Author Topic: AAR: Connor: To No Man I Kneel - Chapter 14 posted!  (Read 7593 times)

0 Members and 1 Guest are viewing this topic.

markushex

  • Knight
  • *
    • View Profile
  • Faction: Bandit
  • MP nick: Markus
Re: AAR: Connor: To No Man I Kneel - Chapter 14 posted!
« Reply #150 on: February 13, 2012, 03:48:06 PM »
Good AAR  :D


I have a question for all my readers: If I were to (attempt) to make a mod to improve roleplaying/immersion, what would you like to see in it?

I  would like to have more quest in game ... at least for now . Because my hopes are going to M&B 2 for more things that you can do in the middle ages . For example , I would like  to tame wild horses ( or at least catch ) , to hunt animals or to be a blacksmith .

DarkShogun417

  • Squire
  • *
  • RHODOKS!
    • View Profile
    • Join The Movement!
  • Faction: Rhodok
  • MP nick: TMW_Defender_Antonidas

bonez899

  • Squire
  • *
    • View Profile
  • Faction: Neutral
Re: AAR: Connor: To No Man I Kneel - Chapter 14 posted!
« Reply #152 on: February 13, 2012, 11:08:21 PM »
As above a possibly defined quest line for something.
Keep your friends close, but your enemies closer.... and keep your frenemies as well-paid lackeys so that they're within easy reach for execution when they inevitably turn on you.
 
Starting January, 6, 2012 for a New Years resolution.

ThorofAsgard

  • Sergeant
  • *
  • Rhodoks, best thing since sliced bread
    • View Profile
  • Faction: Rhodok
Re: AAR: Connor: To No Man I Kneel - Chapter 14 posted!
« Reply #153 on: February 13, 2012, 11:34:48 PM »
Quote
though Busey is back, telling me that if I was someone named Mingo in a former life.
lol, he knows about your DA account, time to get scared lad.
I spit on thou from mine horse, and shoot you with a rusty bolt, I eat Swadian Knights for breakfast, Khergit Horse Archers for lunch and bandits for supper. All with a fine side of Velucian wine, which I find helps wash down those knights morning stars. I am a Rhodok and I will not be suppressed!

Rhodoks werden alle besiegen
The tactic is being untactical.  :wink:

killer110

  • Sergeant Knight
  • *
  • Sniper kitty is a kitty with a sniper.
    • View Profile
  • Faction: Swadian
  • MP nick: Andres
  • WBWF&SNW
Re: AAR: Connor: To No Man I Kneel - Chapter 14 posted!
« Reply #154 on: February 15, 2012, 11:11:19 AM »
Something that improves mercenary gameplay. Or even better: some other quest that doesn't involve the most powerful mercenary leader in the land being told to get cattle for some lord :wink:
« Last Edit: February 15, 2012, 11:23:56 AM by killer110 »
I am the king of the universe. Everyone said I wasn't until they realised I was right.

what Gimli noo I will never be unbannaned :cry:

LOL @ you man.  Ikr, way to replace the most forgiving member of the team with the ultimate hardass. This will be amusing.

Captured Joe

  • Master Knight
  • *
  • The bullet is a fool...
    • View Profile
  • Faction: Swadian
Re: AAR: Connor: To No Man I Kneel - Chapter 14 posted!
« Reply #155 on: February 15, 2012, 12:26:33 PM »
HELL YEAH!

MatthaisRagnarsson

  • Guest
Re: AAR: Connor: To No Man I Kneel - Chapter 14 posted!
« Reply #156 on: February 16, 2012, 12:00:17 AM »
I  would like to have more quest in game ... at least for now . Because my hopes are going to M&B 2 for more things that you can do in the middle ages . For example , I would like  to tame wild horses ( or at least catch ) , to hunt animals or to be a blacksmith .

Unless they've changed it since I last played it, Rigale has hunting (though you don't actually hunt, it's a random chance thing) and blacksmithing.  It's a good suggestion though.  I've been playing Darklands recently, in which your characters can spend a day in town working various jobs, depending on what you're good at.

Definitely more political intrigue other than a small relationship points rise/hit. Being able to usurp kings and backstab the other lords properly.

Also I've noticed a sore lack of story based mods that have quests which add onto each other. Where you complete a quest and it unlocks a new one after it. The tutorial quests at the start of the game are a nice touch, but far too short and simple.

It'd make a nice change of pace than the random, generic quests we already have, as well as give more content for those of us who prefer being freelance mercs/adventurers like good ol' Connor.  :D

Hmmm...quests that add to each other is a good idea, as well as having more intrigue would be good. 

Something that improves mercenary gameplay. Or even better: some other quest that doesn't involve the most powerful mercenary leader in the land being told to get cattle for some lord :wink:

One thing I will definitely be doing is eliminating the Cattle quest, and adding something cool in its place. 

Another idea, stolen from Darklands, would be to have random, non-combat encounters (of course, they could potentially turn into combat encounters).  For example, you might run across a traveling priest who demands a tithe from you.  Or, you can encounter a group of unarmed pilgrims who ask you to escort them.  It pays nothing,  but gives honor.  Here's another, this one taken from M&B's spiritual predecessor, Sid Meier's Pirates: Have churches, and missions, which, for a donation, can improve your relationship with a faction, or bless you troops, granting a hefty morale bonus. 

Captured Joe

  • Master Knight
  • *
  • The bullet is a fool...
    • View Profile
  • Faction: Swadian
Re: AAR: Connor: To No Man I Kneel - Chapter 14 posted!
« Reply #157 on: February 16, 2012, 09:07:23 AM »
Something that improves mercenary gameplay. Or even better: some other quest that doesn't involve the most powerful mercenary leader in the land being told to get cattle for some lord :wink:

One thing I will definitely be doing is eliminating the Cattle quest, and adding something cool in its place. 
Maybe you should raid a village, and bring a certain number of consumable goods to the marshall?
In my opinion, that's more realistic too, as soldiers ofter confiscated goods by force from the peasants.

killer110

  • Sergeant Knight
  • *
  • Sniper kitty is a kitty with a sniper.
    • View Profile
  • Faction: Swadian
  • MP nick: Andres
  • WBWF&SNW
Re: AAR: Connor: To No Man I Kneel - Chapter 14 posted!
« Reply #158 on: February 17, 2012, 02:37:36 AM »
If this is to enhance the Connor story then leave religion out of it.
I am the king of the universe. Everyone said I wasn't until they realised I was right.

what Gimli noo I will never be unbannaned :cry:

LOL @ you man.  Ikr, way to replace the most forgiving member of the team with the ultimate hardass. This will be amusing.

MatthaisRagnarsson

  • Guest
Re: AAR: Connor: To No Man I Kneel - Chapter 14 posted!
« Reply #159 on: February 17, 2012, 12:38:08 PM »
No.

Captured Joe

  • Master Knight
  • *
  • The bullet is a fool...
    • View Profile
  • Faction: Swadian
Re: AAR: Connor: To No Man I Kneel - Chapter 14 posted!
« Reply #160 on: February 17, 2012, 01:07:13 PM »
*looks in the WB board, sees new post by MattRagnar*

...

*disappointment*

ThorofAsgard

  • Sergeant
  • *
  • Rhodoks, best thing since sliced bread
    • View Profile
  • Faction: Rhodok
Re: AAR: Connor: To No Man I Kneel - Chapter 14 posted!
« Reply #161 on: February 17, 2012, 01:48:48 PM »
I vote no for religion added, it just messes up the game.
I spit on thou from mine horse, and shoot you with a rusty bolt, I eat Swadian Knights for breakfast, Khergit Horse Archers for lunch and bandits for supper. All with a fine side of Velucian wine, which I find helps wash down those knights morning stars. I am a Rhodok and I will not be suppressed!

Rhodoks werden alle besiegen
The tactic is being untactical.  :wink:

Captured Joe

  • Master Knight
  • *
  • The bullet is a fool...
    • View Profile
  • Faction: Swadian
Re: AAR: Connor: To No Man I Kneel - Chapter 14 posted!
« Reply #162 on: February 17, 2012, 01:49:43 PM »
Agreed.

No.

MatthaisRagnarsson

  • Guest
Re: AAR: Connor: To No Man I Kneel - Chapter 14 posted!
« Reply #163 on: February 17, 2012, 03:39:21 PM »
If you're going to start telling me what to do with MY mod, then I'll just be moving on and deleting this AAR.  It's getting old, anyways. 
« Last Edit: February 17, 2012, 03:43:52 PM by MatthaisRagnarsson »