Mount&Blade: Warband > Rigale [S]

Upcoming in V0.9

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Cernunos:
What I will try to add in V0.9

Fix the two "main bugs" from Rigale:
The "can't leave town" bug 0% done????????

The wrong smithing xp bug 100% done

Fixed the bug that was not checking the proper components in crafting100% done

Polish the bardic skill (especially add the troops  ("musicians" ) and party buffs). 100% Done

Add the Town epidemics events, along with medic Skill 15% done

Add Shamanism 100% done
now tweaks and improvements in next version (V1.0)

Add Neandertals parties 20% done

Tweaked the exploration results. Now they will give xp to player and party, as well as improve area knowledge and change encounter chance.100% done

Add Leatherworking skill + guild + craft 100% done

Add new prisoner talk options below 100% done
Torture the non hero prisoners (lose honor, gain moral, increase escape chance)100% done
Free neandertal prisoner in exchange for teaching their langage100% done




The lost in woods quest is now accomplished if you reach a village.
Coat of plates iron requirement from 5 to 10, and from 40 hours to 80 hours to craft.

Duh:
YaY

Have fun ;)

Cernunos:
Done so far:
Created the Neandertal Faction
Created some Neandertal warriors/hunters/warchief 
Started finishing bardic skill and guild feature.
Bard stuff is done (with musicians and so on)
Neandertal faction added, along with caverns and spawning neandertal parties. I need now to add some game menus and dialogues to have all of this come to life, then add quest and reputation system.
- Tweaked the bard skill. No more High nobility in village, and Taverns in castles.
- Tweaked the Peasantry work to be more exhausting.
- The Spirit world access mechanics are implemented. No pyotl yet, though. Next ste is adding the Spirits encounters.
- The spirits random encounters mechanics are added.
- Overall, all the gameplay for shamanism is implemented. Now for I need to add all spirit varieties, and the basics of shamanism will be done, and reach 100%. After V0.9 is released, I will check the possible feedback to fine tune and enrich everythings.

BerTolkien:
Hello

Thanks Cernunos.  :D

Sure, a work of master, good continuation.

Regards, cheers
 :twisted:

Xerberus:
THANKS for further developing this great mod!!!

can't wait to see the new features :-)

greetz from germany, berlin :)

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