Author Topic: Improved Random Events & Coming Up With New Random Events  (Read 14438 times)

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Hazzardevil

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Re: Improved Random Events & Coming Up With New Random Events
« Reply #135 on: April 05, 2012, 09:59:41 AM »
Yep, small misunderstanding there hehe.

Cheers.

I thought you were commenting on mine, but there should always be an easy way out of a random event, but it impacts renown and honour.

killer110

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Re: Improved Random Events & Coming Up With New Random Events
« Reply #136 on: June 10, 2012, 07:12:56 AM »
Yep, small misunderstanding there hehe.

Cheers.

I thought you were commenting on mine, but there should always be an easy way out of a random event, but it impacts renown and honour.
You are walking along some random cliffs when - Oh no! - you slip on rocks and start falling towards the sharp rocks. You only have one chance to save yourself!

Option 1: Give up
Result: You die.

Option 2: Try to grab a rock sticking out of the cliff
Result: 1% chance of grabbing on and being hauled given a rope to hold on to while your men pull you up. You suffer a penalty in strength and agility because of trying to grab a rock and pull yourself up under the momentum of falling and then gravity. 90% you die.

Option 3: Pray to [enter religion deity] for divine assitance!
Result: You magically levitate back to safety. Penalty in honour and renown for not surviving in a more masculine way (Option 2).

Because there should always be an easy way out of a random event. :wink:
I am the king of the universe. Everyone said I wasn't until they realised I was right.

what Gimli noo I will never be unbannaned :cry:

LOL @ you man.  Ikr, way to replace the most forgiving member of the team with the ultimate hardass. This will be amusing.

Computica

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Re: Improved Random Events & Coming Up With New Random Events
« Reply #137 on: June 10, 2012, 04:14:38 PM »
Haha, I like that, it gives a way to give you some points toward personal faith.


"The God you don't believe in does not exist"
"No need for bombs, when hate will do."

DaElf

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Re: Improved Random Events & Coming Up With New Random Events
« Reply #138 on: June 10, 2012, 05:49:50 PM »
Option 3: Pray to [enter religion deity] for divine assitance!
Result: You magically levitate back to safety. Penalty in honour and renown for not surviving in a more masculine way (Option 2).

What if you believe in a Natural Philosophy, though? :o

Computica

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Re: Improved Random Events & Coming Up With New Random Events
« Reply #139 on: June 10, 2012, 07:48:06 PM »
Option 3: Pray to [enter religion deity] for divine assitance!
Result: You magically levitate back to safety. Penalty in honour and renown for not surviving in a more masculine way (Option 2).

What if you believe in a Natural Philosophy, though? :o
I could easily make it so that the text is changed to fit if Natural Philosophy is the players faith.


"The God you don't believe in does not exist"
"No need for bombs, when hate will do."

Alavaria

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Re: Improved Random Events & Coming Up With New Random Events
« Reply #140 on: June 10, 2012, 08:28:47 PM »
Option 3: Pray to [enter religion deity] for divine assitance!
Result: You magically levitate back to safety. Penalty in honour and renown for not surviving in a more masculine way (Option 2).

What if you believe in a Natural Philosophy, though? :o
I could easily make it so that the text is changed to fit if Natural Philosophy is the players faith.
You spend honor and renown on crackpot science experiments to recreate what you just experienced. Though people laugh at you for trying to defy gravity ...

DaElf

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Re: Improved Random Events & Coming Up With New Random Events
« Reply #141 on: June 10, 2012, 08:53:19 PM »
Though people laugh at you for trying to defy gravity ...

One does not simply defy gravity :P

killer110

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Re: Improved Random Events & Coming Up With New Random Events
« Reply #142 on: June 12, 2012, 09:46:26 PM »
Though people laugh at you for trying to defy gravity ...

One does not simply defy gravity :P
One can jump can he not?
I am the king of the universe. Everyone said I wasn't until they realised I was right.

what Gimli noo I will never be unbannaned :cry:

LOL @ you man.  Ikr, way to replace the most forgiving member of the team with the ultimate hardass. This will be amusing.

LibSpit

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Re: Improved Random Events & Coming Up With New Random Events
« Reply #143 on: June 12, 2012, 11:58:36 PM »
and lift ones hand...

SaintRouge

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Re: Improved Random Events & Coming Up With New Random Events
« Reply #144 on: June 30, 2012, 05:53:10 AM »
I know that Lord's in the original Warband have love interest's, but what if your companions (or a really favourable Lord) had a secret love interest. And perhaps it triggers a quest for assitance to have her hand in marrige.

Example:
Companion: One of your companions request's entry into your tent, and when you ask what he wants, he says: "M'Lord, I have a confession. I've had an interest in Lady X and have been thinking of only her since I first laid eyes on her! I know that she may not adore me as much as I, but I must have her. So I ask, will you aid me?"

Answer 1: "Hahaha! that's your confession? Why didn't you tell me sooner? Let's go find us that Lady! (MAJOR relation bonus. Morale bonus. Honour bonus. Possibly lower a Lord's relation because he had an open attraction to her.)

Answer 2: "Why would she want a meager cannon-fodder as a husband? You better forget about her soon, beacuse i'm sure steel can make you forget!" (Relation lowered. Slightly lowered morale. Honour lowered.)

Answer 3: "Well well well, so you got a tiny crush? Well I gotta say you got good taste in women. Come to think of it, I always have my own 'secret love interest' of her myself. I think I might pay her a visit." (MAJOR relation penalty. Party Morale stays the same. MAJOR honour penalty.)

Answer 4: "Guys guess what I just heard!" ( Same as 3 but MAJOR party morale increase)

Affectionate Lord(maybe?): your good friend Lord X has come to your army alone, and when your men ask him what he needs and eagerly ask if he needs any assitance, and he just requests to see you. when he is in the privacy of your tent he says: "I hate to tell you this, but you're the only one I can turn to. I've got a romantic interest with a certain Lady, Lady X. I come to you for assitance for her hand."

Answer 1: "...Well what are you standing there for? We got a wedding to plan!" (MAJOR relation bonus. Party morale bonus. MAJOR honour bonus.)

Answer 2: " Jesus! For a second I thought you were gonna ask me somthing I give a s*it about!" (MAJOR relation penalty and possible duel. Party morale bonus from joke. Honour penalty.)

And the other answers are pretty much the same, catch my drift? I'm not sure if this could be coded but I thought it might be usefull to get my rough editable idea out there. YAY!
« Last Edit: June 30, 2012, 06:15:28 AM by SaintRouge »

Phoenix234

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Re: Improved Random Events & Coming Up With New Random Events
« Reply #145 on: June 30, 2012, 02:35:45 PM »
Would it be possible to make random npcs lords experience the same random events we do? so they could have a very bad event too?


Computica

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Re: Improved Random Events & Coming Up With New Random Events
« Reply #146 on: June 30, 2012, 04:39:17 PM »
Would it be possible to make random npcs lords experience the same random events we do? so they could have a very bad event too?
Sure, I could make it so that random things happen to lords without the player being involved.


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Phoenix234

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Re: Improved Random Events & Coming Up With New Random Events
« Reply #147 on: June 30, 2012, 09:33:19 PM »
Would it be possible to make random npcs lords experience the same random events we do? so they could have a very bad event too?
Sure, I could make it so that random things happen to lords without the player being involved.

sounds much better if the game is meant to be a kingdom sim. if the AI have choices to make too then it could be much more fair and even

Grey Shield

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Re: Improved Random Events & Coming Up With New Random Events
« Reply #148 on: July 10, 2012, 04:48:49 PM »
I have a few ideas for some events.
 
You and your party are walking in a forest when you hear a cry for help. As you progress down the trail, you find a man tied to a tree. He begs the player to let him down as the villagers thought he was a warlock and tied him to a tree.

Choice 1: Let the man down.

Results: 10% of him attacking the player(insane man) 30% of him asking for protection and robbing him at night(bandit) 30% of him giving the player 200 denars 30% of him being a decent soldier and asking to join the player. +2 honor and slightly negative village relationship You can refuse to allow him to join and when he robs you, it is a small sum of 100 denars.

Choice 2: Don't let him down.

Results: -2 honor and positive relationship with nearby village

Event 2 The falling Sun

A ship filled with foreigners has landed near the coastline. They are seen going village to village robbing fish,rice(if you put that into the mod) and sake.

Choice One
Send out the garrison to deal with them.
Results: 5 renown and positive village relationships and 40% chance that your garrison is severely wounded or killed.

Choice Two Negotiate
Pay in Sake, or rice or fish(4000 denars worth or whatever is decent) and have around 15 ronin, 5 samurais and 3 master samurai join your party.

Choice Three Fight
A samurai band is spawned that is scaled to your level and must be defeated.
Results if win: Positive village relations
Results if lose: Same as if you lost to bandits. Get captured and lose items. Minus 2 village relationships. Lose 5 renown.

Quick Event
Requirements: Pay 300 denars to one of the devastated villagers.
A man or woman runs up to you while you are in the village or town. They thank you for the money again and offer you some food or a trading good for your help.


Computica

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Re: Improved Random Events & Coming Up With New Random Events
« Reply #149 on: July 10, 2012, 06:07:02 PM »
Thanks Grey Shield.


"The God you don't believe in does not exist"
"No need for bombs, when hate will do."