Author Topic: Female playthrough  (Read 3423 times)

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Rainbowdash

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Female playthrough
« on: October 18, 2011, 11:46:25 PM »
So i almost always play as a male mounted 2h/lancer type and want to try and change things up so I have a couple questions.

1.how does marriage work for women? Are there Ideal lords to marry?

2. is it harder to win over lords as a woman?

and now that I have questions out of the way I need recommendations!

1. I almost always become an empire vassal and use rav rangers and imperial infantry, what are some other solid army setups?
2. can I effectively play a foot commander archer or infantrywoman? (and what army setup would work best?)
3. For someone whos never really done archery how hard is it to learn to play as a horse archer?

thanks for any help!

Ogrecorps

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Re: Female playthrough
« Reply #1 on: October 19, 2011, 02:23:25 AM »
So i almost always play as a male mounted 2h/lancer type and want to try and change things up so I have a couple questions.

1.how does marriage work for women? Are there Ideal lords to marry?

2. is it harder to win over lords as a woman?

and now that I have questions out of the way I need recommendations!

1. I almost always become an empire vassal and use rav rangers and imperial infantry, what are some other solid army setups?
2. can I effectively play a foot commander archer or infantrywoman? (and what army setup would work best?)
3. For someone whos never really done archery how hard is it to learn to play as a horse archer?

thanks for any help!
I play almost exclusively female characters because they are nicer to look at so you'd think I'd know something about your first two questions but I don't. My ladies never marry because they are hard-asses.

As for your other questions, couldn't you have worked in at least 1 with a simple answer? *sigh* Okay...
1. I prefer 100% ranged army though I haven't played enough PoP to tell if that really is a good idea. I prefer xbows because few archers have enough Power Draw to make up for their lesser damage and in PoP everyone has such BA armor that you need every shot to count; plus xbows are more accurate. Empire xbows are effective all the way along the line so you don't have to wait until you have only EAC's to make a move. I make ALL of my companions and myself level 5 trainers and with Empire xbows that means 2 days for recruits to be skirmishers and a few battles later 20% of them are Empire Crossbowmen. On the battlefield I like to put my sword, board, and xbow companions on foot in front, bunch my xbows in the back as much as I can and still have them be able to shoot, and then I either work some red-shirt defense or help out with my 10 power draw depending upon the enemy. Another army compositon option is to assign your archers and spearmen of choice to the same group, blob them up as much as possible and watch as your spikey blob kills all. All of my companions have heavy horses to serve as heavy cavalry/multitude red-shirts as well.

2. See this response and participate in this thread.

3. If you want to know waaay too much about bows and xbows as they relate to mounted and unmounted characters, look here. If you only want to know about horse archery this thread is quite good and this one has good information throughout but gets good on page 6.

Yeah, it's a lot of reading but your questions don't exactly have simple answers. The closest I can come is to say that horse archery is something of an art, not a science. You'll miss shot after shot that you KNOW should have hit and then head-shot some jerk 50 yards away at random. Horse archery is not for everyone but it sure as hell puts your survivability through the roof - provided that you have an armored horse with 40+ speed.

Keep extra quivers in your inventory, never ride directly at anyone, ever; keep your head on a swivel because some jerk is riding around with a lance just for you and running head first into a tree or rock will really help him out; get a fast 2H and never use a bow with lower than 90 speed, I prefer more like 95; max out Power Draw but only take horse archery to 4 - NO HIGHER. Past 4 and your reticule becomes too tight as your proficiency goes up; You need some slop in your aim while riding around. Remember that you need everyone to leave you alone so you can pick off their cavalry first, archers second, shieldless 2-handers third, and shielded infantry fourth so it's not always best to be the red-shirt though of course sometimes it is entirely mandatory - but if you can avoid the duty you probably should. Remember that you are a very, very dangerous support unit now, not the pride of the army tank. You and every other horse archer have a blind spot behind and right, that means always circle left and in order to get a shot on a horse directly behind you turn a touch left and sink a shaft into that horse's head or unshielded rider. Shields are your greatest enemy besides random lances and javelins so get a shield breaking axe or bash-through mace that is more long than powerful or fast. In one of the threads linked above I was a Khergit horse archer in the Floris Expanded Mod pack with a 125 long bash-through mace - life was very, very good and I am saddened that no such thing exists in PoP.

TL;DR - Horse archery ain't easy and ain't for everybody but it's worth the effort to find out if it's for you; never advance horse archery skill past 4 but max out power draw.
« Last Edit: October 19, 2011, 02:34:43 AM by Ogrecorps »

azxcvbnm321

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Re: Female playthrough
« Reply #2 on: October 19, 2011, 08:34:05 AM »
There is an exploit that makes it easier as a woman if you marry. 

As for tactics, there are many ways to play the game and win.  For me, I prefer a mostly cavalry army with 1/3 archers to soften up enemies.  Against the Fierdsvain, I will let my archers do as much killing against wave after wave as possible because their infantry is really good against cavalry and other infantry.  Against others, softening up and then a charge will do the trick with minimal casualties. 

Cavalry has several advantages over infantry.  They produce charging damage even if their weapon does not hit.  The charging damage cannot be blocked.  And the charge staggers the enemy allowing for a strike from another cavalry following behind.  The stagger also prevents a counterstrike from the enemy as cavalry rides away to charge again.  Cavalry only gets into trouble when bogged down in a group of enemies, but then again, so will your infantry.  Cavalry can at least ride away while infantry cannot escape and will be slaughtered by an incoming horde of Huscarls or Beserkers. 

Almost certainly you'll want to be a combination of horse archer and knight.  You can play an infantry commander for fun, but I don't think that's the most effective.  By being mounted, you gain all the advantages of cavalry, the charge bonuses, the couched lance damage, and the ability to move away and pick the spots you want to attack.  I use a fine light lance which is quick, can couch, and has decent range of 190 (or is it 185?).  I use a shield with that lance.  The other two spots are used up by my Ruby Rune Bow and large bag of D'Shar arrows.  I find that most shots are one shot kills for me so I don't need Noldor arrows, I need more quantity.  I also have another large bag in my inventory which I can reload from if I want, though in tough battles I usually can't find my starting position and don't bother. 

Although I have a moderately fast horse of 45, it is a lot easier just to shoot mounted enemies from behind instead of trying to catch up and stab them.  Stabbing them takes several hits while my bow is usually an one time kill.  I will use lance to couch and stab people on the ground when charging at them.

Yes you will have to invest in power draw and horse archery to become the baddest mounted fighter, but it's well worth it in my opinion.  What else are you going to save up your points for, trade?  Your companions can do all the spotting and so forth while you can focus on leadership, training (all my companions train), some inventory management and prisoner management.  The rest of my points go to abilities that make me a good fighter.  There are more than enough skill points available to fully develop power draw and horse archery.  I even have enough extra left over in my game that I have 5 persuasion.  Again, I don't see what people are using skill points on if not on power draw and horse archery which are two of the biggest difference makers in the game.  No matter what, you'll want to develop power draw, even if on foot because of sieges.  I am able to kill 100+ enemies on siege defenses due to my ruby rune bow without much if any risk of getting hit.  If you do not have power draw, you'll have to go to the front lines and hack away at enemies, which can be more effective (faster kills with swings instead of shots) but you'll also take the risk of being knocked out by some random enemy shot that comes out of nowhere.  That's happened plenty of times. 

AxeMaster3

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Re: Female playthrough
« Reply #3 on: October 19, 2011, 12:02:19 PM »
I'm currently working on a female play through to use as a tutorial. Its alot of work but I think it will be very satisfiying in the end. No crazy rules, just a play through with no cheats or tweeks. I'm at day 110 right now and hope to have the first segment completed in a few days. The character was inspired by the nekked steel progression game currently in progress and the other aar stories. I have to do something while I wait for another turn.

Chapter list for nekked steel.

http://forums.taleworlds.com/index.php/topic,197647.msg4741117.html#msg4741117

jelf

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Re: Female playthrough
« Reply #4 on: October 19, 2011, 12:11:45 PM »
Answers to your first two questions.
(click to show/hide)

Shingen

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Re: Female playthrough
« Reply #5 on: October 19, 2011, 12:41:07 PM »
Ravenstern Rangers all the way.

40-50 empire legionaires to hold the line, companions as heavy cavalry for flanking, and 50 Rangers will mow down whatever you can put in front of them!

They all work pretty fraking good at siege-craft as well!

Just keep the rangers out of melee and you'll be good to go through the whole game!
« Last Edit: October 19, 2011, 12:50:26 PM by Shingen »

GrandmaFunk

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Re: Female playthrough
« Reply #6 on: October 19, 2011, 03:04:42 PM »
... but only take horse archery to 4 - NO HIGHER. Past 4 and your reticule becomes too tight as your proficiency goes up; You need some slop in your aim while riding around.

I know you already wrote quite a wall of text but could you please expand on this statement?

doesn't having a tighter reticule lead to more accurate shots? (not sure you mean by "you need slop in your aim")

and does this apply equally to throwing from horseback?

thank you

sher

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Re: Female playthrough
« Reply #7 on: October 19, 2011, 07:42:17 PM »
The main thing about horse archery: do not aim at people with your bow - aim with you horse. You'll just need to ride on full speed waiting for someone's head in reticule and release arrow - headshot. It's much faster to ride your horse right and fire with maximum rate of fire than aim at each target in FPS style. Heavily armored horse archer is the most deadliest character in the game so it's boring. I did it one time - to easy and too little diversity.

Mattrim

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Re: Female playthrough
« Reply #8 on: October 19, 2011, 08:28:47 PM »
Answers to your first two questions.
(click to show/hide)

Is there a way to find out their personality?  I remember seeing it listed somewhere, but I'm pretty sure I had cheatmenu on for that character.  Was curious if there was a means to see it without cheating?  (I will probably search for this info, but I thought if it was in the same thread it would be good too.)

akuthia

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Re: Female playthrough
« Reply #9 on: October 19, 2011, 08:55:25 PM »
Basically,you figure it out based on their responses to being fought and other comments they make. There is some cross over, for instance between dishonorable and martial lords i think, so its not 100% guaranteed, but tis the closest you'll get

jelf

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Re: Female playthrough
« Reply #10 on: October 19, 2011, 11:50:49 PM »
Lords of different personalities will say differeent things when you first met them. The greeting is based on three factors, gender, noble or not, and renown. Also they'll say different things when you ask about their political views. When they are captured they'll also say different things, those who mention the word "dog" are either quarrelsome or sadistic/debauched lords.

You can check what they'll say under what situation in conversation.txt. Just search "martial" and you'll eventually find the whole list.

Ogrecorps

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Re: Female playthrough
« Reply #11 on: October 20, 2011, 02:25:44 AM »
... but only take horse archery to 4 - NO HIGHER. Past 4 and your reticule becomes too tight as your proficiency goes up; You need some slop in your aim while riding around.

I know you already wrote quite a wall of text but could you please expand on this statement?

doesn't having a tighter reticule lead to more accurate shots? (not sure you mean by "you need slop in your aim")

and does this apply equally to throwing from horseback?

thank you
No matter how good you the player are your aim will sometimes be off. Having a tight but not tiny reticule means you aim sorta like a shot-gun: that-a-way, you're bound to hit something. Having a lazer beam means you HAVE to be on target and if you are not you miss. In the chaos of riding a horse, avoiding obstacles and trying to shoot pursuing horses you only have time to fire off general shots so swing your loose-but-not-too-loose reticule on the horse/rider and let 'er rip.

I know it sounds counter-intuitive but when battling Jatu I repeatedly got hits on the riders when I had been aiming at the horses head. A tiny reticule means the arrow is going exactly where you pointed it and nowhere else but the sad fact is that on horseback in the chaos of battle you need that arrow to have some options because you will not be able to line up shots appropriately. Looser tolerances actually increase your number of hits because you simply can't aim that well in the heat of battle. My experience is that at 5 horse archery or above the arrow is incredibly obedient and I really need it to show some initiative, if you know what I mean.

AxeMaster3

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Re: Female playthrough
« Reply #12 on: October 20, 2011, 11:43:04 AM »
Try leading the target. Its like shooting trap or pheasant hunting. The reason you get kills when you aim for the horses head is because the arrow flies true and the rider is now, where the horses head was. Always lead a moving target.  8-)

Ogrecorps

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Re: Female playthrough
« Reply #13 on: October 20, 2011, 12:19:12 PM »
Try leading the target. Its like shooting trap or pheasant hunting. The reason you get kills when you aim for the horses head is because the arrow flies true and the rider is now, where the horses head was. Always lead a moving target.  8-)
I shake my fist at you for stating the obvious. *shakes* You had no way of knowing since I never said it but I ALWAYS compensate for movement. That, however, is merely one more complicating factor, not a solution.

srulz

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Re: Female playthrough
« Reply #14 on: October 20, 2011, 01:14:49 PM »
I had to throw my support behind Mr. Ogrecorps on this one. :D

I daresay I'm quite an accomplished horse archer (first thing I bought when playing a new game is a bow + arrows, as it's much, MUCH safer than couch-lancing), and I still find it's way harder to hit a moving target with an Accuracy 99 bow (eg. Kadar Bahadur Khan's unique bow), than an Accuracy 95 bow (eg. Ruby Bow).

"Leading the target" may sound simple in theory, but there are so many other things that came into factor - arrow's arc & speed, your and your foes' speed & direction etc. I guessed it's just individual preference then.