A mod for Pro players

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http://www.mbrepository.com/file.php?id=3072

This mod features INSANE difficulty, every item powered up, every troop's equipment changed, every troop is much stronger, 500 new items, around 150 new troops in total,  and a lot of little tweaks and changes in the game scripts.
Here will I list the features(note I will update this list from time to time)
All credits go to Pellagus and Josef_the_Pretender and their Native Expansion mod, who gave me the courage and inspiration to start modding and now I've gotten really far... Thank you...
I needed to say this, I think these people deserve to be credited and their names called throughout the forum...

Now...
Here are some screenshots of the new troops, mostly elite ones:
The new Swadian Cavalry... Knights, Megnates and Cavaliers
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Swadian Sharpshooters
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Swadian Elite Infantry, Gothic Knights
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Swadian Absolute Elites, The Templar Crusaders
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The New Vaegirs... This image shows some of their infantry units, mostly Guards and Linemen...
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And a Berserker...
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Another Image of Vaegirs, this time featuring their strongest regular archers
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Some of Vaegir light Cavalry units
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And Heavy Cavalry
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Vaegir Strongest Heavy Cavalry unit, Elite Kataphraktos
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Vaegir Elite Infantry units
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And Where is the Vaegir tittle of the best archers in the game... well... here, these soldiers tear the sky apart and crush through sound walls with their deadly bows and arrows and precision...
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Zarrakian Elite Units, The Oprichinniks...
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Another Image of the Oprichinniks
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Rhodok Elite units, Dragon Soldiers in the back and Tercio Pikemen in the front
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Rhodok Tercio Pikemen
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The new Rhodok Halberdiers
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Various Rhodok Crossbowmen, Featuring Sharpshooter, Snipers, Linemen, Condottieris and Arbalestiers:
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Rhodoks usually don't have cavalry except their elite unit, the Dragoon, but they use these mercenary units called Chargers
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Rhodok Elite Mounted Crossbowmen, the Dragoons
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Nord Elite Huskarl Champions, Einherjars and Rock Crushers
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Some of Dark Knights' elite infantry, The Devourers
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And Cavalry, The Unholy Crusaders and Dark Champions
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Some of the lower rank Dark Knights
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This makes the old Lady Larktin look like a band of Sea Raiders, plus everyone of these Dark Knight troops it at least twice as strong as it was before(in stats)
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Check out the Skaar Deathrune, the king of the Dark Knights:
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This mod's features: (note there are a lot more I forgot to list here, but I will update them)

1-You as a player start super-strong, around 45 STR and AGI, but even this super-strong character wont be much of a help here as you will face MUCH stronger troops.

2-You get lousy starting equipment and it's really hard to even start playing. Even your money is pitty, a mere 50-150 denars.

3-Bandit parties that roam through Calaradia are all redone. All bandits have an upgrade path now as folowing:
Sea Raider->Sea Warrior
Forest bandit->Forest Raider
Mountain Bandit->Mountain Raider
Steppe Bandit->Steppe Raider
The bandits have been made stronger, but their equipment is a little lousy, so you don't get any good-quality gear from them(well, except sea raiders, but they are also a lot stronger than other bandits, especially Sea Warriors)
Anyway, if you want good loot, you must go after lords and patrols. Patrols are smaller parties of 30-50 troops that, well, patrol the territory of the faction they belong to.

4-Some skills, most notable Personal skills can be upgraded to level 15, while other skills have a max level of 10.

5-Due to the high starting attributes, it is possible to reach maximum value for atributes, and that is 63. You actually CAN add points to an attribute that is already at level 63 but that point will be wasted, it will have no effect.

6-added an aditional 500 items and around 150 new troops, and new mercenaries.
-every item is made stronger and faster. Item weight is also changed, every weapon, even the original native ones, edited and redone, especially the armors(plate armors with an weight of 40+) so if you stack yourself with as much armor and big heavy weapons it will heavily slow you down.
-the plate armors are very powerful, but also very rare and expensive. They're also very heavy so you must think which armor you will wear. The stronger the armor, the heavier it is. And actually, using light plate and mail is much more efficient. Even with 10 athletics and 60 AGI you will still be really slow with any plate armor you wear(well, except one). This limits the number of plate armored units on the battlefield and ads a lot of balance to the game.
-Food is a big Aspect of this mod's difficulty. Every food units holds a different amount of food, it's not every food 50 units, and beef 70. Every food holds a different amount of units( that is less than 50 in 90% cases) and their cost is doubled.
-crossbows finally catch up with bows. CBs are much stronger and much more accurate than bows and have the highest base damage of any weapon in the game. So it's actually now a choice will you play with bows or crossbows. They are finally in balance.

6a-There are two unique merchants that appear in taverns called artificers who sell special weapons. The Rare artificer sells unique items and weapons of Calaradia, and the other sells very powerful items that cannot be found anywhere else in the game.

7-The Factions:
-every faction edited, remade, balanced, and powered up(a lot).
-every single troop in the game remade and made stronger.
-factions are color-coded now, but you will understand it once you see an entire blue, or red army, or a green one.
-every faction has three troop trees now, a regular one, a noble one, and elite.
-lords and kings are super-powerful. Fighting them one-on-one is really tough, not counting their army, and facing them in a tournament is a nightmare. Lords have around 300HP and carry 300-500 troops. Kings have 500HP and carry around 1000 troops.
-towns usually are guarded by a thousand troops. Castles around 600.
-Training troops is a lot harder, you'll need a lot of time to train troops to the end of the troop tree, but when you get there, it's worth it. The end-troops are super powerful, and make a really big jump from the troop they've upgraded from. For example, a Swadian Champion, which is the second last troop in Swadian's infantry troop tree, has 30STR, 14 AGI and is level 35 with weapon stats around 230. When upgraded into the Gothic Knight, the last troop, it's stats skyrocket to 56STR, 32 AGI, Level 53 and weapon skills of 320. That's just one example. While training troops throught the troop tree, they gain 2-5 levels and a +3 to + 5 STR AND AGI bonus per upgrade. But when upgrading to the last troop, which is considered an Elite Troop, the stats skyrocket by +20 or even +40 in some cases.

-Swadians come back with their powerful Cavalry, stronger than ever, able to take any enemy in any situation... The famous Swadian knight can be upgraded numerous times now to a baron, cavalier, paladin, duke, and much more. Sergeants also gain some nice upgrades to Blade knight, Gothic Knight, Royal Guard and Heretic Minion...

-Vaegirs strike back with their deadly marksmen, capable of destroying entire armies from afar. Of course, there is a level beyond the Vaegir marksman, as well as the guard. However, Vaegir cavalry is completely redone, they prefer fast horses and deadly weapons over armor which makes them impressive in offense, but lack a little defense.

-Our friends from the North brought tons of new badass axes and hammers, ready to smash any opposition to pieces. With their improved huscarls and archers, Nords rule in siege and hills, and proudly carry the mark of the toughest infantry in the game...
Or is it?...

-Khergits are no more... Now Zarrakians hold the wide steppe field, and cast the old Khergits in the shadow with their skill and precision in horse archery as well as in a fierce melee... Zarrakians are the soldiers who will kill the fastest, but also who will die the fastest. They are incredibly offensive, but at the same time, pitty deffensive.

-Rhodoks have crafted superior advanced new weapons and have brought them to the light of the day, ready to face anyone in Calaradia and take advantage of the element of suprise. The element of new weapons of course. Rhodoks still prefer polearms over anything else and you will witness their love for polearms here more than anywhere else.
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-You will gain loads and loads of experience points in this mod. For example, killing a Swadian infantry will net you 800 EXP, a Sea Raider 600, A Cavalier 1500, a lord around 7000, and if you manage to defeat a king, you are 30000 EXP points richer.

8-Mercenaries, all redone. I have reduced the number of mercenaries to make them more compact and easier to manage. Bot I have expanded their equipment, making it really wide, so mercenaries come with a lot of different weapons and armors.
-Mercenary Swordsman
-Mercenary Lineman
-Mercenary Knight
-Ronin Mercenary
-Chargers and Assaulters
-Slave Hunters
-Dragon Knights
-Penetrators

9-Dark Knights
If you have asked yourself what does this "Or is it?..." line say in the description of the nords? Well, there is a sixth faction so to say. id doesn't own any land and you don't have a clue that they exist at all... untill they arrive in Calaradia at day 75 and break the balance of the game.
They are the nightmare of this game, with every troop having 80+ STR adn insane 300-800 weapon stats. No army in Calaradia is a match for them and it requires some serious thinking and strategy to defeat them as beating them with brute strength is actually impossible.
Skaar Deathrune, the Dark King, and his four Dark Lords, Sirius, Atlas, Tantius and Gracius.
Dark Knights don't spread wide, they concetrate all their army to one or two castles and put a few thousand troops to guard them, and from there they eat Calaradia bit by bit untill they're stopped. But stopping them is the problem.
Dark Lords lead an army of 500 insanely powerful troops and the Dark King leads a horrifying army of 2000

10-The companions
All 17 Companions in this mod are sorted by factions, and once they become leaders of parties, they train and recruit troops from the faction they belong to. All Companions represent a certain elite troop of the Faction they belong to, their equipment is like the elite troop's, and they are much better in skills and weapons than the elite troop they're representing, making Companions very useful in battle as well in party skills as every companion has at least in one party skill level 10.
(note there is probably a lot of confusion in the Companion's dialogue I can't seem to fix, so please, have patience and best of all, don't bother reading the text)

Remus-Tercio Pikeman
Remus is the most expensive Companion in the game, but he's worth it. He wears the best, but not the strongest, buyable armor in the game, the Morion Plate armor, and instead of a steelpiercer pike though, Remus uses a big Bardiche, making him a very offensive unit, and thus still very fast, due to the Morion armor's low weight.

Velid-Ivory Archer
At a cost of 10000, Velid is an excelent marksman, with deadly precision, and a insane level 10 spotting skill. Although weak at defense, Velid can put up a good fight even in melee, but you won't find a better archer anywhere in this land.

Galeas-Swordfighter
Galeas is a true leader and commander, with both leadership and training at level 10. Once he gets his own party, Galeas will pretty soon have elite troops in his army and plus a bigger army than other companions's. Regarding his abilities as a leader, his usefulness as a soldier aren't to be underestimated. Galeas is an expert swordsman, fast, and intelligent fighter, with a sword and steel shield.

Thorgrim-Rock Crusher
Now this is the strongest Companion in terms of strength and endurance, capable of smashing through any armor with his great hammer. His tremendous offensive power is also backed up with high armor, allowing him to sustain many hits while cracking the skulls of his enemies.

Bahestur-Kamuluck
Bahestur if a fast, deadly horse archer, capable of delivering massive damage without being hit at all, because he lacks good armor, he uses a long 360 reach lance and Ivory bow.

Erevan-Iron Guard
Clad in heavy full plate armor, and with an Antarian shield, Erevan is the most durable of all the companions.

Aurelius-Halberdier
Aurelius doesn't require any cost to join you, and he is terribly useful as a soldier for stopping cavalry, and massacring smaller, weaker troops.

>the other companions will be updater soon<
Jinnai-Orlok

Alastor-Heretic Minion

Vorian-Praetorian

Rolf-Huskarl Champion

Sahar-Elite Kataphraktos

Nizar-Bashkir

Richard-Paladin

Aragon-Gothic Knight

Kuraf-Oprichinik

11.And a lot of other little tweaks and changes like:
-merchants have more money
-removed all female units besides peasant woman, and replaced them with male ones.
-looting skill has more effect
-morale system (not made by me)
-wounding system (not made by me)
-prisoner management and leadership have their effects doubled
-faster gameplay, everything from players, horses, weapons, fastened.
-and a lot of others I can't think of now...
Please tell me what do you think of this modification, I want to share it with others. And I'm really curious to hear people's opinion
 
FrisianDude said:
Huh, interesting idea. Screenshots would definitely be a boon for your thread. :razz:

Done, I have uploaded a few images but I will add more tomorrow, can't right now, there are around 50 images I would like to add...

But one problem, I can't seem to make it so that the images open on this post, how can I do it? I mean, how to upload the images so that they open in this post, like everywhere else in the forum where screenshots exist?
 
Sir Integra Hellsing said:
FrisianDude said:
Huh, interesting idea. Screenshots would definitely be a boon for your thread. :razz:

Done, I have uploaded a few images but I will add more tomorrow, can't right now, there are around 50 images I would like to add...

But one problem, I can't seem to make it so that the images open on this post, how can I do it? I mean, how to upload the images so that they open in this post, like everywhere else in the forum where screenshots exist?

Upload to a third-party site, like imageshack.us and then post the link in [ img ] [ /img ] tags (without the spaces).
 
HTAPAWASO said:
Sir Integra Hellsing said:
FrisianDude said:
Huh, interesting idea. Screenshots would definitely be a boon for your thread. :razz:

Done, I have uploaded a few images but I will add more tomorrow, can't right now, there are around 50 images I would like to add...

But one problem, I can't seem to make it so that the images open on this post, how can I do it? I mean, how to upload the images so that they open in this post, like everywhere else in the forum where screenshots exist?

Upload to a third-party site, like imageshack.us and then post the link in [ img ] [ /img ] tags (without the spaces).

Aww... It stil doesn't work... I insert the image like this:
[ img ] http://imageshack.us/f/24/mb14q.png/ [ /img ] (of course, without spaces here, but in the description I insert it withous spaces)
and when I open the spoiler it's just blank
 
Sir Integra Hellsing said:
HTAPAWASO said:
Sir Integra Hellsing said:
FrisianDude said:
Huh, interesting idea. Screenshots would definitely be a boon for your thread. :razz:

Done, I have uploaded a few images but I will add more tomorrow, can't right now, there are around 50 images I would like to add...

But one problem, I can't seem to make it so that the images open on this post, how can I do it? I mean, how to upload the images so that they open in this post, like everywhere else in the forum where screenshots exist?

Upload to a third-party site, like imageshack.us and then post the link in [ img ] [ /img ] tags (without the spaces).

Aww... It stil doesn't work... I insert the image like this:
[ img ] http://imageshack.us/f/24/mb14q.png/ [ /img ] (of course, without spaces here, but in the description I insert it withous spaces)
and when I open the spoiler it's just blank

Hey,

The problem is that you need the actual image link, not the link to the page which has the image on it.

Right-click on the image and press "copy image location" (or something like that, depending on your browser) and use that link instead.

For the above picture, it would be:

mb14q.png

If you try to quote this post you will see the code.
 
HTAPAWASO said:
Sir Integra Hellsing said:
HTAPAWASO said:
Sir Integra Hellsing said:
FrisianDude said:
Huh, interesting idea. Screenshots would definitely be a boon for your thread. :razz:

Done, I have uploaded a few images but I will add more tomorrow, can't right now, there are around 50 images I would like to add...

But one problem, I can't seem to make it so that the images open on this post, how can I do it? I mean, how to upload the images so that they open in this post, like everywhere else in the forum where screenshots exist?

Upload to a third-party site, like imageshack.us and then post the link in [ img ] [ /img ] tags (without the spaces).

Aww... It stil doesn't work... I insert the image like this:
[ img ] http://imageshack.us/f/24/mb14q.png/ [ /img ] (of course, without spaces here, but in the description I insert it withous spaces)
and when I open the spoiler it's just blank

Hey,

The problem is that you need the actual image link, not the link to the page which has the image on it.

Right-click on the image and press "copy image location" (or something like that, depending on your browser) and use that link instead.

For the above picture, it would be:

mb14q.png

If you try to quote this post you will see the code.

Thanks a lot... Thanks a lot :grin:
 
hey,i see that you have the Swadian Absolute Elites and The Templar Crusaders,i can't find them and i think them verry cool,could you tell me where and how can i find them:?:thanks.
 
Ghillievn123 said:
hey,i see that you have the Swadian Absolute Elites and The Templar Crusaders,i can't find them and i think them verry cool,could you tell me where and how can i find them:?:thanks.

Sorry it took me so long to answer, to get any of the elite troops form any faction you must capture a town and build a (Catedral for Swadians, Palace for Zarrakians etc) in the buildings menu and then you will be able to recruit them there.. of course, from when you build it, those troops will also appear in your garrison
 
its so you die faster and it will be less painful(for your character)

on a seperate not i saw some stuff from sod so i thought to ask did you ask for permission?isf so can you add that not to the first post so an admin doesnt kick this out
 
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