Okay then. I guess I could very simply wrap some of the main features from the current version up.
Its a fantasy world in conflict. The alliance versus the Trolls, with some elves stirred in the mix. Currently the deeper game play such as the war system are not the main feature of the mod since they are WIP. In contrary, the graphical side of the mod is quite wide already. There's alot of nice things in there already. Aswell as some new graphical features. (Refective water and new facial animation as an example)
The mod adds alot of items. And by alot I mean really alot. The Alliance has a three side factions that have totally different equipement. The Elves have their own load of equipement and the Trolls and Orc have their own load of equipement too. Apart from those, there are the items that are not used in the mod but are simply buyable from the merchants for the player. The mod adds alot of extraordinary mounts ranging from bears and rhino's to boars and tigers and all that kindof nice stuff.
The different races are one of the nice features too. When you start out you get to choose your race, Orc, Troll, Human or Wood elf. All of these races have their own features, stats, classes and most importantly, a carefully fleshed out graphical side. You have loads of face textures, new face animation (Theeth, Ears, etc.) Which does add alot to the general feeling of the mod. The creatures on the battlefield look unique and just as good and differential as native M&B's human.
The core gameplay still focuses on what M&B is like though. The mod is non-linear, so there's no story you have to stick too or anything at all. The only important thing like that is the history of the world which is carefully explained by several NPC's. (Later, this will be even more important and wide spread in the mod)
Those are the main features of the mod. There's alot (more) in there but for those, I'm afraid you'll have to try it yourself.
I hope that dial-up let's you try it sometime.
