Who would have thought that there'd be more difficulties with Python?
Anyway, as some of you may know, I'm working on a mod for .751 for a friend who only plays .751. However, I've added a troop to the renamed Reyvadin (and the renamed Wercheg, but we'll focus on Reyvadin despite the fact that Wercheg gets the same problems). When I load up the game, everything works great. Then, I use cheats to get my character to have ungodly amounts of gold (for testing purposes, of course
) and I go hire all the units in the renamed Reyvadin (renamed to Nightside). That works great. I've now got five Shadowpass Peasants in my army. Then I get into a battle, send my men forward to see how they measure up against river pirates, to check out balance. Perfect--a victory. But some of my men were killed, and it's dangerous wandering around without cannon fodder, so I went back to Nightside to pick up more peasants....
But there weren't Shadowpass Peasants there. Instead, I was faced with three Vaegir Peasants and one Footman. Any idea why, and what I can do to get Python to produce my units instead of Native's?
And one other thing, which I asked in the strangely-dead 'Modmakers Q&A' thread, but, because I created a thread for the above, I figure I might as well post it here, too. Whenever I build_module, I get an error in module_dialogs. I go to check, press Alt+X, and get this statement, as well as Python highlighting the last line in the document: 'EOF in multi-line statement'. How can I fix this? Thank you for your time.