Module Development > The Forge - Mod Development

Map Building Problem

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rjderouin:
Alright, I am using the Official Modding Program, and the Map Editor tool by T.

I have made my own custom map that uses all of the original towns and spawns, nothing more.

My problem is, when I place the original spawns and towns, then run the build module batch from Module_System, they all go back to their starting place.

If I don't run build module batch after saving my custom map, the game crashes upon loading it up.

Am I doing something wrong?

PS Sorry if this has been asked before, but its kind of a difficult thing to run a search for. If its in the stickies, then I must be losing my mind, I know I read.

maw:
check your module_info.txt in the python assignment...

doess your export directory have the right mod name and directory?


like, i chnaged mine to:

export_dir = "F:/Program Files/Mount&Blade/Modules/test/"

and then run the test module.

second, do you have two python builds on the system, and if so, are you using the right one for your changes?

once you change and save something in the module_xxx.txt whatever file, and build it, it will change the locations. it sounds as if whatever mod your playing is not getting the editing. maw

Thorgrim:
There are two things you can do to avoid over writing the town locations: make a copy of parties.txt, then copy it back after running build_module.bat.  Or you can edit build_module.bat, and remove the line for process_parties.py, then it will not compile the parties file.

Another thing you could do is hold down 'z' to get the location of each town in the map editor, then paste the co-ordinates into the module_parties.py file.

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