Poll

What do you think about updates to Mount & blade.

Good improvments we all need them and the bugs will be fixed too
30 (88.2%)
Keep the bugs and the old style of gameplay we dont need patche's.
4 (11.8%)

Total Members Voted: 34

Author Topic: Idea's to Mount & blade With fire and sword.  (Read 5767 times)

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senstaffsen

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Idea's to Mount & blade With fire and sword.
« on: October 16, 2011, 10:43:27 AM »
Thank you for you suggestions post some more and i will, write them in the People's idea's spolier.

(Peopel's ideas) Update's
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[-This is my Idea's to With fire and sword[/b]

Ships
http://www.youtube.com/watch?v=yRWmwonGQm0
As there were ships in the trailer i think we all deserve to have them in the game.
(The ships in the trailer is on the map at 0:17)
Just an epic new Trading & Fightning & Plundering way, who does not want that?

Cannons
Cannon, A new Weapon, This is a weapon that Needs to be in Infantry fights and Siege.
There needs to be 3 Types of them.

Hand Cannons, Infantry Cannons, Siege cannons.
-Hand cannons  Basically a Hand hold cannon which can Blow up Tree's but not walls.
-Infantry Cannons Movable Cannons' with Avarage damage, which can blow up Walls,Tree's.
-Siege Cannon's Cannons that cant be moved but can be shot They are' Standing still. It's a very powerfully one, Which can blow up Building's, Tree's, Walls..
Way's to Destroy the cannon or get killed while in cannon, Shoot the Guy who controll's the Cannon in the face with a Gun powder or another Cannon.
Or destroy the Cannon Shoot it 3 times And it will explode.
Or captured with cavalery, or get killed from behind while you controll the cannon.



New Gamemode's

Cannon war A new game mode with max 20 People, The goal is to reach 200 Kills with Cannon's
Wether it's Siege or an Infantry battle.
So there's 10 people on each team with 10 Cannon's on each team.

Sea Ships The most Awesome, vehicle in the 17th the Ship's, and now to a game mode:
There's 30 player's 15 vs 15,  it's a Game mode, where you need Strategy and Teamwork. There's 1 Captain, 10 Cannon men, 3 Defending Infantry's And 1 on the top of the Sail  to report where the enemies are.  on each side
-This mode is a freemode you dont have to chose what you want to be. you Go to the Cannon's or, Go to the top of the sail, or Choose to controll the ship by walking up to the Wheel. And interacting with them by pressing F.
Basiclly this Gamemod is soo epic, and the Goal is to Capture their ship, Destroy their ship, or Just make the other Ship surrendering.
Capturing is that you, Take all their Gold or if you can make the Captain your Prisonor.
This Gamemode' is one of those where you should have the choice Between Death match and Battle
Sea Ships Battle or Sea Ships Deathmatch


Destruction
The cannons needs to be able to destroy Walls & Tree's.

Siege
Battering Ramming, a new Weapon called the Battering ram which needs to be in Game, in Both singleplayer and Multiplayer.
The price need's to be 10000 Thaller in Singleplayer. A Battering ram is a Siege weapon that can Destroy a wall!

Cannon's Basically just Siege cannons
Building in Siege It's need's to be a hammer that you can buy with this Hammer you can Construct Small walls, Weak Cannon's.
FROM WARBAND TO WITH FIRE AND SWORD
TO
Tournament's,Weddings & Arena
Bring back Tournaments, Wedding's and the Arena.

Texture & New fighting maps for Singleplayer & Multiplayer
It seems like the Texture is getting old and it could look alot better. The better the Texture's is the better the game will look, Now every battle would look interesting Something like this.
And the Singleplayer maps & Multiplayer maps looks way too mutch the same, No snowy maps, No like Sandy maps, And No, Mountain maps, And another No Shiny river maps.
Add all those and it will be Interesting to play the maps.

Better Design & New Technology,
Anyone who agree with me? the Design is the same as in Warband this idea is very Important.
The better design the game have's the Better it is. The deveplover said there will be new, Technology
Technology is a kind of the same thing it's just more like Improved Engine Features & New Design.
The game dind't Really have the Technology, neither the design.


Cutsenes & More Storyline's & A bigger map, New map design.
The map was a little bit small, with New factions it should look alot better.
But not only that the Map looked the same wich is getting old, We need it so that we have Mountains, more Tree's and more River on the Singleplayer map.
Also we need more Storyline's so that we will have more fun and more Replay ability with this game, it was a little bit of shocking only 3 Storyline's but if you will add more for sure it would be Great.
And Cutsenes. Nearly Every single game Today have's Cutsenes in their Singleplayer

Better, Light effect's and Graphic's:
The Graphic's are almost fine, but they could be a little better.
We need just as good Light effects as there were in Warband.
A mix of Light and Better Graphics will make the Game more fun to play and alot more Fresh.
______________________________________________________________________________________________

List of Idea's
Cannon's
Arena's
Tournament's
Wedding's
Building while in siege
Ramming

Ships
Texture & New fighting maps for Singleplayer
Better Design And Technologic
Cutsenes & More Storyline's & A bigger map
Better, Light effect's and Graphic's


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« Last Edit: November 26, 2011, 09:09:24 AM by senstaffsen »

John.

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Re: Idea's to Mount & blade With fire and sword.
« Reply #1 on: October 16, 2011, 11:17:47 AM »
Dude, the mod WFAS battalion has cannons in the new release next week.


also, all of the above could be done by modders working 24/7 for a week so the devs cba to do it.
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Recruitademt

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Re: Idea's to Mount & blade With fire and sword.
« Reply #2 on: October 16, 2011, 12:23:09 PM »
I like your idea about cannons being added, never heard of it. Anyways.. I'll put up some "simple" very simple ideas, in sieges I think the attackers should spawn further back when the round have started and then take over some kind of flag closer to the castle and then they'll spawn there. adding more hats into multiplayer damnit ;p also maybe the Hand crafted curissare ;d

senstaffsen

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Re: Idea's to Mount & blade With fire and sword.
« Reply #3 on: October 16, 2011, 01:59:05 PM »
Dude, the mod WFAS battalion has cannons in the new release next week.


also, all of the above could be done by modders working 24/7 for a week so the devs cba to do it.

Very nice.

John.

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Re: Idea's to Mount & blade With fire and sword.
« Reply #4 on: October 16, 2011, 02:29:40 PM »
Dude, is that pic of a cannon from  warband or WFAS battalion?
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senstaffsen

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Re: Idea's to Mount & blade With fire and sword.
« Reply #5 on: October 16, 2011, 02:32:34 PM »
The Picture is from Warband it's the mod called With fire and sword.

John.

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Re: Idea's to Mount & blade With fire and sword.
« Reply #6 on: October 16, 2011, 02:45:10 PM »
Ah, thats a good mod.
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senstaffsen

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Re: Idea's to Mount & blade With fire and sword.
« Reply #7 on: October 16, 2011, 03:01:51 PM »
I like your idea about cannons being added, never heard of it. Anyways.. I'll put up some "simple" very simple ideas, in sieges I think the attackers should spawn further back when the round have started and then take over some kind of flag closer to the castle and then they'll spawn there. adding more hats into multiplayer damnit ;p also maybe the Hand crafted curissare ;d

Yeah, Taking flags closer to the, and make them as Spawn point yes That is an Awesome idea. Hand crafted Armor more hat's Attackers should spawn Futher back.
All of those indeed

WorkingOnKirstenCase

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Re: Idea's to Mount & blade With fire and sword.
« Reply #8 on: October 18, 2011, 07:22:16 PM »
Cannons can be really interesting though.

Bad Idea

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Re: Idea's to Mount & blade With fire and sword.
« Reply #9 on: October 19, 2011, 01:28:58 AM »
Autofire


QWW

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Re: Idea's to Mount & blade With fire and sword.
« Reply #10 on: October 19, 2011, 03:20:42 AM »
I think there should be a lot more diplomacy and trade to really symbolize realism. :D

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Re: Idea's to Mount & blade With fire and sword.
« Reply #11 on: October 19, 2011, 10:19:21 AM »
Dude, the mod WFAS battalion has cannons in the new release next week.

Awesome,I'm going to try out the mod. I saw clips & pictures of the mod though,
but I have to say the warfare used in the mod is not really historical because
everyone is musketeer :?,but in 17th century warfare,the most soldiers werre pikemen,with
a small group of musketeers. And yes,I know they have added the British (why the **** is
Britain a faction in almost every ******** mod,what is so important about those colony stealing
cunts?),but why didn't they add the Dutch? The Dutch were pretty important country in the 17th century.
And why not add France and the Spanish Empire. All important nations during the 17th century.
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senstaffsen

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Re: Idea's to Mount & blade With fire and sword.
« Reply #12 on: October 19, 2011, 11:47:44 AM »
Dude, the mod WFAS battalion has cannons in the new release next week.

Awesome,I'm going to try out the mod. I saw clips & pictures of the mod though,
but I have to say the warfare used in the mod is not really historical because
everyone is musketeer :?,but in 17th century warfare,the most soldiers werre pikemen,with
a small group of musketeers. And yes,I know they have added the British (why the **** is
Britain a faction in almost every ******** mod,what is so important about those colony stealing
cunts?),but why didn't they add the Dutch? The Dutch were pretty important country in the 17th century.
And why not add France and the Spanish Empire. All important nations during the 17th century.

Dude you'r Idea's are wonderfull, you really is a man with beliefs.
The Factions The real story and the Realism. I agree and i cant see one who will disagree.
Simply amazing Written!
If Taleworlds is able to do this. Well we will have a Extremly good game you know...

ScholarOfTea

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Re: Idea's to Mount & blade With fire and sword.
« Reply #13 on: October 19, 2011, 02:46:32 PM »
For me, it was a tie between "adding more factions, Spanish, etc" and "less riflemen, more infantry, how it really was"
so i picked the one that effected game mechanics more, as I'd enjoy the game essentially if the troops were more dependent on the traditional backbone of armies of old, the infantry. Take cavalry for example, in warband for the sake of arguement. Sure, cavalry are strong, but i'm not the player to just go rushing with a troop of nothing but cavalry, because it takes 90% of the fun away from the game for me, so you can imagine I don't like how FaS is so range heavy.
I'm sure somebody will jump on me saying "you just want FaS to be Warband" which isn't true.
I suggest a simple balance change so that all the troops types see use, it's just how I prefer a game to be. if there's something in a game i'd like to think using it would be a considerable option. As opposed to "upgrade everything to rifles, because my enemy is using nothing but rifles, and my pike's just get shot from across the map, I should shoot back"
In my dreams, I can play this game, get into a battle, have 40-50% infantry, 20-30% cavalry, 20-30% marksmen, and have an epic proportion of tactical play and strategic positioning, but that's JUST me. If people are enjoying this, i wish them the best, and hope they continue to do so, but these are just ideas that, who knows, other people might agree with, we'd never know if i keep my mouth shut

And I'd love to see two different kinds of variety thrown into play, mapping variety, and flavor diversity.
And throwing more factions with help with that, at least the second part, and thus i would've voted for that option in the poll.

and i also have this really neat idea for which climate may affect gameplay- get this... cold weather, snow, and rain, will lower the power / disable rifles... but i'm not sure if this would make sense. I know rain affected muskets, but I'm under the impression that rifles (not muskets) solved that problem, historically speaking, since the rain would not get into the powder... muskets had the issue of rain getting into the entry-way for the spark and gun powder, often located on the top of the device... just explaining incase someone reading this did not already know

but then again, with rifles, it appears rain should get in the way, as you have to angle it to get the powder in, exposing it to the weather

who ever's ready what I have to say, I appreciate it, I look forward to hearing the community's thoughts on all of this
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Federick421

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Re: Idea's to Mount & blade With fire and sword.
« Reply #14 on: October 22, 2011, 05:27:41 AM »
For me, it was a tie between "adding more factions, Spanish, etc" and "less riflemen, more infantry, how it really was"
so i picked the one that effected game mechanics more, as I'd enjoy the game essentially if the troops were more dependent on the traditional backbone of armies of old, the infantry. Take cavalry for example, in warband for the sake of arguement. Sure, cavalry are strong, but i'm not the player to just go rushing with a troop of nothing but cavalry, because it takes 90% of the fun away from the game for me, so you can imagine I don't like how FaS is so range heavy.
I'm sure somebody will jump on me saying "you just want FaS to be Warband" which isn't true.
I suggest a simple balance change so that all the troops types see use, it's just how I prefer a game to be. if there's something in a game i'd like to think using it would be a considerable option. As opposed to "upgrade everything to rifles, because my enemy is using nothing but rifles, and my pike's just get shot from across the map, I should shoot back"
In my dreams, I can play this game, get into a battle, have 40-50% infantry, 20-30% cavalry, 20-30% marksmen, and have an epic proportion of tactical play and strategic positioning, but that's JUST me. If people are enjoying this, i wish them the best, and hope they continue to do so, but these are just ideas that, who knows, other people might agree with, we'd never know if i keep my mouth shut

And I'd love to see two different kinds of variety thrown into play, mapping variety, and flavor diversity.
And throwing more factions with help with that, at least the second part, and thus i would've voted for that option in the poll.

and i also have this really neat idea for which climate may affect gameplay- get this... cold weather, snow, and rain, will lower the power / disable rifles... but i'm not sure if this would make sense. I know rain affected muskets, but I'm under the impression that rifles (not muskets) solved that problem, historically speaking, since the rain would not get into the powder... muskets had the issue of rain getting into the entry-way for the spark and gun powder, often located on the top of the device... just explaining incase someone reading this did not already know

but then again, with rifles, it appears rain should get in the way, as you have to angle it to get the powder in, exposing it to the weather

who ever's ready what I have to say, I appreciate it, I look forward to hearing the community's thoughts on all of this

actually the problem was solved with the percussion cap.