Although I do love your excellent points about how two marshal parties won't be locked in a battle and then all of a sudden, RUN TIME ERROR OUT OF NOWHERE... Of course it may still happen, but with all the big fodder spam stuff removed, it should be much more interesting. Oh, and, Xeno, you may also wish to look in to some... advanced AI tactics? Current AI tactics are just "Form a big line and space out your archers", where as in some other mods, I.E. Prophesy of Pendor [Which I do not love as much as I love Blood and Steel] the AI will literally scare the hell out of you because he flanks his cavalry and crashes it in to you from the side... Actually, I thought that the reason for lord parties being so big originally when I first started playing this mod were to make it more... Immersive, and for the lords to have more of a chance against your castle's garrisons thereby adding to the difficulty.