Author Topic: [M] NordInvasion  (Read 18644 times)

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Jez433

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[M] NordInvasion
« on: November 17, 2011, 05:37:39 PM »
NordInvasion

We are finally going public with our mod, which is a blend of co-operative action mixed with persistent characters and a world in chaos.

Backstory:

Calradia has been at war for many centuries, and the once mighty Swadian empire has finally been defeated. The invading Nords have smashed their way through the realm decimating the Swadian armies in their way.

You represent one of the last hopes for a dieing nation, as part of Operation: Swadian Phoenix it is your job to fight back against the Nords and stop them from permanently eliminating Swadia from the map.

Features:

  • Realtime persistent character between battles.
  • Start as a recruit in the swadian army and work your way up.
  • Unique Class system allowing you to create hybrid classes, styled to your own gameplay.
  • Quests to complete for rare rewards including loot you can't find anywhere else!
  • An indepth crafting system, make sure you don't throw away that Nord's helmet
  • Great co-operative battles to defend the realm of Swadia.
  • A comprehensive stat tracking system, view your carnage in peasants per minute

We already have an active community, and we are looking to expand the player base so more people can enjoy this mod. Come join the community over at our forums and help shape the mod with your ideas / contributions.

To grab the latest version and start playing right now visit: http://www.nordinvasion.com (current version: 0.2.7).
« Last Edit: December 08, 2011, 07:14:12 AM by Jez433 »

The Knight Of The Dark

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Re: [WB][M] NordInvasion
« Reply #1 on: November 17, 2011, 05:38:47 PM »
I'm waiting your mod :)
Forumda böyle kişilere pek rastlanmaz. Bu da beni şüphelendiriyor  :D .


Yaptım gerçekten bu çıktı arkadaşlar :)

Kazzan

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Re: [WB][M] NordInvasion
« Reply #2 on: November 17, 2011, 06:17:11 PM »
Hm, awesome. Downloading. Gonna join you shortly.

Dunno, link works fine.
http://www.nordinvasion.com/

Edit: The mod is good fun. I like it, and will probably play more.  :P
« Last Edit: November 17, 2011, 06:47:27 PM by Kazzan »
 
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Jez433

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Re: [WB][M] NordInvasion
« Reply #3 on: November 17, 2011, 06:51:28 PM »
Hm, awesome. Downloading. Gonna join you shortly.

Dunno, link works fine.
http://www.nordinvasion.com/

Edit: The mod is good fun. I like it, and will probably play more.  :P

Haha thanks! Yea, I think its my account, I don't have enough posts to make links or something, hopefully that will change soon!

Comrade Temuzu

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Re: [WB][M] NordInvasion
« Reply #4 on: November 17, 2011, 08:30:58 PM »
Its awesome :D I have a map for you if you want it, fresh of the scening table, I just need to add an AI mesh and its ready to go :wink:

In the case you're drunk and somebody rapes you it's your fault for entering that mind state.

Phalanx300

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Re: [WB][M] NordInvasion
« Reply #5 on: November 17, 2011, 08:55:46 PM »
Its a nice mod, seems like a combination of cRPG and Full Invasion. What are the crafting abilities you can get? No point in choosing a crafting way if you don't even know what it will do. What can you do with Alchemy for example?

Jez433

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Re: [WB][M] NordInvasion
« Reply #6 on: November 17, 2011, 09:41:58 PM »
Its a nice mod, seems like a combination of cRPG and Full Invasion. What are the crafting abilities you can get? No point in choosing a crafting way if you don't even know what it will do. What can you do with Alchemy for example?

Armorsmith and Blacksmith professions are pretty much self explanatory: Armorsmith crafts armor / shields whilst blacksmith crafts weapons. Alchemist is slightly different in that they don't mind doing some slightly creepy stuff using some odd ingredients! This will include crafting consumables such as potions/books which provide buffs over time, and other slightly dark activities such as summoning ponies for players to ride or creating amulets of the dead etc.

All in all, alchemist is one of those professions not for the faint hearted!

(click to show/hide)

Kazzan

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Re: [WB][M] NordInvasion
« Reply #7 on: November 17, 2011, 09:43:37 PM »
Hm, when do armorsmiths get anything useful? I'm level 2 and I can craft recruits armor, but I already have leather so it's useless to me.
 
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Phalanx300

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Re: [WB][M] NordInvasion
« Reply #8 on: November 17, 2011, 10:59:52 PM »
Its a nice mod, seems like a combination of cRPG and Full Invasion. What are the crafting abilities you can get? No point in choosing a crafting way if you don't even know what it will do. What can you do with Alchemy for example?

Armorsmith and Blacksmith professions are pretty much self explanatory: Armorsmith crafts armor / shields whilst blacksmith crafts weapons. Alchemist is slightly different in that they don't mind doing some slightly creepy stuff using some odd ingredients! This will include crafting consumables such as potions/books which provide buffs over time, and other slightly dark activities such as summoning ponies for players to ride or creating amulets of the dead etc.

All in all, alchemist is one of those professions not for the faint hearted!

(click to show/hide)

Interesting, especially the dark activities :P. Amulets of the dead? Summoning the dead or something?

Jez433

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Re: [WB][M] NordInvasion
« Reply #9 on: November 17, 2011, 11:09:30 PM »
Its a nice mod, seems like a combination of cRPG and Full Invasion. What are the crafting abilities you can get? No point in choosing a crafting way if you don't even know what it will do. What can you do with Alchemy for example?

Armorsmith and Blacksmith professions are pretty much self explanatory: Armorsmith crafts armor / shields whilst blacksmith crafts weapons. Alchemist is slightly different in that they don't mind doing some slightly creepy stuff using some odd ingredients! This will include crafting consumables such as potions/books which provide buffs over time, and other slightly dark activities such as summoning ponies for players to ride or creating amulets of the dead etc.

All in all, alchemist is one of those professions not for the faint hearted!

(click to show/hide)

Interesting, especially the dark activities :P. Amulets of the dead? Summoning the dead or something?

The way it will most likely work is once equipped it will allow you to use special alters or devices scattered around the map. These could range in effects, with the most likely being some sort of blood exchange, i.e. for 99% of your health a team mate can be resurrected. All rather weird stuff :D

Phalanx300

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Re: [WB][M] NordInvasion
« Reply #10 on: November 18, 2011, 12:27:52 AM »
Ok some nice stuff.

However a suggestion: Buying should only be from other players. Shouldn't be buying from central bank. Entirely player driven economy would be pretty interesting.

Slawtering

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Re: [WB][M] NordInvasion
« Reply #11 on: November 18, 2011, 12:50:11 AM »
******** love this and phalanx's idea is good but then you need to implement a sytem where there is more loot and possibl when you pick up an item you have such and such a chance off keeping it.

Jez433

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Re: [WB][M] NordInvasion
« Reply #12 on: November 18, 2011, 03:30:34 AM »
Ok some nice stuff.

However a suggestion: Buying should only be from other players. Shouldn't be buying from central bank. Entirely player driven economy would be pretty interesting.

We've recently introduced an auction hall (player to player selling). We are slowly phasing out the usefulness of the marketplace, so it will only be there for basic items/needs and the rest will be crafted/looted items made/found by players and sold by players. The idea is to have a thriving player economy and this will also play back into land and building ownership in the late game stages.

Apsod

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Re: [WB][M] NordInvasion
« Reply #13 on: November 18, 2011, 09:27:13 PM »
I have not tried it yet, but this mods stands out from everything else. Looking forward to playing it :)

Kazzan

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Re: [WB][M] NordInvasion
« Reply #14 on: November 18, 2011, 09:55:25 PM »
This is a really addicting mod. Gonna make a map for you, or try to at least.
 
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