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Author Topic: [S] (ASOIAF - Game of Thrones) A Clash of Kings (Cool stuff on page 325)  (Read 479379 times)

Rivers, Asfaloth, Irsig, Andrew MacIntyre, GoldEagleMNE, Ragzie, Subject977, ageust, makou and 15 Guests are viewing this topic.

Othurin

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Re: [S] (ASOIAF) A Clash of Kings beta 0.4
« Reply #1200 on: May 08, 2012, 07:40:00 AM »
The forge?
18:50 - Caesar15: Well you were always known to me a as a forum troll

anenu

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Re: [S] (ASOIAF) A Clash of Kings beta 0.4
« Reply #1201 on: May 08, 2012, 08:19:57 AM »
I just downloaded this mod and while it looks awesome randomly during battle it crashes to the desktop. I have tried lowing the settings but this did not help. I am using whatever version this page links to.

Any help would be appreciated as this looks like a fantastic mod and i hope i can successfully play it.

Tobias Rieper

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Re: [S] (ASOIAF) A Clash of Kings beta 0.4
« Reply #1202 on: May 08, 2012, 08:12:06 PM »
Still looking for people to help me out with the mod, pretty much every position is open.

Only recently downloaded this mod (after reading the first 4 books, after discovering the universe through the first season of the TV show) and still exploring, but I'd love to help out with this thing.

I'll only be able to do something later this summer though, exams are coming up and they'll require my focus first.

I can model with 3DS max, both high and low poly (although I guess you'll only need the latter) and am able to texture said models (although I'd like to be better at texturing than I am). I also posses some C++ coding skill and should be able to pick up other things relatively fast too.

I haven't contributed to mods that much (aside from mods for games that have construction sets) and this would be my first work on an M&B:WB mod too, although I'm willing to learn. ^^

I'm quite engulfed in the universe right now, so I'd love to help if you'd find me something to do.

Cozur

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Re: [S] (ASOIAF) A Clash of Kings beta 0.4
« Reply #1203 on: May 08, 2012, 08:53:14 PM »
Still looking for people to help me out with the mod, pretty much every position is open.

Only recently downloaded this mod (after reading the first 4 books, after discovering the universe through the first season of the TV show) and still exploring, but I'd love to help out with this thing.

I'll only be able to do something later this summer though, exams are coming up and they'll require my focus first.

I can model with 3DS max, both high and low poly (although I guess you'll only need the latter) and am able to texture said models (although I'd like to be better at texturing than I am). I also posses some C++ coding skill and should be able to pick up other things relatively fast too.

I haven't contributed to mods that much (aside from mods for games that have construction sets) and this would be my first work on an M&B:WB mod too, although I'm willing to learn. ^^

I'm quite engulfed in the universe right now, so I'd love to help if you'd find me something to do.

That's great, pop me a PM with what exactly you'd be willing to work on, and I'm sure we can figure something out.  I feel like the OSP community have provided adequate medieval styled armor, but I'm in dire need of new armors for the essosi cultures.

pchalk

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Re: [S] (ASOIAF) A Clash of Kings beta 0.4
« Reply #1204 on: May 09, 2012, 12:59:06 AM »
hi, im just curious what all the diplomacy mod does. i managed to start my own kingdom at Harrenhall. but i noticed that i provoked just about every faction. i know this is normal but it seemed to happen all a lot quicker than usual. very soon before my first wave of emissaries went out i was at war with 5 factions. i notice that the diplomatic situation changes very frequently and its not unusual to see a faction at war with half of the map :P.  is this part of this diplomacy mod? Which options should i tweek if i want to tone it down a bit?


so anyone know the answer to this?

Wait for 0.5.

thanks Cozur and, again, good work on this mod.

dexm

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Re: [S] (ASOIAF) A Clash of Kings beta 0.4
« Reply #1205 on: May 09, 2012, 11:46:55 AM »
Hello when i star i get a RGL error : get_object failed for texture:wepons2.lod



FalconCo

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Re: [S] (ASOIAF) A Clash of Kings beta 0.4
« Reply #1206 on: May 09, 2012, 12:02:24 PM »
Seems to be a common problem, might be from the Warband update.  Regardless really looking forward to seeing this project continue to develop!   

Jamaer

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Re: [S] (ASOIAF) A Clash of Kings beta 0.4
« Reply #1207 on: May 09, 2012, 06:36:50 PM »
Hello when i star i get a RGL error : get_object failed for texture:wepons2.lod

download this

 http://download2.taleworlds.com/mb_warband_setup_1143.exe

Othurin

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Re: [S] (ASOIAF) A Clash of Kings beta 0.4
« Reply #1208 on: May 09, 2012, 08:14:34 PM »
all these people, that cannot read some pages back for their problem... Myself I chose to just wait for 0.5 instead of going back to 1.143
18:50 - Caesar15: Well you were always known to me a as a forum troll

Cozur

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Re: [S] (ASOIAF) A Clash of Kings beta 0.4
« Reply #1209 on: May 09, 2012, 10:12:41 PM »
all these people, that cannot read some pages back for their problem... Myself I chose to just wait for 0.5 instead of going back to 1.143

0.5 will only work with 1.143.

ACOK 0.5 will have a few key elements missing:

Not up to date. It will require 1.143.
No proper sea travel. You will be able to sail a boat and travel the high seas, but NPC's will still be travelling on water by riding on it.
No family relationsships. Everything is still messed up. I cannot figure this particular problem out and as such am obviously looking for help (hint).
And a few kinks in the start up, mostly cosmetic, such as having to choose only one option out of 3. If you choose option 1 or 2, the game will crash. Only option 3 is supposed to work, just have to figure out a way to remove option 1 and 2.

That's about it.

I'm redoing the faction items for what feels like the 107th time in the last 2 months, and after that I have to redo the troop trees (for the 107th time). And then test test test before the next version of the beta is released.

0.6 should then hopefully have the above problems fixed and I can begin doing the fun stuff, such as adding custom scenes.
« Last Edit: May 09, 2012, 10:28:47 PM by Cozur »

ryanbeckey0

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Re: [S] (ASOIAF) A Clash of Kings beta 0.4
« Reply #1210 on: May 10, 2012, 12:25:03 AM »
i remember asking if 0.5 will work with the new version and people took the mick because they thought it was a dumb question..



guess whos laughing now biatches  :twisted:

FalconCo

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Re: [S] (ASOIAF) A Clash of Kings beta 0.4
« Reply #1211 on: May 10, 2012, 01:27:57 AM »
Thanks again Cozur, cant wait!

Turabar

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Re: [S] (ASOIAF) A Clash of Kings beta 0.4
« Reply #1212 on: May 11, 2012, 12:34:50 AM »
all these people, that cannot read some pages back for their problem... Myself I chose to just wait for 0.5 instead of going back to 1.143

0.5 will only work with 1.143.

ACOK 0.5 will have a few key elements missing:

Not up to date. It will require 1.143.
No proper sea travel. You will be able to sail a boat and travel the high seas, but NPC's will still be travelling on water by riding on it.
No family relationsships. Everything is still messed up. I cannot figure this particular problem out and as such am obviously looking for help (hint).
And a few kinks in the start up, mostly cosmetic, such as having to choose only one option out of 3. If you choose option 1 or 2, the game will crash. Only option 3 is supposed to work, just have to figure out a way to remove option 1 and 2.

That's about it.

I'm redoing the faction items for what feels like the 107th time in the last 2 months, and after that I have to redo the troop trees (for the 107th time). And then test test test before the next version of the beta is released.

0.6 should then hopefully have the above problems fixed and I can begin doing the fun stuff, such as adding custom scenes.

1.143 FTW Great job so far Cozur.Hopefully Targaryen invasion on 0.5?

HunterAlpha1

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Re: [S] (ASOIAF) A Clash of Kings beta 0.4
« Reply #1213 on: May 12, 2012, 08:43:18 AM »
all these people, that cannot read some pages back for their problem... Myself I chose to just wait for 0.5 instead of going back to 1.143

0.5 will only work with 1.143.

ACOK 0.5 will have a few key elements missing:

Not up to date. It will require 1.143.
No proper sea travel. You will be able to sail a boat and travel the high seas, but NPC's will still be travelling on water by riding on it.
No family relationsships. Everything is still messed up. I cannot figure this particular problem out and as such am obviously looking for help (hint).
And a few kinks in the start up, mostly cosmetic, such as having to choose only one option out of 3. If you choose option 1 or 2, the game will crash. Only option 3 is supposed to work, just have to figure out a way to remove option 1 and 2.

That's about it.

I'm redoing the faction items for what feels like the 107th time in the last 2 months, and after that I have to redo the troop trees (for the 107th time). And then test test test before the next version of the beta is released.

0.6 should then hopefully have the above problems fixed and I can begin doing the fun stuff, such as adding custom scenes.

1.143 FTW Great job so far Cozur.Hopefully Targaryen invasion on 0.5?
still a beta, i doubt Cozur is going to add something as sophisticated as an invasion so soon.
Current Favourite Game: Warband.
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  Current Installed Games: Diablo II, Uncharted Waters Online, Jedi Knight: Jedi Academy, Warband, M&B, Rogue Survivor, EUO, Morrowind

from the north

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Re: [S] (ASOIAF) A Clash of Kings beta 0.4
« Reply #1214 on: May 12, 2012, 09:32:49 AM »
A great thanks for the modder
It's my first mod for warband it works perfectly and i really enjoy it (360 days, my own kingdom with the targaryen on all the vale and part of the riverlands)

I just have one question : I m a newbie in mod... so is it possible to have more soldier on the battlefield with this mod ?(all my troops in one time and not with renforcements)

I found the mod "battle sizer" but i dont know wich version works with this mod or if it's the best things to do.

Could someone links me the good mod to download or the good way to do ?

Thanks a lot

PS: sorry for my english, but we, french guys, are not famous for yours foreigns languages :)