Author Topic: Regional Manor - a guide for peasant on how things work  (Read 59956 times)

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blackitalian

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Re: Fortified Manor - a guide for peasents on how things work
« Reply #15 on: October 31, 2011, 07:51:33 PM »
Could you please make manors accessible even if your village has been looted?

DrTomas

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Re: Fortified Manor - a guide for peasents on how things work
« Reply #16 on: October 31, 2011, 09:52:08 PM »
you should be able to do so if you have walls, or we have a bug?
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blackitalian

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Re: Fortified Manor - a guide for peasents on how things work
« Reply #17 on: October 31, 2011, 10:11:26 PM »
walls were still under construction, that explains it.

maga

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Re: Fortified Manor - a guide for peasents on how things work
« Reply #18 on: November 01, 2011, 12:21:34 AM »
Yes, you updating the wrong manor.
I believe what you think is "removal" of the manor is actually peasant relocation near  the new fortified manor. As you can not remove a manor.
Wow! That's it! Thank you!

maga

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Re: Fortified Manor - a guide for peasents on how things work
« Reply #19 on: November 01, 2011, 06:30:52 AM »
This seems like a bug.
When you fortify Iron Trader there is still two options in main menu "Walk around..." and "Improve this..." so if you activate second one (and pay 20 000) manor will go back to Iron Mine form Fortified manor. Moreover, after that there is Ransom Broker in manor instead of Master.


blackitalian

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Re: Fortified Manor - a guide for peasents on how things work
« Reply #20 on: November 04, 2011, 03:14:43 AM »
BUG:When fighting bandit at my manor (before walls of course) the scene shows a walled town, but I don't have one yet.
Also I retreated to my manor and the AI has pathing issues, they get stuck on the town walls, even though I was at my manor. They try to run though them when retreating as well and get stuck.

ogawdhowthisgether

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Re: Fortified Manor - a guide for peasents on how things work
« Reply #21 on: November 04, 2011, 09:27:44 AM »
This seems like a bug.
When you fortify Iron Trader there is still two options in main menu "Walk around..." and "Improve this..." so if you activate second one (and pay 20 000) manor will go back to Iron Mine form Fortified manor. Moreover, after that there is Ransom Broker in manor instead of Master.

Seconded.

UghUghUgh

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Re: Fortified Manor - a guide for peasents on how things work
« Reply #22 on: November 04, 2011, 10:53:07 AM »
DrTomas, will there be a retexture of some buildings to fit for the snowy landscape of the scn_manor_fortified_euro_snow? DrStein asked me if there will be more buildings covered with snow and it would make sense to have some for the manors, because many players will build the manors.
Still I would like DrStein to build the third tier of the nordic player castle now, for he could simply forget or don't want to do it later on.

There already are these 'to_' buildings with brick textures. I don't know how much time it'll take to retexture and I won't do that so I'm happy to suggest this retexturing.

And someone has to place some appropriate steppe and desert buildings for the manors.

DrTomas

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Re: Fortified Manor - a guide for peasents on how things work
« Reply #23 on: November 04, 2011, 04:26:00 PM »
Regarding the snowy buildings: I do plan on making more fortified manors with diffrent cultures, so they will probably have one. But that will not be soon - and I'm hoping I can get ntb_15 to help me out. When he comes back that is. However feel free to get some buildings yourself, send them to me and I'll add them as props. If you want to retexture current buildings - it might be as easy as changing the material in the brf file with one of the "Snowy" ones. Thats what I did with the brick buildings.

And in the meantime, better not touch the fortified manor scenes whitout me.
Being an alcoholic is historically correct.

GodHandApostole

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Re: Fortified Manor - a guide for peasents on how things work
« Reply #24 on: November 04, 2011, 07:14:53 PM »
Is it implemented already?
I've checked last revision (60) and see no additional options in manors or villages. I've built manor in village, then fortified manor, then got castle in which I can build prison, messenger post and fortifications, and nothing else. Speaking on manors like linen workshop, there are no new options too, only iron trade and salt trade could be updated to mines, and masters don't give any options except collecting taxes and removing manors.

Perhaps I'm being silly, though I'm stuck in the exact same situation. I understand when you talk of Manor you do not refer to the castle.. but what is it, then? Fortified manor is something I cannot find anywhere. I created an Iron trader and tried to upgrade it. All I got was a Mine and the manor master became a Ransom Broker. So... Kind of clueless here...

blackitalian

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Re: Fortified Manor - a guide for peasents on how things work
« Reply #25 on: November 05, 2011, 01:35:54 AM »
Is it implemented already?
I've checked last revision (60) and see no additional options in manors or villages. I've built manor in village, then fortified manor, then got castle in which I can build prison, messenger post and fortifications, and nothing else. Speaking on manors like linen workshop, there are no new options too, only iron trade and salt trade could be updated to mines, and masters don't give any options except collecting taxes and removing manors.

Perhaps I'm being silly, though I'm stuck in the exact same situation. I understand when you talk of Manor you do not refer to the castle.. but what is it, then? Fortified manor is something I cannot find anywhere. I created an Iron trader and tried to upgrade it. All I got was a Mine and the manor master became a Ransom Broker. So... Kind of clueless here...

Go to your fief at beginning of game (you have to be a vassal), click on invest in town, choose one of the investments, don't think it makes a difference. That trader will show up near your fief. You have to search a round a little because they are invisible if you are a certain distance away. Go to the master in that trader, tell him to have the villager move (text should read build a manor to make it clear). After about a week go back to safe spot as trader and you will have a manor. Manor can be upgraded as it says in the beginning.

GodHandApostole

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Re: Fortified Manor - a guide for peasents on how things work
« Reply #26 on: November 05, 2011, 02:24:45 AM »
Oooh... So that's how it works.. because the master explixitly says "Demoulish this manor"... So I thought it wasn't a good choice..

ogawdhowthisgether

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Re: Fortified Manor - a guide for peasents on how things work
« Reply #27 on: November 05, 2011, 05:45:06 AM »
What happens if you do that with more than one trader at the same fief?  Do you get two manors, or do the traders relocate to the same manor?  And the issue of the ransom broker still stands.  I can't tell the master anything if he isn't there.  Also, nothing happens when you try collect gold taxes. Also, it's "marshal", "seneschal", and "warehouse".
« Last Edit: November 05, 2011, 06:21:45 AM by ogawdhowthisgether »

DrTomas

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Re: Fortified Manor - a guide for peasents on how things work
« Reply #28 on: November 05, 2011, 09:32:11 AM »
ransom broker appears in mines. I'll fix it up that the manor master would appear in all of them.
Being an alcoholic is historically correct.

Dr_stein85

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Re: Fortified Manor - a guide for peasents on how things work
« Reply #29 on: November 05, 2011, 05:04:27 PM »
Regarding the snowy buildings: I do plan on making more fortified manors with diffrent cultures, so they will probably have one. But that will not be soon - and I'm hoping I can get ntb_15 to help me out. When he comes back that is. However feel free to get some buildings yourself, send them to me and I'll add them as props. If you want to retexture current buildings - it might be as easy as changing the material in the brf file with one of the "Snowy" ones. Thats what I did with the brick buildings.

And in the meantime, better not touch the fortified manor scenes whitout me.

If you tell me step by step maybe I can make it  :P

I think I found how to retexture the props with the Open Brf. I'll try that way.
« Last Edit: November 05, 2011, 11:03:23 PM by Dr_stein85 »