Mount&Blade: Warband > Rigale [S]
Upcoming in V0.9
Cernunos:
What I will try to add in V0.9
Fix the two "main bugs" from Rigale:
The "can't leave town" bug 0% done????????
The wrong smithing xp bug 100% done
Fixed the bug that was not checking the proper components in crafting100% done
Polish the bardic skill (especially add the troops ("musicians" ) and party buffs). 100% Done
Add the Town epidemics events, along with medic Skill 15% done
Add Shamanism 100% done
now tweaks and improvements in next version (V1.0)
Add Neandertals parties 20% done
Tweaked the exploration results. Now they will give xp to player and party, as well as improve area knowledge and change encounter chance.100% done
Add Leatherworking skill + guild + craft 100% done
Add new prisoner talk options below 100% done
Torture the non hero prisoners (lose honor, gain moral, increase escape chance)100% done
Free neandertal prisoner in exchange for teaching their langage100% done
The lost in woods quest is now accomplished if you reach a village.
Coat of plates iron requirement from 5 to 10, and from 40 hours to 80 hours to craft.
Duh:
YaY
Have fun ;)
Cernunos:
Done so far:
Created the Neandertal Faction
Created some Neandertal warriors/hunters/warchief
Started finishing bardic skill and guild feature.
Bard stuff is done (with musicians and so on)
Neandertal faction added, along with caverns and spawning neandertal parties. I need now to add some game menus and dialogues to have all of this come to life, then add quest and reputation system.
- Tweaked the bard skill. No more High nobility in village, and Taverns in castles.
- Tweaked the Peasantry work to be more exhausting.
- The Spirit world access mechanics are implemented. No pyotl yet, though. Next ste is adding the Spirits encounters.
- The spirits random encounters mechanics are added.
- Overall, all the gameplay for shamanism is implemented. Now for I need to add all spirit varieties, and the basics of shamanism will be done, and reach 100%. After V0.9 is released, I will check the possible feedback to fine tune and enrich everythings.
BerTolkien:
Hello
Thanks Cernunos. :D
Sure, a work of master, good continuation.
Regards, cheers
:twisted:
Xerberus:
THANKS for further developing this great mod!!!
can't wait to see the new features :-)
greetz from germany, berlin :)
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