Royal Italiens Character Sheet - they fight for the French. I discovered how to modify the character sheet. I might see about making it more...period. Though I want to see what Jaume
, our team member and texturers does first
Bavarians in flight, with The Count of Flanders
The battle started as a 135 vs 153, advantage Bavaria. Problem was...they had to reach me first. I took a Duke of Wellington, Reverse-Slope tactic on them. They had a lot of cavalry and wanted it to peak over the hills so I could pepper them.
Despite the tendency for soldiers to move around (this is Warband AI hardcoded behaviour sadly), they do manage to hold lines and ranks fairly well, even with rather extreme levels of casualties.
I used a lull in the reinforcements to hammer a regimental attempting a reload.
Prussian Life Guards 1, Bavaria 0
Ragged lines hold against a renewed Bavarian assault. They were none too happy that I took out Maximillian II.
In the yellow, you can see the Surbeck Regimentals. The red are Irish Mercenaries in my employ.
Middle left, you can see a Bavarian Crown Prince horseman tasting the feel of a Prussian Musket as he tumbles from horseback
A Bavarian Grenadier took a ball to the leg and fell. Should be more careful about advancing on my lines.
Morale often turned the tide of many battles during this era of warfare. Most casualties were from disease, but most of you combat kills came from cavalry mop ups. I gave this man a proper funeral. You can see from the HUD map...he was the last of his kind. This...is a true warrior.
An ahistorical occurrence. Clare's Dragoons (in red), with Militiamen (in grey) standing in Rank 1, holding the line for the Prussian Leibregiment behind them.
If you look closely, you'll notice the front line kneeling. At some point, we'll need to look into having a custom animation held for reloading and firing from a kneel position. It works, but it's not totally pretty to look at,....yet
. Give us time.
The Bavarians hold a line as they attempt to flank me with their cavalry on the hills of the Alps.
I was somewhat trigger happy and gave them the order to fire a bit early. Col. William Prescott would not have been pleased with me.
The Prussian line holds against the Bavarians. It's interesting to see how the AI reacts by keeping themselves properly oriented. Even though the tendency to move around and act like a "crossbowman" is inherent in the code, it's a reasonable facsimile. Not perfect, but I don't have access to the engine code
When you think of the "fog of war," you don't often see it in games. It's kind of startling to hear the musketballs whizzing by you, with a drummer's beat running, with all this smoke and haze. The screams of your regiment being harmed is...somewhat disturbing.
In the end, Bavaria had to withdraw due to heavy losses. I wonder if there's a way to force AI lord parties to have most all of one unit type? Might make for more interesting engagements.
Some custom facial designs, and family relations. I had the Edit Mode on to check for debugs. I tried to use paintings as my guide and used the facial generator to get as approximate as I could. It's hard with Warband's Face Generator. I think we may switch to a different skin pack at some point.