Author Topic: [WB][B] Renaissance Mod - Beta Released  (Read 49769 times)

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Bayard-X

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Re: [WB][B] Renaissance Mod - Beta Released
« Reply #480 on: May 06, 2012, 01:10:11 PM »
Great mod. Fun to play!

Thank you very much :-D

We are working on the next release, but it is somewhat dragging.

Quote
Just one minor question. Why did you make Sarranids Persian, not Ottoman?

For a change.

There's a lot of mods featuring the Ottomans, so it seemed more interesting to cover something rare and finally avoiding redundancy.


Surial

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Re: [WB][B] Renaissance Mod - Beta Released
« Reply #481 on: May 06, 2012, 04:22:58 PM »
By the way, Bay, can we expect more towns/castles/villages/factions or generally just a bigger map in the future?
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Bayard-X

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Re: [WB][B] Renaissance Mod - Beta Released
« Reply #482 on: May 06, 2012, 06:52:11 PM »
By the way, Bay, can we expect more towns/castles/villages/factions or generally just a bigger map in the future?

Same map, Renaissance content - or maybe if I find the resources: New places.

bpopa27

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Re: [WB][B] Renaissance Mod - Beta Released
« Reply #483 on: May 06, 2012, 07:24:30 PM »
I hope to see this mod finalised :roll:

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Laon

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Re: [WB][B] Renaissance Mod - Beta Released
« Reply #484 on: May 08, 2012, 01:46:36 PM »

OMG!!!!!!!!!!!!  :mrgreen: :mrgreen: :mrgreen: :mrgreen: I really appreciate you!! However I couldn't modeling or texturing but, I can bring(I suspect thic word is correct...) my friends! Oh my... I really appreciate you!!!!

I am gathering my friends to help you. Please wait. Oh I really shocked... Our Korean will appear in your mod!


:-D

So ReMo may get a Korean translation: All of the dialogues and menues in Korean. This is awesome. 

And I am usually very patient and can wait. No worry.
Now.. I got a friend who will give me the armor of that picture. :->

So. You and I will get a good news, soon. :-)

Bayard-X

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Re: [WB][B] Renaissance Mod - Beta Released
« Reply #485 on: May 08, 2012, 06:56:45 PM »

OMG!!!!!!!!!!!!  :mrgreen: :mrgreen: :mrgreen: :mrgreen: I really appreciate you!! However I couldn't modeling or texturing but, I can bring(I suspect thic word is correct...) my friends! Oh my... I really appreciate you!!!!

I am gathering my friends to help you. Please wait. Oh I really shocked... Our Korean will appear in your mod!


:-D

So ReMo may get a Korean translation: All of the dialogues and menues in Korean. This is awesome. 

And I am usually very patient and can wait. No worry.
Now.. I got a friend who will give me the armor of that picture. :->

So. You and I will get a good news, soon. :-)


Yeah... :-)

How is the translation going? Do you think that ReMo will find a lot of players in Korea?




Oh, and I started to make new models.

Surial

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Re: [WB][B] Renaissance Mod - Beta Released
« Reply #486 on: May 08, 2012, 07:47:31 PM »
Oh, and I started to make new models.

Hooray for Renaissance!
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wargod2009

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Re: [WB][B] Renaissance Mod - Beta Released
« Reply #487 on: May 08, 2012, 11:32:33 PM »
This mods looks great as I am a HUGE fan of the Renaissance era.  Is this mod combustible with the latest 1.152 patch?  If not when will it be?  Thank you for any reply.

Vonderscher

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Re: [WB][B] Renaissance Mod - Beta Released
« Reply #488 on: May 09, 2012, 02:18:32 AM »
im having trouble to patch the thing that makes weaponsmiths selling guns , how do i extract that script stuff ?

Bayard-X

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Re: [WB][B] Renaissance Mod - Beta Released
« Reply #489 on: May 09, 2012, 06:00:58 PM »
im having trouble to patch the thing that makes weaponsmiths selling guns , how do i extract that script stuff ?


Save the file from the repository to your disk and drop it in the Mod's root. ;-)



This mods looks great as I am a HUGE fan of the Renaissance era.  Is this mod combustible with the latest 1.152 patch?  If not when will it be?  Thank you for any reply.

Not any time soon. We need to change too many items (WFaS) before shifting it to the new version. You could give it a try anyway... ;-)

matmohair1

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Re: [WB][B] Renaissance Mod - Beta Released
« Reply #490 on: May 09, 2012, 07:49:50 PM »
There's a lot of mods featuring the Ottomans, so it seemed more interesting to cover something rare and finally avoiding redundancy.
:?  the Renaissance without the Ottomans  doesn't make any sense
you can avoid redundancy by surpassing other mods in quality & accuracy

(click to show/hide)

btw, ideas for Renaissance khergits
based on  Central Asia, Persia, India, Mongolia, Tibet & the rest of Eurasia
 :wink: - http://goruinuichi.ya.ru/replies.xml?item_no=1944

(click to show/hide)
« Last Edit: May 09, 2012, 08:23:42 PM by matmohair1 »

VonTawast

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Re: [WB][B] Renaissance Mod - Beta Released
« Reply #491 on: May 09, 2012, 08:20:30 PM »
I agree with the man above me. Ottomans = way too important during the Renaissance period to switch for Persians.

Bayard-X

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Re: [WB][B] Renaissance Mod - Beta Released
« Reply #492 on: May 09, 2012, 10:30:29 PM »
There's a lot of mods featuring the Ottomans, so it seemed more interesting to cover something rare and finally avoiding redundancy.
:?  the Renaissance without the Ottomans  doesn't make any sense
you can avoid redundancy by surpassing other mods in quality & accuracy



Well, if I finally find some team mates compensating me being slow at texturing, yes. For now, I am still working on replacements for WFaS items.

Found out, that I need a tutorial on how to make good fur textures...  :?


Laon

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Re: [WB][B] Renaissance Mod - Beta Released
« Reply #494 on: May 10, 2012, 01:11:16 PM »

OMG!!!!!!!!!!!!  :mrgreen: :mrgreen: :mrgreen: :mrgreen: I really appreciate you!! However I couldn't modeling or texturing but, I can bring(I suspect thic word is correct...) my friends! Oh my... I really appreciate you!!!!

I am gathering my friends to help you. Please wait. Oh I really shocked... Our Korean will appear in your mod!


:-D

So ReMo may get a Korean translation: All of the dialogues and menues in Korean. This is awesome. 

And I am usually very patient and can wait. No worry.
Now.. I got a friend who will give me the armor of that picture. :->

So. You and I will get a good news, soon. :-)


Yeah... :-)

How is the translation going? Do you think that ReMo will find a lot of players in Korea?




Oh, and I started to make new models.
Yes. Also, I found that many men play ReMo.

So, if the Korean companion that appears in ReMo will make lots of Korean Players.

And also I'm making team to translate.