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Rallix:
I have wildlife specified on my island.  :P

(click to show/hide)Flora & Fauna:
Besides population of Arnorels, which has reached 10,000 by the 2nd millennium there are plenty of other creatures among their new lands.

The wildlife of the island consists primarily of indigenous species within each locality, though some animals and plants have been brought to the isle by ship.
The birds of the coast are white, and would be identified as Sea Gulls; they eat fish, and are generally viewed as pests by fishermen who have to deal with them trying to steal from their nets. Despite this, a decent shot with a sling could get an easy meal from an unsuspecting sea bird. It is generally acceptable to eat any creature or plant that isn't poisonous. A meal is a meal, to an Arnorel.

Further inland, there are four varieties of bird: Geese(Where fresh-water is present), Owls(In forests, and near the mountains), Robins(Amongst the forests & plains), and Hawks(Mostly in the mountains).
The land-bound creatures of the isle are many in variety and number, but listing the most prevalent types should suffice.

A large and stocky form of Canine, with straight fur, and similar appearance to a wolf(Think Great Dane+Husky), but heavier and often more friendly. Not very smart, but quite trainable, the ulf is used to carry provisions, like a mule, or to aid in hunting. It can also carry a single Arnorel when needed. The undomesticated variety are known to prey on smaller beasts and primarily sheep.
Sheep inhabit most of the island, excluding the forests, which they tend to stay away from for fear of ulves and other predators. They are traditionally from the mainland, though another, smaller variety existed on the island.
A short, fat, and strangely quick kind of omnivorous rodent fills the forests, always eating bugs, insects, nuts, and fruits, and being chased in and out of holes and trees by an ulf. They are very tasty and meaty creatures, despite being difficult to catch, and are called Hoves. Luckily, beyond their five senses, they have little intelligence, allowing them to be trapped easily by a pack of ulves, hunters, or both.
Elk herd themselves amongst the plains & forests, and grow in numbers quickly in the environment. They provide fine prizes in trophies and meat, but slaying one is dangerous and difficult.
Beor are large, hulking predators(Think something like a Rhinoceros), they hunt all the other animals that they can catch, and are reputed for being aggressive; but that may only be the misgivings of those who have unwittingly entered the lairs of the creatures. They are tall and heavy-set, and one would liken them to bears, being able to stand on their two rear paws. Their fur is dark, and their hides are thick. They have long claws, and a powerful jaw.

The Northern forest is a coniferous, evergreen kind. The trees drop their needles on the ground, and sap seeps into moss-covered floor. Muskeg, mold, and mushrooms about. Wild blackberries and blueberries are common, and provide a ready food source to travelers. Pines, Hemlock, Spruce, Yews, Firs, all abound plentifully here.
The South and West are mostly deciduous forest, containing Maple, Oak, Elm, Aspen, Ash, and Birch. A large variety of flowers grow in this forest, as well as vines.

gaham1:
(click to show/hide)

Diputs:
   In -7600, some time after the world became known to those living in it; there was word of a vast tract of land to the south of Dracotia and west of the Aetryny Forest. A group of rather different individuals gathered to claim this territory, not in the name of any nation that existed at the time but as something of their own work. With loans and saved fortunes and the willingness to work, they would found a new country.
   The land to which they would settle was formerly known as Lyrania, a temperate forest region. Receiving a fair quantity or precipitation, it is fertile and home to a large number of deciduous trees and underbrush. There is not an overly-large population of animals, but neither are they scarce, they are simply kept in check by the natives.
   The native people are descendants of the Lyranians and Patrians, both scattered by the wars and hardships their nations endured as disease ran rampant, curses to and from the gods were uttered, and chaos reigned. Now, living in small groups of no more than four hundred, they wander the forests and plains, living lives of superstition, paranoia, and survival. None of them harbor much knowledge of what went before, or what is in the outside world, and how they will react cannot be predicted easily.
   The ancestors of some of the current inhabitants did leave their mark on the lands though. The seven great cities of Lyrania still stand, their stones weathering the elements and the occasional skirmishes that occur within them. As depositories of old knowledge for whomever can crack the code of Lyranian writing and storehouses for the wealthy before the invasion, they will be valuable prizes to take, so long as one is able to hold them more effectively than their last occupants.
   Any attempts to colonize would best be undertaken in the summer, after the famously fierce spring winds have gone.


If that's alright for everyone, I'll work on character sheets.

Grimmend:
Grimm approves.

Just one question:  Will this be an open or private RP?

Diputs:
I would assume open, as long as people read the lore they could join.

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