Author Topic: Arming your own troops? Hm?  (Read 25680 times)

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Melement

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Re: Arming your own troops? Hm?
« Reply #150 on: December 15, 2009, 03:08:58 AM »
stack or they have their own inventory.

eagles_rule_der

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Re: Arming your own troops? Hm?
« Reply #151 on: December 15, 2009, 03:59:10 AM »
No No, What I mean is that your own troops become like any other factions. So under the party tab there would be a button called "troop tree" and you can create your own types of troops. So for example the Swaidan (or however it's spelt) go:
  • Swaidan something
  • Swaidan Militia
  • - Swaidan Footmen
  • - Swaidan Skirmisher
Ect... So what I am saying is that you create your own troop tree. And using
10[total weapon costs] + 7.5[total armor costs] + 150[total skill points used] = [experience needed]
We then determine the amout of xp they need before they can level up to the next troop type up the tree that you can create if you choose to. So in conclusion you don't need to buy them anything, but at the end of the day you need to train them like any other troop. So you can't instantly have Super-knights, they need to train to be there.
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seoman of earthsea

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Re: Arming your own troops? Hm?
« Reply #152 on: December 25, 2009, 11:22:36 PM »
Wouldn't it be nice if both player and AI characters could arm their own 'raised troops' as they like...creating varied arms so that each battle was to be fought differently. I find the thought exciting. Challenging even.

unity100

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Re: Arming your own troops? Hm?
« Reply #153 on: January 04, 2010, 07:19:34 PM »
Wouldn't it be nice if both player and AI characters could arm their own 'raised troops' as they like...creating varied arms so that each battle was to be fought differently. I find the thought exciting. Challenging even.

that you cant. its unrealistic.

most of the medieval weapons would require long training and proper physical abilities. for example, being a pikeman was not just about grabbing a pike. you would need extreme strength, and the ability and habit of working in formation.

being a longbowman meant years of training and an overly developed and disfigured left arm and right hand.

so it goes.

you cant just give shields and swords to pikeman and expect them to be effective. or vice versa.

the current system of training and troop tech tree is good. but, indeed, they lack the ability to give proper weapons.

like, you could give X type or Y type halberd to ALL the same type halberdiers in your army. or, you could give X or Y type longbow to all the archers in your army. Or you could tell all the same type knights to equip lances, or, swords and shields.

it just needs treating entire bunch of the same type of soldiers as a single hero - you talk to them, you tell them to use a certain X weapon they are certified to, and they use that one, all of them. you shouldnt be able to individually change their arms.

i find it rather unrealistic though, that they just get their equipment when you upgrade them. from whence the money comes for a veteran to buy a horse ? from whence the money comes for a horseman to acquire a full plate armor and become a knight ?

the player should meet those upgrade expenses for all troops combined.

FrisianDude

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Re: Arming your own troops? Hm?
« Reply #154 on: January 05, 2010, 12:04:00 PM »
Lovely post above here, but was the strength needed so extreme? I mean, I can imagine you need quite a lot strength to keep it up all the time, but that wouldn't have been so extreme, would it?
Nords ruled by King Ragnar, Khergits ruled by Sanjar Khan, Rhodoks ruled by King Graveth, Swadians ruled by King Harlaus, Vaegirs ruled by King Yaroglek. All those peoples live, fight, and die in the continent of Calradia. The Nords and Rhodoks field solely infantry and archers, the Swadians and Vaegirs have infantry, archers and cavalry and the Khergit field almost exclusively cavalry. No such things as "infarty" or "calvary" exist. Play Vikingr!

Cumandante

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Re: Arming your own troops? Hm?
« Reply #155 on: January 05, 2010, 01:43:59 PM »
Lovely post above here, but was the strength needed so extreme? I mean, I can imagine you need quite a lot strength to keep it up all the time, but that wouldn't have been so extreme, would it?
It's about muscular endurance as much as strength, they need both, but nothing extreme.

FrisianDude

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Re: Arming your own troops? Hm?
« Reply #156 on: January 05, 2010, 01:55:52 PM »
That's what I'd figured, yes. :) So I'd expect a veteran would be more able to keep his pike 'braced' than a fresh, relatively, conscript would because the conscript has a bit less endurance and might need to move a bit more, right?
Nords ruled by King Ragnar, Khergits ruled by Sanjar Khan, Rhodoks ruled by King Graveth, Swadians ruled by King Harlaus, Vaegirs ruled by King Yaroglek. All those peoples live, fight, and die in the continent of Calradia. The Nords and Rhodoks field solely infantry and archers, the Swadians and Vaegirs have infantry, archers and cavalry and the Khergit field almost exclusively cavalry. No such things as "infarty" or "calvary" exist. Play Vikingr!

Melement

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Re: Arming your own troops? Hm?
« Reply #157 on: January 05, 2010, 09:01:27 PM »
yea

RealMephisto

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Re: Arming your own troops? Hm?
« Reply #158 on: January 07, 2010, 10:56:14 AM »
For me the most realistic thing would be that each kind of troops would have its "cammander" or what with whom you can talk with or watever . Then go back to blacksmith and order the amount of stuff you need and then give it to commander ;) Easy enough !

But then stil we can buy some other stuff like wpn polish or sharpener ( ive no idea wat it is called xD ) , armor for them and ammunition .

Raydor

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Re: Arming your own troops? Hm?
« Reply #159 on: February 22, 2010, 05:47:49 PM »
It's already too time consuming just keep all the Hero's up dated ("re-arming" them) to there new skill-set levels.

In my opinion it would be good to make it less time consuming to get to the Hero's information, one page with-in the menu's to show there skills and equipment. In other word's, in the equipment page have a sub list of what they can use. Also, in the market's page, if you mouse over an idem on the market's inventory, have a pop-up say who in your party can use this idem and/or, if they don't currently have it.

Tercero

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Re: Arming your own troops? Hm?
« Reply #160 on: February 22, 2010, 07:23:06 PM »
if you mouse over an idem on the market's inventory, have a pop-up say who in your party can use this idem and/or, if they don't currently have it.
this is great

Oskatat

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Re: Arming your own troops? Hm?
« Reply #161 on: February 22, 2010, 08:07:37 PM »
some mods or whatever let you set orders for how your companions update. Unfortunately they update according to item worth, not item stats. I had someone on horseback select a balanced falchion as weapon instead of a sword

BraveheartA7X

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Re: Arming your own troops? Hm?
« Reply #162 on: April 11, 2010, 05:10:29 PM »
I think each type should have like 2 different combonations of arms and armour 8-)

Whiteblade999

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Re: Arming your own troops? Hm?
« Reply #163 on: April 11, 2010, 06:02:16 PM »
The idea I had concerning this was you can set the standard equipment for each troops as opposed to treating each one like a hero. Say I have a group of spearmen, I can arm them to the teeth or have them run around naked but it only affects all of them. The trade-off to this is up-keep goes up dramatically depending on what you equip and would allow for either an elite band or a decently armed massive army.

reallybigjohnson

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Re: Arming your own troops? Hm?
« Reply #164 on: April 13, 2010, 04:58:36 AM »
outfitting each soldier would be a nightmare.......i have my hands full with just the hero characters....however i like the idea of having all knights or all archers use specific equipment.  if your battling sarradins or kherjits then you would have your soldiers pick longer weapons or two handers.  if they are going up against veagirs with all those archers then they should have shields and one handed weapons.   sounds like a good mix of customizability and user friendliness.