Poll

What would you like to see improved or added?

Improved Troops
146 (28.7%)
Improved Items
91 (17.9%)
Additional Features
196 (38.6%)
Other (Please Post a Comment)
15 (3%)
Balanced
60 (11.8%)

Total Members Voted: 499

Author Topic: [S] War Getting Worse Beta 2.20  (Read 80676 times)

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Gambino

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Re: [S] War Getting Worse Beta 2.20
« Reply #300 on: May 12, 2012, 06:06:26 AM »
reply #300 congratz
سبحان الله و بحمده سبحان الله العظيم

QWW

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Re: [S] War Getting Worse Beta 2.20
« Reply #301 on: May 12, 2012, 07:44:19 AM »
Well... thank you.

Nhatorama

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Re: [S] War Getting Worse Beta 2.20
« Reply #302 on: May 20, 2012, 07:21:02 AM »
Hi,

I've been using Caba' drin's "Pre-Battle Orders & Deployment v0.92" for 99% of my game time and would like to know if there's a way to get your mod and his mod working together.

Did a quick search of this post for "Pre-battle" and nothing came up, so if I missed the reply where it's mentioned my apologies.

P.s. Where are the save games located for your mod? Found it.
« Last Edit: May 20, 2012, 07:24:22 AM by Nhatorama »

QWW

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Re: [S] War Getting Worse Beta 2.20
« Reply #303 on: May 20, 2012, 09:20:10 AM »
Yea, I'm working on it.

Gambino

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Re: [S] War Getting Worse Beta 2.20
« Reply #304 on: May 22, 2012, 04:21:58 PM »
just an idea, the enchanced and neo native mod mixed w/ each other one got a new kingdom and some kingdom stuff and one got a new map and better view, i think they would need new weapons and troops from u coz u got bayonets and samurai armor n cool stuff.would u try working with them would it be a good idea.
سبحان الله و بحمده سبحان الله العظيم

Nhatorama

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Re: [S] War Getting Worse Beta 2.20
« Reply #305 on: May 22, 2012, 06:25:24 PM »
I agree:
I like the idea of a player-built base of operations (I'd go with a fortified camp or simply a hideout though),  for those times when you don't want to join a faction (permanently) but just want to merc it out while growing rich from the spoils of war.

I'd also like to be able to recruit deserters when unaligned or merc-ing - defecting from one army to another wasn't uncommon at the time, and again, it'd allow for a neutral/bandit style of play. 

Maybe if honour is low enough add the option to recruit various bandits/rebels in the player's hideout as well.

I also think these random weapons should be taken out because they're simply overpowered. If not at least make the strength requirement really high for them.
Gatling pistol, Death Toucher, Doom Bringer. Well I might leave in the Gatling pistol.  :wink:
I found one of these on sale within my first 13 days of gameplay.
Balanced Death Toucher
48c damage
Speed rating 110
Weapon reach 95
Requires strength 7!!! I think low to mid 20s is more appropriate, since the most powerful 2-handed weapon on native is slower, has comparable/lower damage, and requires 18 strength?

Since attribute requirements are being mentioned I think firearms should have both a strength and agility(if agility=dexterity) requirement.
Pistol: none-low STR req and mid-high AGI(low(if accuracy is lowered)-mid req on foot and high req on horseback)
Carbine: low-mid STR and low-high AGI(low req on foot and high req on horseback)
Musket: mid to high STR and low-mid AGI (it's a lot easier to hit targets at 100 yards with a rifle/musket than a pistol)
This I think would make things more realistic, but would screw up my current character  :twisted:

Will the deathcam you're working on allow you to move around the map (The Pre-Battle Mod does allow you to move around with the arrow keys) or will it be restricted to looking around from where you fell(this is what the Pre-Battle Orders & Deployment mod currently does)?

I would also like to be able to bring up the "View Orders" screen on the battlefield when I'm unconscious, that way I can better tell whether allowing the battle to keep playing would bring better results than just ending it by pressing the Tab key. It's not very realistic but it would be nice to be able to actually use the "View Orders" screen while unconscious.


I'm sorry but for now I'm sticking with the Pre-Battle Orders & Deployment mod.
« Last Edit: May 25, 2012, 05:17:00 PM by Nhatorama »

Joe_Claw

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Re: [S] War Getting Worse Beta 2.20
« Reply #306 on: May 22, 2012, 10:19:44 PM »
Hi um when I log in it says "Unable to open Modules\War Getting Worse Beta 2.20\Skins.txt"

Please help this looks like an AMAZING MOD and i want to try it.

QWW

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Re: [S] War Getting Worse Beta 2.20
« Reply #307 on: May 23, 2012, 02:38:07 AM »
I agree:
I like the idea of a player-built base of operations (I'd go with a fortified camp or simply a hideout though),  for those times when you don't want to join a faction (permanently) but just want to merc it out while growing rich from the spoils of war.

I'd also like to be able to recruit deserters when unaligned or merc-ing - defecting from one army to another wasn't uncommon at the time, and again, it'd allow for a neutral/bandit style of play. 

Maybe if honour is low enough add the option to recruit various bandits/rebels in the player's hideout as well.

I also think these random weapons should be taken out because they're simply overpowered. If not at least make the strength requirement really high for them.
Gatling pistol, Death Toucher, Doom Bringer. Well I might leave in the Gatling pistol.  :wink:
I found one of these on sale within my first 13 days of gameplay.
Balanced Death Toucher
48c damage
Speed rating 110
Weapon reach 95
Requires strength 7!!! I think low to mid 20s is more appropriate, since the most powerful 2-handed weapon on native is slower, has comparable/lower damage, and requires 18 strength?

Since attribute requirements are being mentioned I think firearms should have both a strength and agility(if agility=dexterity) requirement.
Pistol: none-low STR req and mid-high AGI(low(if accuracy is lowered)-mid req on foot and high req on horseback)
Carbine: low-mid STR and low-high AGI(low req on foot and high req on horseback)
Musket: mid to high STR and low-mid AGI (it's a lot easier to hit targets at 100 yards with a rifle/musket than a pistol)
This I think would make things more realistic, but would screw up my current character  :twisted:

Will the deathcam you're working on allow you to move around the map or will it be restricted to looking around from where you fell(this is what the Pre-Battle Orders & Deployment mod currently does)?

I would also like to be able to bring up the "View Orders" screen on the battlefield when I'm unconscious, that way I can better tell whether allowing the battle to keep playing would bring better results than just ending it by pressing the Tab key. It's not very realistic but it would be nice to be able to actually use the "View Orders" screen while unconscious.


I'm sorry but for now I'm sticking with the Pre-Battle Orders & Deployment mod.

Yea, when I launch out of beta I'm going to probably follow along with what you said. I will make deathcam movable, and general balancing.

Hi um when I log in it says "Unable to open Modules\War Getting Worse Beta 2.20\Skins.txt"

Please help this looks like an AMAZING MOD and i want to try it.

Re-install.

andristan

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Re: [S] War Getting Worse Beta 2.20
« Reply #308 on: May 25, 2012, 04:42:41 PM »
have you considered updating/expanding the map?

QWW

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Re: [S] War Getting Worse Beta 2.20
« Reply #309 on: May 25, 2012, 11:24:08 PM »
I have, and I will see if what I can get done.

nicolai161

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Re: [S] War Getting Worse Beta 2.20
« Reply #310 on: May 26, 2012, 04:46:55 AM »
a question can you troops have bayonets or only you can use the?

QWW

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Re: [S] War Getting Worse Beta 2.20
« Reply #311 on: May 26, 2012, 05:09:48 AM »
a question can you troops have bayonets or only you can use the?

At the moment only you can use them same for companions though. It wasn't a military standard yet except for some French armies (they created it) I'm thinking of adding some mercenaries that do though.

nicolai161

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Re: [S] War Getting Worse Beta 2.20
« Reply #312 on: May 26, 2012, 09:14:29 PM »
a question can you troops have bayonets or only you can use the?

At the moment only you can use them same for companions though. It wasn't a military standard yet except for some French armies (they created it) I'm thinking of adding some mercenaries that do though.
ok thx nice mod

YourStepDad

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Re: [S] War Getting Worse Beta 2.20
« Reply #313 on: June 13, 2012, 03:38:32 AM »
I have a suggestion mate. Something wfas should have had in the first place IMO. And all the items you need are already in the game, so I take it doing it wouldn't be much of a challange.

Along with musketeers and pikemen, 17th century armored cuirassiers were one of the most iconic troops of the period.

Equipped with a sexy plate armor, armet, and a pistol, such cuirassiers were popular troughout Europe, but started declining and being replaced by lighter cavalry around 1650's, although they were undoubtedly still used.

(click to show/hide)

While black armor was the most common among cuirassiers, differently colored armors existed, especially in the thirty years war. Many of them decorated their helmets with plumes(again, especially in the thirty years war) and shashes, as seen in on the modeled black cuirassier.

To sum it up. You've got exactly such armor in wfas. Only Swedish generals use it though(as far as I know) and armets two handed swordsmen use are downright perfect for cuirassiers. All you have to do is color them black, which is an easy enough job I think, especially for you. Equip them with an above-average - good pistol and a sword(basically the equipment of Swedish reiters) and you're good to go. Make them a Swedish unit but also recruitable in a Swedish mercenary camp. Make them one of the most expensive troops. Expensive to buy, expensiver to maintain. (If nothing, as costly as a Swedish Reiter)

Now don't remove Swedish Reiters though. Although Swedish Reiters are rather fictional. They are pretty badass too. :P

EDIT:

Here's a few more armors to gorge your eyes, as well as show you another helmet used by cuirassiers, if you want a little more variation within unit looks.

(click to show/hide)


« Last Edit: June 13, 2012, 03:52:52 AM by YourStepDad »

QWW

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Re: [S] War Getting Worse Beta 2.20
« Reply #314 on: June 13, 2012, 06:54:01 AM »
I have a suggestion mate. Something wfas should have had in the first place IMO. And all the items you need are already in the game, so I take it doing it wouldn't be much of a challange.

Along with musketeers and pikemen, 17th century armored cuirassiers were one of the most iconic troops of the period.

Equipped with a sexy plate armor, armet, and a pistol, such cuirassiers were popular troughout Europe, but started declining and being replaced by lighter cavalry around 1650's, although they were undoubtedly still used.

(click to show/hide)

While black armor was the most common among cuirassiers, differently colored armors existed, especially in the thirty years war. Many of them decorated their helmets with plumes(again, especially in the thirty years war) and shashes, as seen in on the modeled black cuirassier.

To sum it up. You've got exactly such armor in wfas. Only Swedish generals use it though(as far as I know) and armets two handed swordsmen use are downright perfect for cuirassiers. All you have to do is color them black, which is an easy enough job I think, especially for you. Equip them with an above-average - good pistol and a sword(basically the equipment of Swedish reiters) and you're good to go. Make them a Swedish unit but also recruitable in a Swedish mercenary camp. Make them one of the most expensive troops. Expensive to buy, expensiver to maintain. (If nothing, as costly as a Swedish Reiter)

Now don't remove Swedish Reiters though. Although Swedish Reiters are rather fictional. They are pretty badass too. :P

EDIT:

Here's a few more armors to gorge your eyes, as well as show you another helmet used by cuirassiers, if you want a little more variation within unit looks.

(click to show/hide)

Good suggestions. You may be surprised about my texturing abilities. They are non-existent. I can't do any of that. :P I could probably just take the black armour.