Author Topic: is this mod dead?  (Read 3700 times)

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Workaholic

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Re: is this mod dead?
« Reply #15 on: January 09, 2012, 05:25:22 PM »
@yellowmosquito What can I say, I'm very sorry things went that way. You are certainly right, this mod isn't dead nor will be. I think that people just wanted some continuation from somebody with such modding skills and ideas. All I can say is great thanks for your amazing work because I spent great time playing this mod and I still do.
Best of luck in your future work! :)

MasterBigAb

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Re: is this mod dead?
« Reply #16 on: January 10, 2012, 05:07:16 AM »
I agree, I really think this is one of the most complete mod I have played,
all the clothings, scenes and extra features are all top notch and feel
completed. Thank you so much for bringing 1866 to us.

However I just feel it is abit shallow on the gameplay side, especially the scales.
I think there is too little towns and lords. so when you gather a large enough
army or gangs, its quite easy to conquer the whole map, like the Indian factions
only have 1 town and 1 castle, so when you capture them, they are pretty much
done for.

I really think it is underwhelming, it would be great if there are more towns and
castles, especially on the indian side, and also more lords on the barren land to
make it more active. It can be just copy+paste of towns, so there will be more on
the map.


CppCoder

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Re: is this mod dead?
« Reply #17 on: January 10, 2012, 06:30:22 PM »

I had no idea my every move was being watched so closely.    :shock:


I'm sorry to break your heart, but there hasn't been any official progress on 1866 since April of 2011.  1866 isn't dead, just finished.

I've been working on 1866 since 2007.  Somewhere in 2010, our development pace slowed substantially, and the other main contributors were getting busy.  So I asked to take over 1866 from Highlander with the goal of bringing 1866 to its final state.  Nobody was really sure what "finished" was.  So I worked with the team to define a deliverable, and then I tried to get everyone on the project to finish and be responsible for their parts of the mod. When my parts were finished, I put as much time as I could into finishing up things for other people or working on many bugs that had no owners.  I know it sounds strange, but for the first time ever, our goal was to finish.

In the final version of 1866, we were able to get the vast majority of our wish list crossed off.  Sure, there are parts of the game that never became what we wanted them to, or bugs that we missed, and I apologize for those.  We just couldn't get everything, but we did our best. Despite those few issues, I'm very happy with what we were able to do.

I enjoyed working on 1866 more than any other software project I have ever been part of, and I still miss working on it.  It is a shame that we couldn't make money modding, because working on 1866 full time would be a dream come true for me.  In reality though, it just isn't possible for me to put more time into 1866 with my other jobs and responsibilities.  I gotta pay the bills and live my life, if you know what I'm saying.  I'm sure the other members on the team feel the same way.  It is very sad, but the time has come for me to move on to other projects.

Thanks to everyone who contributed ideas, models, coding, artwork, music, feedback, inspiration, youtube videos, and anything else that kept development and/or us going.  I'd also like to give a big thank you to everyone who downloaded and played 1866.  I hope you really enjoyed it, and are still doing so.  ;)

ym

 :cry: No warband port I guess.  :cry:

Any chance you'll release the source code?  :D

asterix 2010

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Re: is this mod dead?
« Reply #18 on: January 14, 2012, 09:41:16 PM »

I had no idea my every move was being watched so closely.    :shock:


I'm sorry to break your heart, but there hasn't been any official progress on 1866 since April of 2011.  1866 isn't dead, just finished.

I've been working on 1866 since 2007.  Somewhere in 2010, our development pace slowed substantially, and the other main contributors were getting busy.  So I asked to take over 1866 from Highlander with the goal of bringing 1866 to its final state.  Nobody was really sure what "finished" was.  So I worked with the team to define a deliverable, and then I tried to get everyone on the project to finish and be responsible for their parts of the mod. When my parts were finished, I put as much time as I could into finishing up things for other people or working on many bugs that had no owners.  I know it sounds strange, but for the first time ever, our goal was to finish.

In the final version of 1866, we were able to get the vast majority of our wish list crossed off.  Sure, there are parts of the game that never became what we wanted them to, or bugs that we missed, and I apologize for those.  We just couldn't get everything, but we did our best. Despite those few issues, I'm very happy with what we were able to do.

I enjoyed working on 1866 more than any other software project I have ever been part of, and I still miss working on it.  It is a shame that we couldn't make money modding, because working on 1866 full time would be a dream come true for me.  In reality though, it just isn't possible for me to put more time into 1866 with my other jobs and responsibilities.  I gotta pay the bills and live my life, if you know what I'm saying.  I'm sure the other members on the team feel the same way.  It is very sad, but the time has come for me to move on to other projects.

Thanks to everyone who contributed ideas, models, coding, artwork, music, feedback, inspiration, youtube videos, and anything else that kept development and/or us going.  I'd also like to give a big thank you to everyone who downloaded and played 1866.  I hope you really enjoyed it, and are still doing so.  ;)

ym

 :cry: No warband port I guess.  :cry:

Any chance you'll release the source code?  :D
yea you may not be working on 1866 anymore but i'm sure there are other modders who would be more than happy to port this to warbamd. the mod has so much more potential with warband

John.

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Re: is this mod dead?
« Reply #19 on: January 15, 2012, 02:34:54 PM »
*Clap*

Danm shame that its no longer worked on, but it is still, by far, the best mod for M&B.
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ebipuam

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Re: is this mod dead?
« Reply #20 on: January 29, 2012, 09:00:34 PM »
good enough for this cowboy. thanks!!!

MariusThePaladin

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Re: is this mod dead?
« Reply #21 on: January 31, 2012, 05:41:55 PM »
Thanks man !!

It is one of the best mod ever !!

alabaman

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Re: is this mod dead?
« Reply #22 on: January 31, 2012, 11:26:32 PM »
Heh, this and the China mod were the reason I made an account. I played this mod at an interesting time in my life, so obviously it will stick in my subconciousness.

Everything has an end I guess. I'm just glad we have a finished product, unlike most of the other mods that stay under development for years and get slowly forgotten. With modding, it takes guts to actually end something. Notice how I said end, not abandon. There are way too many abandoned mods that were left alone to rot and wither... If modders were bakers, most would just play with the doe, add sugar on it, change its shape but never put it in the oven. The developers of 1866 got through that stage and delivered an excellent cake. I can honestly say this is the best mod on these forums, both content and gameplay wise. I'll never forget it as long as I'm alive.
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Hypno Toad

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Re: is this mod dead?
« Reply #23 on: February 21, 2012, 10:37:26 AM »
First off, this mod is great. Played it for the first time a few months ago and it's arguably the best M&B mod out there, save perhaps for The Last Days or Brytenwalda (top three in my books). It feels "complete" to me, and other than some quests here and there that weren't finished the game feels pretty much done. BUT, this game really does need a warband port. For a sample statistic 6 people on my steam friends list have mount and blade. 36 have mount and blade warband. None of these freinds were met in warband so I feel it's an unbiased statistical example of just how few people own M&B.

I know lots of people who want to play this mod, but can't because they dont own M&B and dont really have a good reason to purchase it because they already own warband.

I've dicked around with a warband port by switching the actions.txt, game_variables.txt and adding costumes_a.brf and the game is mostly functional, albiet the bugs are very annoying (though they dont really stop the game from being played). There are a few key things broken:

- Some missing vegitation textures (probably easy to fix)
- Seemingly incompatible sky textures (expected this much, probably easy to fix)
- Some custom menu materials are incompatible and cause script error reports when entering and exiting menus
- Some animations (particularly idling animations) dont work, and are subsequently replaced by a spear thrusting "ready" animation.. this occurs mostly with lords and tavern mercenaries who are standing in place. NPCs dont display the "hands up" aniamtion when you point your gun at them, though this is likely easy to fix also...


But it seems everything else works. The law system works, I havn't encountered any broken quests yet and every engagement seems to work fine. I know the devs may be busy with their lives, but for somebody who is experienced with M&B modding (for example, I have aboslutely no experience and I got this far) I dont really see how a straight-to-warband port would take three months or more. If the mod is complete, then why not bring it a little bit further and slide the singleplayer over into warband?

You're majorly selling yourself short by a longshot by not going over that last little hump....
« Last Edit: February 21, 2012, 10:41:52 AM by Hypno Toad »
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Percival Goodenough

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Re: is this mod dead?
« Reply #24 on: April 26, 2012, 12:24:09 AM »
Just logged in for old times sake but I havent played M&B or much else for many months, anyway I wish to heartily applaud the creators of this mod which I think one of the best made for any game, "realistic" yet fun historical context and really well done. Should be more "western" games, tried a well known one recently but it was fairly rubbish and linear, so I didnt get far.

I will give 0.91 a try, the changes sound just the ticket though 0.8xxx I played was nearly there.

This mod would be awesome on Warband, could open up a whole new genre once others get on board and word gets out.
« Last Edit: April 26, 2012, 12:27:15 AM by Percival Goodenough »

GABRILDURO

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Re: is this mod dead?
« Reply #25 on: May 05, 2012, 12:41:23 PM »
Well...I m very proud and honored to say that after I posted this
http://forums.taleworlds.com/index.php/topic,166156.msg4718018.html#msg4718018
and had several PMs with the main developers, expecially Yellowmosquito which has always been very kind with me, I finally got official permission on using this Mod and add its features to my existing 1860s Old America!!!
It is a Mod for Warband and is one of the main 3 Mods I made, even if I just built some of it and is still very much WIP still (as one of my "best Fans" kindly underlined!!  :mrgreen:  http://forums.taleworlds.com/index.php/topic,227195.0.html )

But I am working hard on it now, and even if I am a "one man Team" atm, I m progressing well.

It will NEVER be as Awsome as 1866 was, but I m sure it will make Western Lovers like me, very happy!

Thx again and sooo much to all devs for permission and for all the fun they gave to all of us...and for FREE!!
Hats down folks!  8-)

Gabby

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Re: is this mod dead?
« Reply #26 on: May 07, 2012, 11:14:40 PM »
I'm glad that stuff from this mod will appear in 1860's mod so we'll finally get so long awaited good western mod with warband features. If yellowmosquito pops up from time to time, just with some advice, then 1860's will probably move to perfection, just like 1866.