Author Topic: npcs from upgrades mod  (Read 12196 times)

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Amman de Stazia

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Re: npcs from upgrades mod
« Reply #15 on: March 05, 2007, 11:36:24 AM »
Astarsis - thanks for the ideas.  I think I will leave the current set up, but I might try adding in the NPC quest idea at some point.
I know that upgrading to level 30 is easy when you use the cheats.  I think, though, that even if the player never intervenes, and has great healing skills, the length of time to get a farmer/refugee etc up to the NPC upgrade makes it unlikely that people will have lots of Hired Blades ready to be upgraded.   This is part of the reason I didn't involve any of the swad. or vaeg. troops - you can rescue the knights far too easily, which would have made the upgrading very likely.   I was a bit hesitant about including the dark knights, but I find that any party which has captured dark knights usually is able to put up a very strong fight against the player, so it is not easy to do a rescue of dark knights.   In the mod, they are upgradeable via sea raiders as well...

I do point out that there are only 2 NPCs for each upgrade tree, but I suppose you are right, and not everyone will realise that this means only 2, period....   I should add a little warning there.
Thanks again for all the thoughts.


Appollon
Can you remember what the rgl error says?
just a couple of keywords at least might help.   I had lots of them when I was writing the mod, but I thought I'd solved them all.
http://forums.taleworlds.net/index.php/topic,12250.msg208344.html#msg208344

Family IS more important than Mount and Blade. 

Family D'Stazia.  (A, K and S )

PS - this line plugs TPW - The Peninsular War mod.http://forums.taleworlds.net/index.php/topic,42454.0.html

Astarsis

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Re: npcs from upgrades mod
« Reply #16 on: March 05, 2007, 07:05:43 PM »
Astarsis - thanks for the ideas.  I think I will leave the current set up, but I might try adding in the NPC quest idea at some point.
I know that upgrading to level 30 is easy when you use the cheats.  I think, though, that even if the player never intervenes, and has great healing skills, the length of time to get a farmer/refugee etc up to the NPC upgrade makes it unlikely that people will have lots of Hired Blades ready to be upgraded.   This is part of the reason I didn't involve any of the swad. or vaeg. troops - you can rescue the knights far too easily, which would have made the upgrading very likely.   I was a bit hesitant about including the dark knights, but I find that any party which has captured dark knights usually is able to put up a very strong fight against the player, so it is not easy to do a rescue of dark knights.   In the mod, they are upgradeable via sea raiders as well...

I do point out that there are only 2 NPCs for each upgrade tree, but I suppose you are right, and not everyone will realise that this means only 2, period....   I should add a little warning there.
Thanks again for all the thoughts.


Appollon
Can you remember what the rgl error says?
just a couple of keywords at least might help.   I had lots of them when I was writing the mod, but I thought I'd solved them all.


Well, I never cheat  :mrgreen:

If you want to make it real hard, restrict it to sword sisters, thet're the hardest to level up. And after all that's what that game is about  :mrgreen:

I had that game starting with 23 tmira clones ... got them all the way up. took a lot of time, much longer than it takes to get sword sisters. I'm not sure what the game does to troops, but they definitively level up faster.

if you want to make it really hard, make it ONLY availlable from refugees directly to "heroic refugee" with  lets say, a fair level difference between the two, perhaps borsha level. Since they need to accumulate all that experience it's a hugue cost to the player, keeping a simple "refugee" alive all that time, then she start back in as level 14 hero, with very little skill. It keep the borsha spirit that "we are the hero, he isn't, so we're stronger"

minimum stats are:
stats: 20 + lvl
skills: lvl + int
if you don't give that many skills/stats the game randomly add points.
for the heroic refugee you could do just that

as for the quest thing. it's not as complex as you thing. it's not really a quest.
it's identical to the marnid padded cloth thing. check for player having the item (troup)
take troup, add new troup.

In any case, it's your mod  :mrgreen:

Jallon

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Re: npcs from upgrades mod
« Reply #17 on: March 06, 2007, 12:47:50 AM »
 I cant remember what its called, but ill start the game and check. I'm, also going to see if it keeps working if i jsut hit ignore.

Amman de Stazia

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Re: npcs from upgrades mod
« Reply #18 on: March 23, 2007, 10:03:49 AM »
moved here from somewhere else....

shameless bump, really
http://forums.taleworlds.net/index.php/topic,12250.msg208344.html#msg208344

Family IS more important than Mount and Blade. 

Family D'Stazia.  (A, K and S )

PS - this line plugs TPW - The Peninsular War mod.http://forums.taleworlds.net/index.php/topic,42454.0.html

pmdezso

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Re: npcs from upgrades mod
« Reply #19 on: May 05, 2007, 05:01:28 PM »
why are all the armors and objects so damn shiny? it ruins it. they so shiny they look like cartoons.

Amman de Stazia

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Re: npcs from upgrades mod
« Reply #20 on: May 06, 2007, 02:59:56 AM »
shiny - its an alpha channel issue.  I have no idea how it happens or how to avoid it: it doesn't have any effect on my own computer.

python script for the upgrading:
add this to troops.module

# Add Extra Quest NPCs below this point 
 ["Sir_Edin","Sir Edin","Sir Edin",tf_hero|tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_helmet,0,0,fac_commoners,
   [itm_great_axe,itm_coat_of_plates,itm_mail_chausses,itm_guard_helmet,itm_hunter,],
   def_attrib|str_16|agi_13|int_6|cha_5|level(5),wp_one_handed(255)|wp_two_handed(390)|wp_polearm(300)|wp_archery(30)|wp_crossbow(24)|wp_throwing(50),knows_common|knows_riding_5|knows_ironflesh_3|knows_power_strike_5,swadian_face1, swadian_face2],
  ["Lady_Charlize","Lady Charlize","Lady Charlize",tf_female|tf_hero

###


upgrade2(troops,"hired_blade","Sir_Edin","Rassmussen")
upgrade2(troops,"dark_knight","Sir_Rhadogar","Velas")
http://forums.taleworlds.net/index.php/topic,12250.msg208344.html#msg208344

Family IS more important than Mount and Blade. 

Family D'Stazia.  (A, K and S )

PS - this line plugs TPW - The Peninsular War mod.http://forums.taleworlds.net/index.php/topic,42454.0.html

jeep91

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« Reply #21 on: March 05, 2011, 01:44:56 AM »
The link wont work. When i click on your link it says incomplete Incomplete download query. Cancelled. Wtf do i do?  :D

Amman de Stazia

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Re: npcs from upgrades mod
« Reply #22 on: March 16, 2011, 01:22:59 PM »
no idea, I'm afraid.  This does happen to repository files after a long time - this was uploaded about 4 years ago, I'm not surprised the file is gone.  Also, it is for a old version of M&B.  If you're really keen, PM Janus and he might know if the repository link can be repaired.
http://forums.taleworlds.net/index.php/topic,12250.msg208344.html#msg208344

Family IS more important than Mount and Blade. 

Family D'Stazia.  (A, K and S )

PS - this line plugs TPW - The Peninsular War mod.http://forums.taleworlds.net/index.php/topic,42454.0.html