Author Topic: [M] Demon Mod (Download and original thread)  (Read 39063 times)

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Windbusche

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Re: [M] Demon Mod (Patch 0.5 Released)
« Reply #105 on: July 14, 2012, 07:37:51 AM »
Been playing demon mod for a while now, any estimate on when the Assassins will get their 3rd Class? Shadow and Archer get a bit boring after a while, also, love the magicians. Great new faction. Great work so far!

-Wind.
Jesus christ on a flaming pogostick this guy needs help.

Bad Idea

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Re: [M] Demon Mod (Patch 0.6 Released)
« Reply #106 on: July 14, 2012, 04:28:19 PM »
Glad to hear you liked the mod  :mrgreen:
You did a nice job on that video, would you be interested in making a trailer for 0.7 in the future?

Um... sure!
I can be very tardy about it though, so don't hold your breath once you release the patch. :P
Tardy is perfectly fine.
Also, you'll have a workable version for the trailer long before it's balanced and released.

Been playing demon mod for a while now, any estimate on when the Assassins will get their 3rd Class? Shadow and Archer get a bit boring after a while, also, love the magicians. Great new faction. Great work so far!

-Wind.
I haven't really decided on a third class for assassins. If I do make one it may be after 0.7
« Last Edit: July 19, 2012, 01:31:17 AM by Bad Idea »


Furrnox

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Re: [M] Demon Mod (Patch 0.6 Released)
« Reply #107 on: July 19, 2012, 02:21:35 AM »
Is there any servers up for this mod?
"Goats are like mushrooms. If you shoot a duck, I'm scared of toasters."

SebbiUltimate

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Re: [M] Demon Mod (Patch 0.6 Released)
« Reply #108 on: July 19, 2012, 02:12:25 PM »
Hello Bad Idea,

I have been playing your Demon Mod for months, it is really awesome. I like your work, it takes probably multiple hours a day.
Although I have been reading this board for a long time, I created now a account to tell you this.

I have got some tips for you ( for the next update) :
1. Please make the horses respawn if dead: You can also commit suicide to get a new horse, but this is a risk as you may sometimes loose the round if you die to get one.

2. In "All Classes" the bots are at every troop swedish troops. Could you make the proper bots to the troops that you can have eg Crusader Archer with Crusader Soldiers and Guardian with Grey Knight Soldiers in a game ?

3. Maybe: It would be really cool if you would implement a "Switch to bot on death" feature.

Keep up the good work and
Thank you in advance

SebbiUltimate
« Last Edit: July 19, 2012, 02:18:36 PM by SebbiUltimate »

DruidWu

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Re: [M] Demon Mod (Patch 0.6 Released)
« Reply #109 on: July 19, 2012, 10:31:11 PM »
i definatly agree with the all classes bots. Those swedish guys cant stand up to the brute force of the demons. Specially in the early levels

Bad Idea

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Re: [M] Demon Mod (Patch 0.6 Released)
« Reply #110 on: July 20, 2012, 02:12:57 PM »
Is there any servers up for this mod?
Not at the moment  :/ I had a problem with the server hosting
Hello Bad Idea,

I have been playing your Demon Mod for months, it is really awesome. I like your work, it takes probably multiple hours a day.
Although I have been reading this board for a long time, I created now a account to tell you this.

I have got some tips for you ( for the next update) :
1. Please make the horses respawn if dead: You can also commit suicide to get a new horse, but this is a risk as you may sometimes loose the round if you die to get one.

2. In "All Classes" the bots are at every troop swedish troops. Could you make the proper bots to the troops that you can have eg Crusader Archer with Crusader Soldiers and Guardian with Grey Knight Soldiers in a game ?

3. Maybe: It would be really cool if you would implement a "Switch to bot on death" feature.

Keep up the good work and
Thank you in advance

SebbiUltimate

Very encouraging to hear the mod has kept some players from a while back
All three of those suggestions seem do-able, with 2 being the  easiest.



Bad Idea

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Re: [M] Demon Mod (Patch 0.6 Released)
« Reply #111 on: July 21, 2012, 07:09:00 PM »
SERVER IS BACK UP


Furrnox

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Re: [M] Demon Mod (Patch 0.6 Released)
« Reply #112 on: July 21, 2012, 10:25:30 PM »
SERVER IS BACK UP

:O Then I might actually download this :D
"Goats are like mushrooms. If you shoot a duck, I'm scared of toasters."

Bad Idea

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Re: [M] Demon Mod (Patch 0.6 Released)
« Reply #113 on: July 22, 2012, 05:35:06 AM »
Been working on 0.7 Here's some quick screenies showing off a few of the new enemies.
As you can see, they're a little.....different from the regular demons   :twisted:




« Last Edit: July 22, 2012, 05:37:17 AM by Bad Idea »


Naresh

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Re: [M] Demon Mod (Patch 0.6 Released)
« Reply #114 on: July 23, 2012, 12:18:51 PM »
Love this mod. It has exponentially increased how much I play WFaS with my friends.

I'd like to ask for a few improvements though, such as expanded weapon selection for a few classes and a larger selection of armour, esp. for the classes that only have 1/2 armours to begin with. Even if they just have a slightly reduced weight.

Loving what you're doing. PM me if there is anyway I can help

chrojoh

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Re: [M] Demon Mod (Patch 0.6 Released)
« Reply #115 on: July 27, 2012, 05:31:23 AM »
do you all use steam for it?
and can i have alpha just to fix my problem so if others do have it you can fix it and tell them how?

Bad Idea

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Re: [M] Demon Mod (Patch 0.6 Released)
« Reply #116 on: July 27, 2012, 05:57:18 PM »
do you all use steam for it?
and can i have alpha just to fix my problem so if others do have it you can fix it and tell them how?
I'm uploading a full version of 0.6 with luck it should work


In "All Classes" the bots are at every troop swedish troops. Could you make the proper bots to the troops that you can have eg Crusader Archer with Crusader Soldiers and Guardian with Grey Knight Soldiers in a game ?


Today I finished a code to do just that. You can see in the picture I selected a crusader class, then killed off most of my squad and selected an assassin class. I'm pretty excited how well this worked.

One quickie update: I will now refer to 0.7 properly as BETA instead of ALPHA
« Last Edit: July 28, 2012, 02:17:18 AM by Bad Idea »


SebbiUltimate

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Re: [M] Demon Mod (Patch 0.6 Released)
« Reply #117 on: July 27, 2012, 06:27:55 PM »
Today I finished a code to do just that. You can see in the picture I selected a crusader class, then killed of most of my squad and selected an assassin class. I'm pretty excited how well this worked.

Wow, thank you Bad Idea.  I always await your updates.  :)

Bad Idea

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Re: [M] Demon Mod (Patch 0.6 Released)
« Reply #118 on: July 27, 2012, 07:46:56 PM »

skeleton knights get some upgrades


YourStepDad

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Re: [M] Demon Mod (Patch 0.6 Released)
« Reply #119 on: July 27, 2012, 10:33:49 PM »
Suweet.

Also, if I may ask - when approximately will you send the beta? :P