Author Topic: [S] GESIA Mod Pack 0.7  (Read 167884 times)

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gesia

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[S] GESIA Mod Pack 0.7
« on: October 06, 2011, 10:31:56 PM »
Introduction
There aren't many mods for Fire and Sword as of now, but I still couldn't settle for one. So I decided to merge my favorites into one. Surprisingly, it worked. So then I thought, way not give back something to the community by sharing this. Then I found out that many mods for Warband also work for WFAS, so I started adding those...

Credit to the modders
Creating mods takes a lot of time and effort. A lot. I have huge respect for modders who spent hours and hours of work to create a mod and then share it for free. I'm not a modder. I only took what others created and merged it together. I want to thank the modders below for their great intiative in creating these mods and for allowing me to use them to create this mod pack. As of now, the following mods are combined in this pack:

Quote
With Fire and Sword Mods:

Neo Native v1.35 by Morgh http://forums.taleworlds.com/index.php/topic,183202.0.html
Completely new, more realistic, map, all factions relocated, some re-balancing.

War Getting Worse v2.01 by QWW http://forums.taleworlds.com/index.php/topic,194830.0.html
New units, some tweaks, and extensive re-balancing.

Game-play/balance improvements by thundor http://forums.taleworlds.com/index.php/topic,194830.msg4706317.html#msg4706317
Based on WGW. Extensive item rebalancing, undepletable grenades, fixes grenade script bug from WGW 2.01.

Modified companions with village fixes by Csatádi http://forums.taleworlds.com/index.php/topic,195421.0.html
Overhaul of the companion's looks, skills, equipment, and dialog. Village fixes. The 17th companion is not (yet) included due to some technical issues.

Sound and Smoke FX Mod 3.0 by solecist http://forums.taleworlds.com/index.php/topic,169492.0.html
New battle sounds and overhauled smoke effects.


Warband Mods:

Real Water 1.1 by CptJoker http://forums.taleworlds.com/index.php/topic,133512.0.html
Better-looking water textures.

Combat Animation Enhancement 5.0 by Papa Lazarou http://forums.taleworlds.com/index.php/topic,134185.0.html
More realistic and complex combat animations.

Blood enhancement tweak 4 0.5 by neil_v http://forums.taleworlds.com/index.php/topic,143179.0.html
More and better-looking blood. (Did I just say better looking blood?)

Cries of War Soundpack 3.0 by Eisenhouwer http://forums.taleworlds.com/index.php/topic,32423.0.html
New sound effects, only partially included due to technical issues.

Realistic Colors 1.22 by Lucke189 http://forums.taleworlds.com/index.php?topic=120098.0
New colors for the game giving it a more sinister feel.

World map HD 1.1 by painbringer http://www.mbrepository.com/file.php?id=985
High-resolution textures for the world map.

Expanded Horizons 1.1 by Openshaw http://www.mbrepository.com/file.php?id=2387
Better looking horizons in town/battle maps.


Scripts:

Join any side of a battle 1.0 by NaglFaar http://forums.taleworlds.com/index.php/topic,74859.msg1948844.html#msg1948844
Allows you to attack or support anyone you choose.


Other Changes
    - Slightly more XP and quest rewards
    - Faster starving in sieges
    - Traditional faction colors
    - Merchant money adjustment
    - More and larger bandit spawns
    - Some smaller changes

Language and Version
Since most mods don't come in 7 languages and I'm not that multi-lingual I settled for English. You can still use the mod pack with non-english versions, but you'll miss out on the language specific changes and see the vanilla texts instead. Tested on Fire and Sword 1.143. You should start a new game. This is a beta, because I don't have time to do extensive testing. Use at you own risk and don't get too attached to your save games, updates may not be savegame-compatible.

Changelog

Version 0.7.1
    - Added thundor's modifications for War getting worse (fixes the grenade script bug)
    - Reset some pistol/musket smoke settings to native (caused severe fps drops on my machine)

Version 0.7
    - Added Real Water, Combat Animation Enhancement, Blood Enhancement, Cries of War, Realistic Colors, Expanded Horizons, and Join any side of battle.
    - Updated Modified companions, including village fixes.
    - Changed XP gain, starving time, faction colors, bandit spawns

Version 0.6
    - Initial release containing Neo Native, War Getting Worse, and Modified Companions

Download
Version 0.6 - M&B Repository: http://www.mbrepository.com/file.php?id=3291

Version 0.7 - M&B Repository: http://www.mbrepository.com/file.php?id=3319
Version 0.7 - Private server: http://tiny.cc/mj63d

Patch from 0.7 to 0.7.1 - Private server: http://tiny.cc/8lae2

Version 0.7 is provided as a self-extracting 7z archive, because its 44% smaller than ZIP. Choose ...\WFAS\Modules\ as target. If you don't trust me you can use 7-Zip (http://www.7-zip.org) to unpack the archive.

Please feel free to report bugs and make suggestions in this thread or via PM.

« Last Edit: October 23, 2011, 05:05:18 PM by gesia »

QWW

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Re: [Module][S] GESIA Mod Pack 0.6
« Reply #1 on: October 06, 2011, 10:34:23 PM »
Great job!

gesia

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Re: [Module][S] GESIA Mod Pack 0.6
« Reply #2 on: October 06, 2011, 10:34:54 PM »
Thanks for your confidence. :-)

Protean

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Re: [Module][S] GESIA Mod Pack 0.6
« Reply #3 on: October 11, 2011, 08:34:52 PM »
Is there any solution to play this mod with old saves without bugs?? I can play with old saves but cities and bridges are in wrong place (like in mountain or 2x cities in one place)

Tedstery

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Re: [Module][S] GESIA Mod Pack 0.6
« Reply #4 on: October 11, 2011, 08:47:13 PM »
Could you also put it on media fire? for some people MB respiratory download speed is terribly slow.
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John.

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Re: [Module][S] GESIA Mod Pack 0.6
« Reply #5 on: October 11, 2011, 08:55:55 PM »
I put your mod on the mod list.
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gesia

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Re: [Module][S] GESIA Mod Pack 0.6
« Reply #6 on: October 11, 2011, 08:59:25 PM »
Is there any solution to play this mod with old saves without bugs?? I can play with old saves but cities and bridges are in wrong place (like in mountain or 2x cities in one place)

This results from the major changes introduced by Neo Native. IF there is a way, Morgh would probably know better than I do.

gesia

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Re: [Module][S] GESIA Mod Pack 0.6
« Reply #7 on: October 11, 2011, 09:00:27 PM »
Could you also put it on media fire? for some people MB respiratory download speed is terribly slow.

I have terrible upload speed, so sorry. When I find the time to complete the new release I will probably put it up on more than 1 server.

Kinsume

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Re: [Module][S] GESIA Mod Pack 0.6
« Reply #8 on: October 13, 2011, 05:08:05 AM »
Well I tried starting a new game on this mod and when I am doing the tutorial at the mount horse part, myself and the other guy get on the horses but the 2 corsairs or w/e they're called never mount. Even when told to do so manually. It bugs the game and I can't continue, anyway around this?
I came into this world kicking, screaming and covered in someone else's blood. I have no problem leaving the same way.


gesia

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Re: [Module][S] GESIA Mod Pack 0.6
« Reply #9 on: October 13, 2011, 05:42:26 AM »
Well I tried starting a new game on this mod and when I am doing the tutorial at the mount horse part, myself and the other guy get on the horses but the 2 corsairs or w/e they're called never mount. Even when told to do so manually. It bugs the game and I can't continue, anyway around this?

This actually is not a bug of this mod pack or the mods contained, it exists in the vanilla version as well. Just press TAB to abort the tutorial...

QWW

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Re: [Module][S] GESIA Mod Pack 0.6
« Reply #10 on: October 13, 2011, 06:28:19 AM »
Well I tried starting a new game on this mod and when I am doing the tutorial at the mount horse part, myself and the other guy get on the horses but the 2 corsairs or w/e they're called never mount. Even when told to do so manually. It bugs the game and I can't continue, anyway around this?

This actually is not a bug of this mod pack or the mods contained, it exists in the vanilla version as well. Just press TAB to abort the tutorial...

Yeah... next update...

Familyguy

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Re: [Module][S] GESIA Mod Pack 0.6
« Reply #11 on: October 13, 2011, 05:32:47 PM »
Ive noticed something....Is it just me or do the textures just not pop out like they used too? I dont know why but whenever I see the inventory menu and say an arrow quiver, it just seems to be kind of rough jaggedy edges...then again its possible I did not install it correctly....

So...just put it into the Modules Folder below the Ognizem(?) whatever? Or do I replace the Folder thats in there with the GMP?

gesia

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Re: [Module][S] GESIA Mod Pack 0.6
« Reply #12 on: October 13, 2011, 07:59:31 PM »
Ive noticed something....Is it just me or do the textures just not pop out like they used too? I dont know why but whenever I see the inventory menu and say an arrow quiver, it just seems to be kind of rough jaggedy edges...then again its possible I did not install it correctly....

So...just put it into the Modules Folder below the Ognizem(?) whatever? Or do I replace the Folder thats in there with the GMP?

Just put it in the modules folder next the "ognizem" folder, that should do it. However, I can't think of anything that would cause the change you describe.

Do you have antialiasing activated in the video options? Or maybe the resolution setting changed for some reason...

ScholarOfTea

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Re: [Module][S] GESIA Mod Pack 0.6
« Reply #13 on: October 18, 2011, 09:51:32 PM »
you guys don't know how awesome this is ^.^
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gesia

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Re: [Module][S] GESIA Mod Pack 0.6
« Reply #14 on: October 18, 2011, 10:21:49 PM »
I take this as a compliment, so thanks.

I actually have a new release in testing stage. Some nice additions that I assume will be liked by some and disliked by others. Unfortunately, I didn't get the bodyguard script to work (feel up to the task?) and ran into some issues with Csatádi's new companion, so the 17th companion won't be included for now. Still needs some testing and fine-tuning and I have to check whether I got all necessary permissions, but I think the new release should be available this weekend at the latest.

Please, do feel free to make suggestions if you know any good/suitable mods, especially for vanilla M&B, because Warband mods tend to give me a hard time as soon a actual scripting is involved. And that's the fun stuff, right?