To be frank though, all officers are murdering officers in that case, because, well, constantly skirmishing would always minimize deaths from shooting, and well if this is the type of gameplay you're looking for you have the battle server to cater to your needs, and if you feel that even those rules are to compromising of your ability to play the game to the outmost you can host your own server with no rules.
It's a game based on history, and people play it atleast partially because of immersion, to enhance the immersion rules are set out, such as no skirmishing, no double gunning, no crouching except in double ranks etc.
The need of rules for linebattles has to be viewed as an universal truth in order to even participate in this discussion, otherwise you wouldn't really play in linebattles or have an interest in them, and thus any discussion should be about what degree of rules are needed in the interest of realism and immersion.
You grudgingly seem to accept the virtues of staying in line, but otherwise you don't seem to have any interest in actually playing linebattles. You also completly seem to overlook the fact that rules that limit certain options give birth to alot of new options by closing of one dominant way of play that is the de facto only option. Options mean tactics, tactics mean fun, am I right?
Don't get me wrong, on the whole I am pro-gameplay and my opinions are closer to yours than the EPIs for instance, but I just find it rather amusing that in your opinion linebattles should not really be linebattles, especially since linebattles are volountary, and you have another medium to play battles the way you like them.
Rules both hinder and promote fun, it's all about finding the balance, and fortunatley there different events with different rulesets to cater to most peoples likes.