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Official 3D art thread!

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mr.master:

--- Quote from: Al_Mansur on May 17, 2012, 08:15:51 PM ---Thanks a lot guys. Yeah xenoargh, it is exactly that, we have to make compromises, always.
@ Bayard, the 15th century castle is the Disney like castle :P With machicolation, windows, batizans, etc.

@ M.master, the ventilation holes of your early great helm are really too big. They make the helm very weird.
The other helmet looks good, but its nasal guard is too far from the nose. How many polys does it have ?

--- End quote ---
Ah yes, I fixed them long ago. Sadly, I didn't take any renders or pics of it, but I can guarantee it has been fixed. Need to fix the nasal when I can, just need to try to recover my other HDD.
It is 658 verts put together with the cap thingy, not sure about the polycount of it though, but shouldn't be much higher than that either.

SacredStoneHead:
@Al_Mansur

Some good props there. I liked it, wanted to see more of them  :)


@mr.master

Your metal textures are awesome, and your helmets are good too.

Try using some geometry on the nasal helmet on the nose guard piece, it will look better  :wink:


Now...AHA!

Yoroi finished!  :D

It will take a while because I need to arrange all the files and such, but I'll have this uploaded today.

The screenies:

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xenoargh:
Totally badass. 

Needs a lightsaber; that's clearly what Darth Vader wore during the middle ages  :lol:

CommissarMike:
My goodness that is fantastic.  I see the skills some of you all have and can't help but be amazed!

Romainoir:

--- Quote from: SacredStoneHead on May 17, 2012, 09:03:42 PM ---Now...AHA!

Yoroi finished!  :D

It will take a while because I need to arrange all the files and such, but I'll have this uploaded today.


--- End quote ---
OMG really nice texturing !!! can't wait to an OSP release !

My first try with Xnormal. It's give some good result.
1-sculpting  in sculptris
2-decreasing the polycount in meshlab
3-UV mapping in Wings 3D
4-extraction of normalmap and ambient occlusion in Xnormal
5-texturing in photoshop (just the ambient occlusion multiply with a concrete texture)

(click to show/hide)
Yeah I Know I've forgot the ball under the feet ^^

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