of it! Sounds interesting, but then again, I know absolutely nothing about it. What if it turns out they're some evil, cruel pirates who kidnap innocent people and sell them as slaves, while I actually want to role-play a noble character? Nah, I'm going to Scotland instead - can't go wrong with the good old William "Freedom" Wallace, even if it's kinda banal."

Good one with the Banu Ghaniya xD

But it's an intro that tells you of "entering" the region and getting to the city.

When I wrote the intro for the county of Tolosa, I wrote of vineyards, hills and twisted roads, castles, hanging heretics...

When I wrote about Venice, I spoke of a land trip from Otranto, seagulls, pirates, isles, preachers, moneylenders... and winged lions holding gospels.

And when I made Ireland's intro, I just wrote "As you enter the Emerald Isle, everything gets so green it hurts just to open your eyes in the open air".

The last one was a joke, by the way.

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NikeBG

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Re: Progress/Development Thread
« Reply #296 on: May 05, 2012, 02:03:37 PM »
Good one with the Banu Ghaniya xD
What, they really were a pirate faction?!
Anyway, what I meant was that we need intro-texts, even if they're just basic ones. Atmospheric ones are, of course, better, but also harder to make (at the very least, the one who writes them should know enough about the country/landscape etc, which isn't easy). Otherwise, historical ones are good enough as well, since they do the basic job that's required of them - to let the player know the background of where he's starting and possibly feel the atmosphere of the land a bit.
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Cèsar de Quart

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Re: Progress/Development Thread
« Reply #297 on: May 05, 2012, 07:24:32 PM »
Good one with the Banu Ghaniya xD
What, they really were a pirate faction?!
Anyway, what I meant was that we need intro-texts, even if they're just basic ones. Atmospheric ones are, of course, better, but also harder to make (at the very least, the one who writes them should know enough about the country/landscape etc, which isn't easy). Otherwise, historical ones are good enough as well, since they do the basic job that's required of them - to let the player know the background of where he's starting and possibly feel the atmosphere of the land a bit.

Talk about Moorish exiles living in the Balearic Isles. In times of war, which is all the time except 3-5 year truces, the Muslim emirs of the isles and northern Africa became pirate sponsors of the first level. They didn't even have fleets, they gave all the ships to corsairs.

At the same time, Christian kings and sovereigns hired corsairs, or gave merchant the right to board Muslim ships and capture their cargo (and kill the sailors if they opposed some kind of resistance. At the corsairs' discretion, I guess).

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NikeBG

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Re: Progress/Development Thread
« Reply #298 on: May 09, 2012, 01:02:26 PM »
Hah, I knew their location is just too great not to be used by pirates. And that's why we need such infos - Banu Ghaniya is much more attractive to me now. ;)
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MihailoSRB

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Re: Progress/Development Thread
« Reply #299 on: May 10, 2012, 01:14:46 PM »
I actually wanted to write an intro for BG (Banu Ghaniya, not Bulgaria :wink:) a long time ago, but I was very short on info, so it's a good thing you mentioned some interesting things, Cèsar.
I will eventualy write the intro for them, if you or someone else doesn't make one of those long ''coming-to-town'' intros that you mentioned.
When I wrote about Venice, I spoke of a land trip from Otranto, seagulls, pirates, isles, preachers, moneylenders... and winged lions holding gospels.
Have you submitted it to Cruger? Or maybe he forgot to include it, because Venice does not have an intro currently.