Yes, it's a good idea, but keep in mind that ownership of the villages change - so while a Muslim lord would build a mosque, if a Christian one captures it, he may very well want to build a church instead (or maybe even tear down the old mosque, who knows).
Yeah, but that would be cool - you will have to tear down the church or you lose relation per time (if you are non-christian). And build f.e. a mosque to regain relation. Just on a theretical idea. But to think about the game and the work efford - maybe it would be good to restrict the possibility of changing religion on the castles and cities the villages belong to? So add the possibility to build a church/mosque/synagogue inside towns or castles.
I'd have another idea for the manor in villages though: How would it be to have the possibility when you built it to garrison no more than maybe 25 Soldiers of low grade - and by that stretch the time it takes to raid a village and of course have these additional men to defend it.
---and by the way I always liked to fully upgrade the village I owned first, but it takes an awfull long time. Actually it would be nice if one could upgrade villages a bit quicker. Especially with E1200 as there are always new versions to expect which are not save-game compatible.---
I hadnt thought about the religion changes, thank you for mentioning it - its pretty damn important. The thing is we don't really know how the religion changes will be done after having conquered a town / castle / village yet... at least I don't know...
Quapitty, i dont fully get your idea in your 1st paragraph. You mean that if the village you conquer f.e. is a muslim one, and that you wanted to destroy the mosque to build a church, then you would loosea lot of relation points with the villagers because they would have their religious building destroyed because they were muslims. In fact, you would have to wait for converting those villagers to christianism before being able to build a church. but we don't know how village's or town's religious conversions will be done like i said. Is that what you meant?
Anyway for now I will only add churches in christian villages, and mosques in muslims villages from the current and actual factions. Which means that villages from Almohads f.e. will have a mosque when fully upgraded, and villages of France f.e. will have a church when fully upgraded. I'll add those religious buildings even if we won't have the option to build them ingame (maybe it will be implanted after, it'll be Korinov's choice), just for the look, and for realistic sake (and fun too).
I like very much your idea quapitty of improving the manor in a sort of a little fortification or barrack to train a little local milice and add 15, 20 or 25 troop capacity to protect the village when raided. It would only train lolcal villagers though - you wouldnt be able to add you super top tier troops. (Is that what you meant, cause i think its pretty nice).
Are you suggesting that it should cost less money to make an improvement? that way it would take less time to the player to upgrade the village?
It's out of my knowledge, but I think it's technically possible to add objects using a code that makes them be like an NPC so they can spawn. This means it would be possible to have certain buildings popping on each scene depending on the upgrades it has.
I think, I just think.
Or even easier, make a race without animations, and dress it with buildings. Then you would only have to place the entry points correctly, and add a code that makes each npc-building appear, depending on the upgrades you have.
I dont think so, but i will ask scener communities to be sure. That would be awesome if it were true of course! I'll get back on it when i'lll have an answer. thanks for the suggestion!