Author Topic: [WB] [M] Warhammer 40k: Battle for the Imperium ALPHA v1 RELEASED.  (Read 119550 times)

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AndreusAs

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Re: [WB] [M] Warhammer 40k Mod.
« Reply #30 on: October 31, 2011, 06:11:06 AM »
sammac, yes, excellent meatshields. With their "help" you will be able to reach those imperials=)
I think, minimum players for mod is 20 (10x10), it's full guardsmans squad or BP band. All squad sizes were taken from armybooks.

Drummerman12345, thanks!
« Last Edit: November 01, 2011, 11:00:21 AM by AndreusAs »

AndreusAs

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Re: [WB] [M] Warhammer 40k Mod.
« Reply #31 on: November 01, 2011, 11:00:29 AM »
 Update.

A bit re-styled guards:
(click to show/hide)

Second base helmet for guards:
(click to show/hide)

And lasguns. Standart...
(click to show/hide)

... and light version, carabine if you want (by Pazanius):
(click to show/hide)

Phalanx300

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Re: [WB] [M] Warhammer 40k Mod.
« Reply #32 on: November 01, 2011, 11:58:51 AM »
Looking good. Will carabine work different in-game? And I gues there will be autofire.

AndreusAs

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Re: [WB] [M] Warhammer 40k Mod.
« Reply #33 on: November 01, 2011, 12:02:06 PM »
Yes, it will have (SUDDENLY!) low weight, and you will not able to attack with it in melee without bayonet. And yes, there will be autifire. I'm going to test it today or tomorrov, if it will be fine there will  be video.

sammac

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Re: [WB] [M] Warhammer 40k Mod. NEW POLL.
« Reply #34 on: November 01, 2011, 08:39:09 PM »
So, this is less minor skirmishes more large battles?

How are squads gonna be kept together?

Edit: Carbine with bayonet sounds a little op :L
« Last Edit: November 01, 2011, 09:03:19 PM by sammac »

Phalanx300

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Re: [WB] [M] Warhammer 40k Mod. NEW POLL.
« Reply #35 on: November 01, 2011, 10:05:32 PM »
I gues it will be similar to Mount & Musket. Though in this situation it pays off to stick together more. (Medic, Morale, Firepower, Protection etc.)

smurfin

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Re: [WB] [M] Warhammer 40k Mod. NEW POLL.
« Reply #36 on: November 01, 2011, 10:10:58 PM »
Looks awesome, I'm excited to see how this turns out. Goodluck.

AndreusAs

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Re: [WB] [M] Warhammer 40k Mod. NEW POLL.
« Reply #37 on: November 02, 2011, 05:58:38 AM »
So, this is less minor skirmishes more large battles?

How are squads gonna be kept together?

Edit: Carbine with bayonet sounds a little op :L

Yep, it's event and clanwar oriented mod. You will not be able survive alone for long time, it's important to play with team.
And... I don't know what mean "op" in this comtext, but I quess you mean, that bayonet and carabine are not suiteable? May be, but on carabine you can see the same bayonet fixtures as on standart lasgun.

I gues it will be similar to Mount & Musket. Though in this situation it pays off to stick together more. (Medic, Morale, Firepower, Protection etc.)

Exactly.

Looks awesome, I'm excited to see how this turns out. Goodluck.

Thanks!
« Last Edit: November 02, 2011, 06:00:50 AM by AndreusAs »

sammac

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Re: [WB] [M] Warhammer 40k Mod. NEW POLL.
« Reply #38 on: November 02, 2011, 06:04:19 PM »
well if you compare a semi automatic lasgun to a fully automatic las carbine, surely the best way to balance that would be to give the lasgun a bayonet and leave the carbine as it is to make this unit  far weaker in melee, less effective at long range but hellish at short range?

...me <3 karskins! This Makes we want to play Fire Storm over Kronus :)...

AndreusAs

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Re: [WB] [M] Warhammer 40k Mod. NEW POLL.
« Reply #39 on: November 02, 2011, 06:21:55 PM »
Hm, it's good solution, I mean autofire for carabine. In fact, every lasgun (including stnandart version) have automatic fire mode, but it's better to make standart version as long-range-close-combat weapon and carabine as auto weapon. Thanks!

Btw, there will be heavy weapons.

sammac

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Re: [WB] [M] Warhammer 40k Mod. NEW POLL.
« Reply #40 on: November 02, 2011, 09:19:57 PM »
What about vehicles? with the squad system with vehicles would be beautifully;D

The nicest thing about this mod is going to be counters and tanks are a large part of that in warhammer?

me<3 basilisks

Edit: I just remembered how nice all the IG minor hero units would be; commissars, priests, pyskers, assassins, and all those command retinues.

Edit: sorry im a little exhilarate atm, a gamemode for events where 2 commanders and their advisors, etc. choose an Army limited to a certain amount of points like a game of warhammer 40k/fantasy would  be... :mrgreen:
« Last Edit: November 02, 2011, 09:28:11 PM by sammac »

Slawtering

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Re: [WB] [M] Warhammer 40k Mod. NEW POLL.
« Reply #41 on: November 02, 2011, 09:25:24 PM »
The DKoK's lasgun (Lucius 98 Pattern) is single shot but has very high damage not as much as a bolter but still.

2ndGrds_Ghost

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Re: [WB] [M] Warhammer 40k Mod. NEW POLL.
« Reply #42 on: November 02, 2011, 10:15:24 PM »
Indeed it is. DKoK are awesome.

sammac

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Re: [WB] [M] Warhammer 40k Mod. NEW POLL.
« Reply #43 on: November 02, 2011, 10:19:28 PM »
Are bolters not close ranged weapons anyway?

2ndGrds_Ghost

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Re: [WB] [M] Warhammer 40k Mod. NEW POLL.
« Reply #44 on: November 02, 2011, 10:20:56 PM »
I'd say medium range.