Author Topic: What happened to mod?  (Read 3117 times)

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IT_Fox

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Re: What happened to mod?
« Reply #15 on: February 03, 2012, 07:34:20 PM »
Hmm, Patta I'm not very happy with the publication of the viewer, but now it's too late. So I'll explain it a bit more.

As you can see the maxplayers are a buggy, it shows 250 althoug the amount is lower. And the serverviewer only works for TeamDeathmatch Mode.
If you have suggestions for the viewer, please post them here. As soon as Patta can work on the Module System again, I'll implement more features.

Patta

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Re: What happened to mod?
« Reply #16 on: February 03, 2012, 11:16:43 PM »
Well, it was no publication. I would have made a new topic then. And We need to do something. The mod is dyeing atm, and the server viewer helps. At least I hope so.

MariusThePaladin

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Re: What happened to mod?
« Reply #17 on: February 04, 2012, 12:52:05 PM »
Mister, I think you should promote/advertised this mod a little more.  :|

Patta

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Re: What happened to mod?
« Reply #18 on: February 04, 2012, 01:08:40 PM »
Well, but how? We got Signatures and Youtube Vids, what else shall we do?

Lannistark

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Re: What happened to mod?
« Reply #19 on: February 04, 2012, 02:28:59 PM »
Fill the servers, only way. We need you to expand the gameplay of Assassin Hunt, the mod must be aimed for a number of 30 players not 10.

Expand beyond city, create kind of guilds of assassins, develop a whole roleplay system in the heart of the town.

Jurkey

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Re: What happened to mod?
« Reply #20 on: February 04, 2012, 02:39:15 PM »
On a side note, as I see this thread is sort of populated - anyone up for playing? Sort of boring to play alone.

Patta

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Re: What happened to mod?
« Reply #21 on: February 04, 2012, 02:52:33 PM »
@Lannistark: Then it would be PW Mod with Assassins. If I understand you right. I am happy with the gameplay atm, sure we can do bigger maps, this is no real problem. Those maps could be played with more than 15 people then, but the current maps are just too small for more players. Making bigger towns is the only thing we can do to include more players.

Lannistark

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Re: What happened to mod?
« Reply #22 on: February 04, 2012, 04:56:03 PM »
Well ok, but then we need a map that has something more than a city. The question is, who is willing to make it?

IT_Fox

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Re: What happened to mod?
« Reply #23 on: February 04, 2012, 05:41:48 PM »
Kekse could make a map like this(if he wants to), but there is an other problem. For a bigger map you need more bots (atm there are about 120 bots on a map). I think it would need about 170. The problem with this high amount of bots is, that the pings could be to high to play or someones computer isn't good enough for it. Also we would need a second TDM server, one hosting the small maps and one with big maps, because the amount of bots is given from the server and can't be changed without restarting the server. With bigger maps you also need more players playing on it. There must be permanently 10 players or more, but if the server is empty, its hard to fill it again.

Lannistark

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Re: What happened to mod?
« Reply #24 on: February 04, 2012, 06:03:19 PM »
Well, we could try, but for example near villages and such outside town u need little more bots; if you could make some way of introducing caravans, or merchants going through the paths from villages to town and vice-versa, that would increase roleplay in the mod.

IT_Fox

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Re: What happened to mod?
« Reply #25 on: February 04, 2012, 06:27:26 PM »
This is planned for Race Wars: Bloodshed. If I understand Patta correctly, things like that are hard to make without using WSE.

Patta

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Re: What happened to mod?
« Reply #26 on: February 04, 2012, 07:04:54 PM »
The things Lannistark mentioned are easy and should be no problem without WSE. My problem is that I never planned on doing so much on this mod and that I wanted to focus on Race Wars. But I just can't because there is always something I want to implement (Or something you want to have) I did not even plan to implement the tdm mode...

Lannistark

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Re: What happened to mod?
« Reply #27 on: February 04, 2012, 07:53:29 PM »
I realise you guys are working on two mods at the same time. Well, I personally prefer Assassin Hunt, although my opinion does not matter; perhaps you should focus on a mod, and when you are happy with it, get to work on the other one.

At any rate, do as you wish Patta, and the IT team. Players of AH will find ourselves a way to keep the mod alive.

Patta

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Re: What happened to mod?
« Reply #28 on: February 04, 2012, 08:32:42 PM »
I won't let the mod die, no. Not after all I did. ;) That was not what I meant. But Race Wars Bloodshed is something in a completely higher league (regarding the things we need to do) and AH was only small scripts. (OK, not so small any more, but it began as a small script)

Lannistark

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Re: What happened to mod?
« Reply #29 on: February 04, 2012, 11:12:47 PM »
Perhaps what you need to do is precisely that, let the mod die for some weeks. Then come back with a major update or such that will bring vitality back to Assassin Hunt. RW Bloodshed is surely a lot of work, due to the textures and depth of the mod, although I think Assassin Hunt, even though much simpler and a lot less complex, is more charming. This mod needs some kind of update that brings more players, not new details (although these always help, of course).

Could you by any chance, fuse together the ideas of RW Bloodshed and Assassin Hunt to create an unique mod? Or would it look messy?