Author Topic: Small Suggestions  (Read 5684 times)

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Patta

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Small Suggestions
« on: December 15, 2011, 09:08:05 PM »
Is your blade not sharp enough to backstab that bloody town guard? Give us your suggestions for the mod here! If it is a really big thing, open a new topic please.

ManOfWar

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Re: Suggestions
« Reply #1 on: December 15, 2011, 09:38:40 PM »
I understand what your trying to get at with not being able to manual block

But more times than not, The one guy fails to 1 shot the person he is attacking and then it evolves into a fight of back pedaling and circle maneuvering

What are your thoughts?
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IT_Fox

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Re: Suggestions
« Reply #2 on: December 15, 2011, 09:47:27 PM »
If you could block, all would be just a matter of skill. We want that you kill someone because you act like an assassin, not because you are good at blocking. Unfortunately sometimes its like you described, but what to do to fix this problem?

Lannistark

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Re: Suggestions
« Reply #3 on: December 15, 2011, 10:18:45 PM »
If you could block, all would be just a matter of skill. We want that you kill someone because you act like an assassin, not because you are good at blocking.

Ye, agreed. That brings an inmense role-play to the game. Being able to block would be nice, but the idea is the backstab one hit kill, as Fox said :D

Patta

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Re: Small Suggestions
« Reply #4 on: December 15, 2011, 10:25:56 PM »
Simply take a guard with shield. The All-around protector that only protects your front side :P

jbebes

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Re: Small Suggestions
« Reply #5 on: December 16, 2011, 12:38:08 AM »
Well this may be big or not, but it just seems to be assasins running around killing each other, i think it would be more fun (for some) if you would have the assasins run around killing each other and then a "guard" or detective faction that can only kill assasins (kill another detective counts as teamkill) and is hidden. now having the separate factions, i  think it would be cool (to some) for the assasins t jump higher and jump longer and be a little more stealthy.
whats your guys opinion on this?
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dude24oak

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Re: Small Suggestions
« Reply #6 on: December 16, 2011, 02:10:22 AM »
Well this may be big or not, but it just seems to be assasins running around killing each other, i think it would be more fun (for some) if you would have the assasins run around killing each other and then a "guard" or detective faction that can only kill assasins (kill another detective counts as teamkill) and is hidden. now having the separate factions, i  think it would be cool (to some) for the assasins t jump higher and jump longer and be a little more stealthy.
whats your guys opinion on this?
Please, yes.
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ManOfWar

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Re: Small Suggestions
« Reply #7 on: December 16, 2011, 03:54:09 AM »
Well this may be big or not, but it just seems to be assasins running around killing each other, i think it would be more fun (for some) if you would have the assasins run around killing each other and then a "guard" or detective faction that can only kill assasins (kill another detective counts as teamkill) and is hidden. now having the separate factions, i  think it would be cool (to some) for the assasins t jump higher and jump longer and be a little more stealthy.
whats your guys opinion on this?

+1

« Last Edit: December 16, 2011, 04:11:11 AM by ManOfWar »
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Splintert

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Re: Small Suggestions
« Reply #8 on: December 16, 2011, 04:30:11 AM »
Yes, right now the only advantage to stealth is the ability to strike first. I doubt it'll be easy if possible at all to make the AI guards be guards, but it would be awesome.

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Patta

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Re: Small Suggestions
« Reply #9 on: December 16, 2011, 01:43:33 PM »
It is really hard to do and would require to doulbe the amount of scripts in here, And I must admit that I don't have the skills to do that atm ;)

For the higher jump: That is not possible, as far as I know. And the assassins are already faster than the guards.
Quote
assasins running around killing each other
Well, that is what we wanted to make, in first terms. I did not plan to do anything more than version 1.0 was at first ;)

Lannistark

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Re: Small Suggestions
« Reply #10 on: December 16, 2011, 04:22:36 PM »
Please do the following thing I suggest in next version:

Ability to take smither's identities. So when a smith starts moving around the city, you can kill him (without giving you a penalty) , then take the smith's clothes and make everyone think you are him. Imagine hidden assassins acting as smithers that would be so prooooo. That's simple yet awesome if you could do it, at least for me  :wink:

Patta

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Re: Small Suggestions
« Reply #11 on: December 16, 2011, 04:30:02 PM »
Should not be that hard. Maybe I can make it that you can steal the look of those you killed or something. I will see.

Lannistark

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Re: Small Suggestions
« Reply #12 on: December 16, 2011, 04:36:49 PM »
Should not be that hard. Maybe I can make it that you can steal the look of those you killed or something. I will see.

Wow, you've just made me dream there  :mrgreen:

ManOfWar

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Re: Small Suggestions
« Reply #13 on: December 16, 2011, 09:52:13 PM »
Should not be that hard. Maybe I can make it that you can steal the look of those you killed or something. I will see.

PW mod allows you to take the armor of fallen opponents, maybe Vorne could give you some code?
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Specialist

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Re: Small Suggestions
« Reply #14 on: December 17, 2011, 03:05:15 AM »
I'd have to suggest rebalance. As of now the weapons are really unbalanced.... I got on a server and grabbed a mace, which was right around a quarter of what the sword or axe was, which was half of what the daggers were. Lol

It was odd to have people with a beastly morningstar not being able to one-hit-kill. Regardless, I'd like to see more assassin type weapons as well. Like really small, sharp daggers that are near invisible while moving or in-hand, making it VERY hard to spot, very powerful, but also hard to attack with.

(Also a small bug: I made a server and killed 15 bots and then got booted. O.o)