Author Topic: [WB][B] Renaissance Mod - Beta Released  (Read 49368 times)

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matmohair1

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Re: [WB][B] Renaissance Mod - Beta Released
« Reply #465 on: April 19, 2012, 11:14:02 PM »
 :wink:

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Bayard-X

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Re: [WB][B] Renaissance Mod - Beta Released
« Reply #466 on: April 19, 2012, 11:16:23 PM »
@ Cerealis & Cel

Nah....

Actually, I do not like these interpretations. They remind me somewhat of the type of stuff they did in the early 1940s when they tried to instrumentalise German Renaissance celebrities for certain ideologies.

To add to that: Copyright. No infringement will happen with this mod as long as I am in charge.

And there's also a lot of more interesting "bands" reenacting Renaissance music. I am going to a Renaissance fair in a couple of weeks and I'll talk to some of the bands hanging around, there. It could actually mean that you get limited edition footage. Sounds better, eh?


Before forgetting: The beta will not be upgraded to the recent patch. We have to replace the WFAS stuff first.

MC_RIBS

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Re: [WB][B] Renaissance Mod - Beta Released
« Reply #467 on: April 20, 2012, 06:30:26 PM »
And there's also a lot of more interesting "bands" reenacting Renaissance music. I am going to a Renaissance fair in a couple of weeks and I'll talk to some of the bands hanging around, there. It could actually mean that you get limited edition footage. Sounds better, eh?

Sounds great! I wish there were historical reenactments close to where I live, the best we get is patriotic numpties in historically inaccurate kilts.  :lol:


Quidam

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Re: [WB][B] Renaissance Mod - Beta Released
« Reply #468 on: April 28, 2012, 01:56:20 PM »
I just discover that threed, looks very good!

and i think, may be that look better without WFAS stuff than with.

Laon

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Re: [WB][B] Renaissance Mod - Beta Released
« Reply #469 on: May 02, 2012, 03:09:59 PM »
Wow. I really got an impression from your mod... Of course the designed stuffs, and lots of features... I am sorry to say this... May I use your stuff in my mod??? If you permit me I would appreciate to you. I beg you. I want to make mod like your amazing mod.

Bayard-X

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Re: [WB][B] Renaissance Mod - Beta Released
« Reply #470 on: May 02, 2012, 10:32:08 PM »
Wow. I really got an impression from your mod... Of course the designed stuffs, and lots of features... I am sorry to say this... May I use your stuff in my mod??? If you permit me I would appreciate to you. I beg you. I want to make mod like your amazing mod.


Actually, to decide on this request I need some more information about your mod project.

Also you should know that some of the items in ReMo do have issues with WFAS and need to be replaced for the next major release.


Zimke Zlovoljni

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Re: [WB][B] Renaissance Mod - Beta Released
« Reply #471 on: May 02, 2012, 11:23:29 PM »
Don't bother, he made just 3 posts and they are all almost the same like the one posted here.

Bayard-X

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Re: [WB][B] Renaissance Mod - Beta Released
« Reply #472 on: May 02, 2012, 11:32:20 PM »
Don't bother, he made just 3 posts and they are all almost the same like the one posted here.

;-)

Laon

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Re: [WB][B] Renaissance Mod - Beta Released
« Reply #473 on: May 03, 2012, 05:25:02 AM »
Wow. I really got an impression from your mod... Of course the designed stuffs, and lots of features... I am sorry to say this... May I use your stuff in my mod??? If you permit me I would appreciate to you. I beg you. I want to make mod like your amazing mod.


Actually, to decide on this request I need some more information about your mod project.

Also you should know that some of the items in ReMo do have issues with WFAS and need to be replaced for the next major release.


Oh.... I see.. I just need resources "project 34" and "burgonet 2"..

And almost I want to make my mod about Carladia in 16c. Almost same with yours.

However, my mod contains 15c~17c and I just want to release my mod in my country Korea.

Please... I do want to hear good news from you ....
« Last Edit: May 03, 2012, 05:27:15 AM by Laon »

MC_RIBS

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Re: [WB][B] Renaissance Mod - Beta Released
« Reply #474 on: May 03, 2012, 07:23:14 PM »
Heres something I have been working on recently...

(click to show/hide)

I have taken advice from other members of this forum and I am modelling small blocks of architecture, so that they can be fitted together in the scene editor. The model that you see in the pictures is actually three different models stuck together as an example.

I am learning to use Sketchup more efficiently, so I believe I will have much more work to show you all over time.  :)

If you have any thoughts or criticism of the model, please let me know. I am still new to modding and would appreciate all the advice I can get!


Bayard-X

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Re: [WB][B] Renaissance Mod - Beta Released
« Reply #475 on: May 03, 2012, 09:04:42 PM »
Wow. I really got an impression from your mod... Of course the designed stuffs, and lots of features... I am sorry to say this... May I use your stuff in my mod??? If you permit me I would appreciate to you. I beg you. I want to make mod like your amazing mod.


Actually, to decide on this request I need some more information about your mod project.

Also you should know that some of the items in ReMo do have issues with WFAS and need to be replaced for the next major release.


Oh.... I see.. I just need resources "project 34" and "burgonet 2"..

And almost I want to make my mod about Carladia in 16c. Almost same with yours.

However, my mod contains 15c~17c and I just want to release my mod in my country Korea.

Please... I do want to hear good news from you ....


Hmmm...................................................................


Korea! :-D That's good news. I have some friends over there. And I wanted to make a tribute for them. I wanted to change one of the Companions to be a Korean Lancer and Engineer. The Korean Lancers were awesome in that period.  Geobukseon, too! :-D

So let me hear what I can suggest to you:

Do you know how to model and texture? You could contribute a model of a Korean Lancer's armour.

(click to show/hide)

( http://koreansentry.19.forumer.com/a/the-real-armor-koreans-wore-in-the-imjin-war_post2265.html )

... and you could make a Korean translation of ReMo for Korean players.  It would be more efficient and fulfilling than making another one about the same period in Calradia. ;-)

(BerTolkien made a French one, Kudos to him for that ;-) )


What do you think about it? :-)




MC_RIBS, that is an awesome progress. :-D I am very excited to see how this building turns out after texturing. :-D And it is giving me already some idea for the scenes. For example, this could easily be built somewhere like Veluca. We could take the current scene of Veluca and place it in Replacement of some other building. Hence, Calradia trotting adventurers knowing the place from Native will recognise the city but will feel that things evolved naturally since 13th century. They'll feel the time shift even more as a such. :-D

Lovely.


I'll contact you in the next couple of days. Hopefully I have some resources about town buildings we can put in by then. :-) Things turn out for the better, recently. ;-)

MC_RIBS

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Re: [WB][B] Renaissance Mod - Beta Released
« Reply #476 on: May 03, 2012, 11:59:49 PM »
Thanks Bayard!  :D

By resources, do you mean like reference images of renaissance buildings? If so that will be very helpful, as I am struggling to find decent reference images of renaissance architecture, most of my books deal with religious buildings. I wonder if matmohair1 could help me out with that.


Laon

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Re: [WB][B] Renaissance Mod - Beta Released
« Reply #477 on: May 04, 2012, 09:29:03 AM »
Wow. I really got an impression from your mod... Of course the designed stuffs, and lots of features... I am sorry to say this... May I use your stuff in my mod??? If you permit me I would appreciate to you. I beg you. I want to make mod like your amazing mod.


Actually, to decide on this request I need some more information about your mod project.

Also you should know that some of the items in ReMo do have issues with WFAS and need to be replaced for the next major release.


Oh.... I see.. I just need resources "project 34" and "burgonet 2"..

And almost I want to make my mod about Carladia in 16c. Almost same with yours.

However, my mod contains 15c~17c and I just want to release my mod in my country Korea.

Please... I do want to hear good news from you ....


Hmmm...................................................................


Korea! :-D That's good news. I have some friends over there. And I wanted to make a tribute for them. I wanted to change one of the Companions to be a Korean Lancer and Engineer. The Korean Lancers were awesome in that period.  Geobukseon, too! :-D

So let me hear what I can suggest to you:

Do you know how to model and texture? You could contribute a model of a Korean Lancer's armour.

(click to show/hide)

( http://koreansentry.19.forumer.com/a/the-real-armor-koreans-wore-in-the-imjin-war_post2265.html )

... and you could make a Korean translation of ReMo for Korean players.  It would be more efficient and fulfilling than making another one about the same period in Calradia. ;-)

(BerTolkien made a French one, Kudos to him for that ;-) )


What do you think about it? :-)




MC_RIBS, that is an awesome progress. :-D I am very excited to see how this building turns out after texturing. :-D And it is giving me already some idea for the scenes. For example, this could easily be built somewhere like Veluca. We could take the current scene of Veluca and place it in Replacement of some other building. Hence, Calradia trotting adventurers knowing the place from Native will recognise the city but will feel that things evolved naturally since 13th century. They'll feel the time shift even more as a such. :-D

Lovely.


I'll contact you in the next couple of days. Hopefully I have some resources about town buildings we can put in by then. :-) Things turn out for the better, recently. ;-)
OMG!!!!!!!!!!!!  :mrgreen: :mrgreen: :mrgreen: :mrgreen: I really appreciate you!! However I couldn't modeling or texturing but, I can bring(I suspect thic word is correct...) my friends! Oh my... I really appreciate you!!!!

I am gathering my friends to help you. Please wait. Oh I really shocked... Our Korean will appear in your mod!

Bayard-X

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Re: [WB][B] Renaissance Mod - Beta Released
« Reply #478 on: May 05, 2012, 04:30:00 PM »

OMG!!!!!!!!!!!!  :mrgreen: :mrgreen: :mrgreen: :mrgreen: I really appreciate you!! However I couldn't modeling or texturing but, I can bring(I suspect thic word is correct...) my friends! Oh my... I really appreciate you!!!!

I am gathering my friends to help you. Please wait. Oh I really shocked... Our Korean will appear in your mod!


:-D

So ReMo may get a Korean translation: All of the dialogues and menues in Korean. This is awesome. 

And I am usually very patient and can wait. No worry.

Roach XI the Magnificent

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Re: [WB][B] Renaissance Mod - Beta Released
« Reply #479 on: May 06, 2012, 12:05:01 PM »
Great mod. Fun to play!

Just one minor question. Why did you make Sarranids Persian, not Ottoman?
:mrgreen: The Official, Classic,"Roachian", Warm-Hearted Welcome!