Author Topic: Questions. (Post your questions here)  (Read 14880 times)

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Highelf

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Re: Questions. (Post your questions here)
« Reply #30 on: January 03, 2007, 10:01:48 PM »
more a bug report but:
i destroyed warcamp 1 and got back to the leader, but he said he don't needs me anymore :(
what to do?

Don't really know. I guess it's a bug. I'll check it.

The elven blade looks alot better in the next version since it now has shinyness.

Pellidon

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Re: Questions. (Post your questions here)
« Reply #31 on: January 03, 2007, 11:05:50 PM »
more a bug report but:

i destroyed warcamp 1 and got back to the leader, but he said he don't needs me anymore :(

what to do?
that happened to me once. does the warcamp show up on the map? if so, you haven't properly completed it. after you kill everyone in the camp, you have to go back into it, even though it's empty, and then you'll have the option to burn it down. once you click that, it should disappear and the guy should reward you. hopefully that'll help you.

Dryvus

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Re: Questions. (Post your questions here)
« Reply #32 on: January 04, 2007, 01:16:25 AM »
Where is the list of features (not future ones, a description of what the mod is/does)?
"When the castle falls, all those inside will be put to the sword. Your herds will be butchered, your godswood will be felled, your keeps and towers will burn. I'll pull your walls down, and divert the Tumblestone over the ruins. By the time I'm done no man will ever know that a castle once stood here." Jaime got to his feet. "Your wife may whelp before that. You'll want your child, I expect. I'll send him to you when he's born. With a trebuchet."

Highelf

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Re: Questions. (Post your questions here)
« Reply #33 on: January 04, 2007, 01:17:40 AM »
There's not really a specific list for whats ingame already. I figure you could download it and see for yourself. :wink:

Honigmlone

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Re: Questions. (Post your questions here)
« Reply #34 on: January 04, 2007, 10:48:49 AM »
@pellidon: i did that, got my 6000denars and then he did not want me anymore ;)

btw. what happened to the swords like "pain of see" etc.? ^^

Highelf

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Re: Questions. (Post your questions here)
« Reply #35 on: January 04, 2007, 11:47:40 AM »
@pellidon: i did that, got my 6000denars and then he did not want me anymore

Yes, of course, that's the way it should be. You get to do the quest once.

The 'ultimate' swords have been deleted. They sucked, basically

Honigmlone

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Re: Questions. (Post your questions here)
« Reply #36 on: January 04, 2007, 12:15:29 PM »
but they partially looked cool :D (ok, toooooooo powerfull ^^)

but what schould i do then?
go to another leader or what? (i only destroyed 1 warcamp ;))

Highelf

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Re: Questions. (Post your questions here)
« Reply #37 on: January 04, 2007, 12:20:42 PM »
The mission ends once you defeat one warcamp. You can't redo it. It's done.

Currently that's the only modded quest. The number of quests will grow with newer versions.

Honigmlone

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Re: Questions. (Post your questions here)
« Reply #38 on: January 04, 2007, 12:51:51 PM »
ahhh :D
i thought there would be more quests :D

then everything is ok

Gemin

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Re: Questions. (Post your questions here)
« Reply #39 on: January 07, 2007, 12:06:50 AM »
yea.. about those warcamps, the quest states that I should destroy them, but how?
I killed all the guards and nothing happens. and if I enter the camp again I just get the msg saying I have defeated all the enemies etc, but there are none.

I figured it out, if some enemies are knocked uncon you have to wait till they are back on their feet in order to get the option to burn it down. :wink:
« Last Edit: January 07, 2007, 12:32:23 AM by Gemin »

Dryvus

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Re: Questions. (Post your questions here)
« Reply #40 on: January 07, 2007, 12:22:16 AM »
There's not really a specific list for whats ingame already. I figure you could download it and see for yourself. :wink:
I could, and would dearly love to(especially now that it's updated to v.808), but the old dial-up rears it's slow ugly head once more.
"When the castle falls, all those inside will be put to the sword. Your herds will be butchered, your godswood will be felled, your keeps and towers will burn. I'll pull your walls down, and divert the Tumblestone over the ruins. By the time I'm done no man will ever know that a castle once stood here." Jaime got to his feet. "Your wife may whelp before that. You'll want your child, I expect. I'll send him to you when he's born. With a trebuchet."

Highelf

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Re: Questions. (Post your questions here)
« Reply #41 on: January 07, 2007, 12:57:43 AM »
Okay then. I guess I could very simply wrap some of the main features from the current version up.

Its a fantasy world in conflict. The alliance versus the Trolls, with some elves stirred in the mix. Currently the deeper game play such as the war system are not the main feature of the mod since they are WIP. In contrary, the graphical side of the mod is quite wide already. There's alot of nice things in there already. Aswell as some new graphical features. (Refective water and new facial animation as an example)

The mod adds alot of items. And by alot I mean really alot. The Alliance has a three side factions that have totally different equipement. The Elves have their own load of equipement and the Trolls and Orc have their own load of equipement too. Apart from those, there are the items that are not used in the mod but are simply buyable from the merchants for the player. The mod adds alot of extraordinary mounts ranging from bears and rhino's to boars and tigers and all that kindof nice stuff.

The different races are one of the nice features too. When you start out you get to choose your race, Orc, Troll, Human or Wood elf. All of these races have their own features, stats, classes and most importantly, a carefully fleshed out graphical side. You have loads of face textures, new face animation (Theeth, Ears, etc.) Which does add alot to the general feeling of the mod. The creatures on the battlefield look unique and just as good and differential as native M&B's human.

The core gameplay still focuses on what M&B is like though. The mod is non-linear, so there's no story you have to stick too or anything at all. The only important thing like that is the history of the world which is carefully explained by several NPC's. (Later, this will be even more important and wide spread in the mod)

Those are the main features of the mod. There's alot (more) in there but for those, I'm afraid you'll have to try it yourself.

I hope that dial-up let's you try it sometime. :wink:
« Last Edit: January 07, 2007, 12:59:34 AM by Highelfwarrior »

Dryvus

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Re: Questions. (Post your questions here)
« Reply #42 on: January 07, 2007, 03:42:02 AM »
Wow... I didn't expect that, especially that much, but thanks a million. You do a good job of 'selling' your work, by the way.
I'll download it along with other updated mods when I have a chance to hog the crap out of the phone line and babysit the computer to make sure it doesn't disconnect.
"When the castle falls, all those inside will be put to the sword. Your herds will be butchered, your godswood will be felled, your keeps and towers will burn. I'll pull your walls down, and divert the Tumblestone over the ruins. By the time I'm done no man will ever know that a castle once stood here." Jaime got to his feet. "Your wife may whelp before that. You'll want your child, I expect. I'll send him to you when he's born. With a trebuchet."

Lindhee

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Re: Questions. (Post your questions here)
« Reply #43 on: January 07, 2007, 06:47:28 PM »
What quests can you do in 0.75/0.76???
Why can you kill the ememies in the warcamp???
FANTASY MOD!:D

Highelf

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Re: Questions. (Post your questions here)
« Reply #44 on: January 07, 2007, 06:55:25 PM »
The only new quests is the warcamp one. You can't kill the enemies? What do you mean?