NoobAss™
Regular
Hey Guys,
maybe some of you know skins for games like Counter Strike Source.
These skins let your weapons and your appearance look different.
So here's the tutorial, how to change models for Native (You CAN still play online!)
For example we want to change the Great helmet of the Rhodoks.
So, the first step is to find the brf file, where the helmet-model is inside.
In our case the model is called "great_helmet_new_b" and it is inside of "helmets_f.brf" (these .brf files are in your Warband directory/CommonRes)
Copy the whole "helmets_f.brf" into Modules/Native/Resource
Now we need a new helmet model. For example I have a model called "test_helmet".
Open "helmets_f.brf" in our Native/Resource folder with openBRF and delete all the files with "great_helmet_new_b" in its names (so all the Lod files too)
Import the new model (in our case "test_helmet") and of course its textures and materials.
Rename "test_helmet" to "great_new_helmet_b".
Open "module.ini" in your Native folder.
Find the line "load_resource = helmets_f.brf"
Change this line to "load_mod_resource = helmets_f.brf"
Now you're done! You've got your skin.
The same works with non-Native Modules.
maybe some of you know skins for games like Counter Strike Source.
These skins let your weapons and your appearance look different.
So here's the tutorial, how to change models for Native (You CAN still play online!)
For example we want to change the Great helmet of the Rhodoks.
So, the first step is to find the brf file, where the helmet-model is inside.
In our case the model is called "great_helmet_new_b" and it is inside of "helmets_f.brf" (these .brf files are in your Warband directory/CommonRes)
Copy the whole "helmets_f.brf" into Modules/Native/Resource
Now we need a new helmet model. For example I have a model called "test_helmet".
Open "helmets_f.brf" in our Native/Resource folder with openBRF and delete all the files with "great_helmet_new_b" in its names (so all the Lod files too)
Import the new model (in our case "test_helmet") and of course its textures and materials.
Rename "test_helmet" to "great_new_helmet_b".
Open "module.ini" in your Native folder.
Find the line "load_resource = helmets_f.brf"
Change this line to "load_mod_resource = helmets_f.brf"
Now you're done! You've got your skin.
The same works with non-Native Modules.