Mount&Blade: Warband > Brytenwalda [B]

If you have Performance Issues, Crash and RUNTIME ERRORs Look here

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gotrek:
I used to play Brytenwalda1.33 fine and still do as the roman submod.
But since installing the newer version of MB Brytenwalda I get crashes whenever I enter a battle, big or small. I ge a lagging and then a CTD with a run time error. Why do I get it only on this version and not on 1.33? I tried playing on low settings instead of mediu and someof the fixes you give in these topics but it changed nothing.

I use a Intel core duo 3.16Ghz
2046 Mb rAM
Nvidia Geforce 9600GT 512 Mb

Please help.  :?

Idibil:
I imagine that you have try previus solutions. If you can post your rgl_log.txt (warband folder) when you get crash, it can help.-

noks99:
hello everytime i click visit my camp or try to walk around in a city i get a c++ runetime crash

deathsmotto:
(click to show/hide)Starting new log file.
 Version:  1.143
 
-- OS: Microsoft Windows Vista  Service Pack 2 (build 6002), 32-bit
-- RAM: Available physical RAM: 2246MB/3070MB
-- CPU: AMD Athlon(tm) 64 X2 Dual Core Processor 4200+ (AuthenticAMD)
 - L1 cache size: 64K
 - L2 cache size: 512K
 - CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
 - Number of CPUs: 2 ( Speed: ~2210MHz / ~2210MHz )

-- GPU:
 - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce 9500 GT
 - Texture Memory: 2286 ( Available Texture Memory: 2219 )

 Received stats and achievements from Steam
 
 Processing Ini File {
 Module_name =  Europe/
 Num Hints =  12
 Setting Map Min X =  -105.000000
 Setting Map Max X =  600.000000
 Setting Map Min Y =  -372.000000
 Setting Map Max Y =  400.000000
 Setting Time Multiplier =  0.250000
 Setting Seeing Range Multiplier =  6.500000
 Setting Track Spotting Multiplier =  0.800000
 Setting player_wounded_treshold =  5.000000
 Setting hero_wounded_treshold =  15.000000
 Setting Skill Prisoner Management Bonus =  5
 Setting Skill Leadership Bonus =  3
 Setting Base Companion Limit =  20
 Setting player_xp_multiplier =  2.000000
 Setting hero_xp_multiplier =  2.000000
 Setting regulars_xp_multiplier =  3.000000
 Setting damage_interrupt_attack_treshold =  3.000000
 Setting damage_interrupt_attack_treshold_mp =  1.000000
 Setting armor_soak_factor_against_cut =  0.800000
 Setting armor_soak_factor_against_pierce =  0.650000
 Setting armor_soak_factor_against_blunt =  0.500000
 Setting armor_reduction_factor_against_cut =  1.000000
 Setting armor_reduction_factor_against_pierce =  0.500000
 Setting armor_reduction_factor_against_blunt =  0.750000
 Setting horse_charge_damage_multiplier =  1.000000
 Setting couched_lance_damage_multiplier =  0.650000
 Setting fall_damage_multiplier =  1.000000
 Setting shield_penetration_offset =  30.000000
 Setting shield_penetration_factor =  3.000000
 Setting missile_damage_speed_power =  1.900000
 Setting melee_damage_speed_power =  2.000000
 Scan Module Textures =  1
 Scan Module Sounds =  0
 Loading Resource  test
 Loading Resource  textures_face_gen
 Loading Resource  shaders
 Loading Resource  textures
 Loading Module Resource  ocean
 Loading Module Resource  materials
 Loading Resource  materials_face_gen
 Loading Resource  uimeshes
 Loading Resource  meshes_face_gen
 Loading Resource  helpers
 Loading Resource  map_tree_meshes
 Loading Resource  map_icon_meshes
 Loading Resource  particle_meshes
 Loading Resource  skeletons
 Loading Resource  tree_meshes
 Loading Resource  xtree_meshes
 Loading Resource  grass_meshes
 Loading Resource  plant_meshes
 Loading Resource  body_meshes
 Loading Resource  object_meshes
 Loading Resource  object_bodies
 Loading Resource  goods_meshes
 Loading Resource  item_meshes1
 Loading Resource  horse_a
 Loading Resource  arabian_horses
 Loading Resource  arabian_castle
 Loading Resource  food
 Loading Resource  beards
 Loading Resource  armors_b
 Loading Resource  armors_c
 Loading Resource  armors_d
 Loading Resource  armors_e
 Loading Resource  armors_f
 Loading Resource  armors_g
 Loading Resource  armors_h
 Loading Resource  armors_i
 Loading Resource  boots_b
 Loading Resource  boots_c
 Loading Resource  helmets
 Loading Resource  helmets_b
 Loading Resource  village_houses
 Loading Resource  village_houses_a
 Loading Resource  village_houses_b
 Loading Resource  hair
 Loading Resource  deneme
 Loading Resource  interiors_a
 Loading Resource  interiors_b
 Loading Resource  interiors_c
 Loading Resource  arena
 Loading Resource  map_icons_b
 Loading Resource  castle_a
 Loading Resource  dungeon
 Loading Resource  stone_houses
 Loading Resource  snowy_houses
 Loading Resource  snowy_castle
 Loading Resource  helmets_d
 Loading Resource  helmets_e
 Loading Resource  helmets_f
 Loading Resource  castle_b
 Loading Resource  square_keep
 Loading Resource  anim_b
 Loading Resource  shields
 Loading Resource  shields_b
 Loading Resource  weapon_meshes_c
 Loading Resource  xtree_meshes_b
 Loading Resource  map_icons_c
 Loading Resource  pictures
 Loading Resource  user_interface_b
 Loading Resource  user_interface_c
 Loading Resource  scene_encounter_spot
 Loading Resource  interior_thirsty_lion
 Loading Resource  scene_small_tavern
 Loading Resource  weapon_meshes1
 Loading Resource  weapon_meshes_b
 Loading Resource  houses1
 Loading Resource  wall_meshes1
 Loading Resource  town_houses
 Loading Resource  doors
 Loading Resource  churches
 Loading Resource  town_houses_b
 Loading Resource  castle_c
 Loading Resource  castle_d
 Loading Resource  castle_e
 Loading Resource  castle_f
 Loading Resource  castle_g
 Loading Resource  castle_h
 Loading Resource  castle_i
 Loading Resource  gatehouse
 Loading Resource  viking_houses
 Loading Resource  fake_houses
 Loading Resource  town_houses_c
 Loading Resource  banners
 Loading Resource  map_flags
 Loading Resource  map_flags_b
 Loading Resource  map_flags_c
 Loading Resource  map_flags_d
 Loading Resource  particles_2
 Loading Resource  prisons
 Loading Resource  prisons_b
 Loading Resource  interiors_d
 Loading Resource  costumes_b
 Loading Resource  costumes_c
 Loading Resource  arena_costumes
 Loading Resource  boots_a
 Loading Resource  terrain_borders
 Loading Resource  terrain_borders_b
 Loading Resource  skyboxes
 Loading Resource  object_b
 Loading Resource  tree_e_meshes
 Loading Resource  destroy
 Loading Resource  xtree_meshes_c
 Loading Resource  grass_meshes_b
 Loading Resource  interiors_steppe
 Loading Resource  grooming_horse
 Loading Resource  town_houses_d
 Loading Resource  horses_b
 Loading Resource  ani_horse_mounted
 Loading Resource  deneme2
 Loading Resource  horse_skeleton
 Loading Resource  steppe_fake_houses
 Loading Resource  weapon_meshes_d
 Loading Resource  tableau_shields
 Loading Resource  spear
 Loading Resource  weapons_e
 Loading Resource  weapons_f
 Loading Resource  instruments
 Loading Resource  sarranid_armors
 Loading Resource  custom_banner
 Loading Resource  simple_primitives
 Loading Resource  ani_man_walk
 Loading Resource  ani_twohanded
 Loading Resource  ani_onehanded
 Loading Resource  ani_death
 Loading Resource  ani_stand_guardsman
 Loading Resource  ani_human_mounted
 Loading Resource  ani_lady_stand
 Loading Resource  ani_poses
 Loading Resource  ani_stand_shopkeeper
 Loading Resource  ani_man_cheer
 Loading Resource  ani_stand_onhorse
 Loading Resource  ani_throw_stone
 Loading Resource  ani_strikes
 Loading Resource  ani_equip_arms
 Loading Resource  ani_run_p
 Loading Resource  ani_run_forward_left_right
 Loading Resource  uni_strikes3
 Loading Resource  ani_walk_sideways
 Loading Resource  ani_run_sideways
 Loading Resource  ani_stand
 Loading Resource  ani_crouch_down
 Loading Resource  ani_low_walk
 Loading Resource  ani_turn_man
 Loading Resource  ani_attacks_single
 Loading Resource  ani_lancer
 Loading Resource  ani_attacks
 Loading Resource  ani_kicks
 Loading Resource  ani_parry_attack
 Loading Resource  ani_walk_backward
 Loading Resource  ani_run_lookingsides
 Loading Resource  ani_defends
 Loading Resource  ani_walk_lookingsides
 Loading Resource  ani_jump
 Loading Resource  ani_wedding
 Loading Resource  arabian_props
 Loading Resource  uni_jump
 Loading Resource  uni_stances
 Loading Resource  uni_equip
 Loading Resource  uni_strike
 Loading Resource  uni_throws
 Loading Resource  uni_fistswing
 Loading Resource  uni_lord_stand
 Loading Resource  uni_defence
 Loading Resource  uni_sideways
 Loading Resource  dart
 Loading Resource  armors_new_a
 Loading Resource  armors_new_b
 Loading Resource  armors_new_heraldic
 Loading Resource  armors_new_arena
 Loading Resource  crossbows
 Loading Resource  arabian_armors
 Loading Resource  rock
 Loading Resource  costumes_d
 Loading Resource  nordic_helmets
 Loading Resource  sarranid_helmets
 Loading Resource  sarranid_armor
 Loading Resource  raw_materials
 Loading Resource  khergit_lady_dress
 Loading Resource  vaegir_helmets
 Loading Resource  gauntlets_new
 Loading Resource  sarranid_lady_dress
 Loading Resource  sarranid_boots
 Loading Resource  bride_dress
 Loading Resource  full_plate_armor
 Loading Resource  weapon_meshes_e
 Loading Resource  fur_armors_a
 Loading Resource  ui_server_filter
 Loading Resource  ship
 Loading Resource  arabian_houses
 Loading Resource  object_c
 Loading Resource  tree_f
 Loading Resource  interiors_arabian
 Loading Resource  arabian_village
 Loading Resource  valleyProps
 Loading Resource  workshops
 Loading Resource  barrier_primitives
 Loading Resource  town_houses_e
 Loading Module Resource  almohad
 Loading Module Resource  aragon
 Loading Module Resource  banners_e1200
 Loading Module Resource  banners_e1200_mul
 Loading Module Resource  buildings
 Loading Module Resource  castille
 Loading Module Resource  commoner
 Loading Module Resource  church
 Loading Module Resource  denmark
 Loading Module Resource  e1200_pics
 Loading Module Resource  england
 Loading Module Resource  flanders
 Loading Module Resource  france
 Loading Module Resource  french_military_props
 Loading Module Resource  gaelic
 Loading Module Resource  genoa
 Overwritten module resource is ignored due to the module switching:  helmets
 Loading Module Resource  helmets_e1200
 Loading Module Resource  heraldic
 Loading Module Resource  hre
 Loading Module Resource  ireland
 Loading Module Resource  ldk
 Loading Module Resource  leon
 Loading Module Resource  lombard
 Loading Module Resource  map_flags_e1200_c
 Loading Module Resource  monastery
 Loading Module Resource  navarre
 Loading Module Resource  other
 Loading Module Resource  papal
 Loading Module Resource  pino
 Loading Module Resource  pisa
 Loading Module Resource  portugal
 Loading Module Resource  scotland
 Loading Module Resource  sicily
 Loading Module Resource  sweden
 Loading Module Resource  toulouse
 Loading Module Resource  tuscan
 Loading Module Resource  venice
 Loading Module Resource  wales
 Unrecognized Module_info directive =  use_explicit_couch_flag . Skipping.
 
} //Processing Ini File Finished
 Loading Music...
 Loading Textures...
 Finished Loading Textures...
 L8 Format is  supported
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
 Loading Module...
 Loading item kinds...
 Loading dialogs...
 Loading mission templates...
 Loading party templates...
 loading time:  53089
 Finished All...
 Loading tracks
 load_map_data complete.
 Init_map complete.
 init_meta_mission complete.
 map mesh built.
 get_ideal_sun_color.
 get_ideal_fog_color.
 2537 parties added.
 launch complete.
 HERR_BUFFER_LOCK_FAILED!
 62324
 HERR_BUFFER_LOCK_FAILED!
 62666
 
MEMORY ERROR!: InMemoryFileData: allocation failed!
 
MEMORY ERROR!: InMemoryFileData: allocation failed!
 
MEMORY ERROR!: InMemoryFileData: allocation failed!
 
Frame# : 141079
Saving options...  OK!
 Exiting network manager...  OK!
 Deleting resources...  OK!
 Exiting physics manager...  OK!
 
 num rt_material : <c: r  21 > / <c: y 72 >
 
 Render Target Format Usages:
 A8R8G8B8 :  34 ( 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1  )
 A8 :  37 ( 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1  )
 D16 :  3 ( 1 0 0  )
 R16F :  1 ( 1  )
 
Dumping resource usage information:
 #Full textures:  167
 #RT textures:  75
 #RT materials:  72
 #RT Memory usage:  66304
 Exiting graphics manager...  OK!
 
Current Config {
   first_time : 0
   texture_detail : 100
   render_buffer_size : 256
   max_framerate : 75
   start_windowed : 0
   use_pixel_shaders : 1
   use_vertex_shaders : 1
   fake_reflections : 1
   show_framerate : 0
   use_ondemand_textures : 1
   use_ondemand_textures_mt : 0
   disable_music : 0
   disable_sound : 0
   disable_frequency_variation : 0
   cheat_mode : 1
   enable_blood : 1
   enable_edit_mode : 0
   force_single_threading : 1
   debug_mode : 0
   display_width : 1440
   display_height : 900
   display_bits : 32
   antialiasing : 0
   sample_quality : 0
   alpha2coverage : 0
   force_vsync : 0
   shadowmap_quality : 1
   shader_quality : 0
   postfx_dof : 0
   postfx_hdr : 0
   postfx_autoexp : 0
   flora_degrade_distance : 100.000000
   flora_lod_detail : 1
   use_instancing : 0
   use_secure_connection : 0
   max_number_of_connections : 16
   look_for_server_on_this_machine : 0
   music_volume : 0.400000
   sound_volume : 1.000000
   mouse_sensitivity : 0.500000
   invert_mouse : 0
   enable_lighting : 1
   enable_particles : 1
   enable_blood : 1
   enable_character_shadows : 1
   enable_accurate_shadows : 1
   number_of_corpses : 3
   grass_density : 50
   combat_speed : 2
   friend_combat_difficulty : 1
   adapter_format : 0
   reduce_combat_ai : 1
   reduce_campaign_ai : 1
   combat_difficulty : 1
   display_labels : 1
   display_targeting_reticule : 1
   display_attack_direction : 1
   turn_camera_with_horse_in_first_person : 2
   verbose_damage : 1
   verbose_shot_difficulty : 1
   battle_size : 1.000000
   attack_direction_control : 2
   defend_direction_control : 0
   lance_control : 0
   anisotropic_filtering : 1
   enable_environment_shadows : 1
   verbose_casualties : 1
   verbose_experience : 1
   realistic_shadows_on_plants : 0
   number_of_ragdolls : 0
   gamma : 2.200000
   character_detail : 0.500000
   character_shadow_detail : 0.500000
   control_mouse_movement_y_scale : 1.500000
   blood_stains : 1
   use_winmm_audio : 0
   auto_gfx_quality : 0
}
 
Closing log file... 
Thats my rgl_log file, i seriously hope someone can help me... i posted another thread but it seems that one is sliding back..

Also, i have crashed from many errors as i fiddled with settings suggested throughout brytenwalda forum.. C++, postFX (?), RGL, low memory (i think i fixed that one), etc

edit: i completely reinstalled again and got a c++ error... i seem to only crash whenever the game has to load characters, (eg battle or talk to npc).. otherwise it seems ok.

(click to show/hide)Starting new log file.
 Version:  1.143
 
-- OS: Microsoft Windows Vista  Service Pack 2 (build 6002), 32-bit
-- RAM: Available physical RAM: 2145MB/3070MB
-- CPU: AMD Athlon(tm) 64 X2 Dual Core Processor 4200+ (AuthenticAMD)
 - L1 cache size: 64K
 - L2 cache size: 512K
 - CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
 - Number of CPUs: 2 ( Speed: ~2210MHz / ~2210MHz )

-- GPU:
 - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce 9500 GT
 - Texture Memory: 2286 ( Available Texture Memory: 2219 )

 Received stats and achievements from Steam
 
 Processing Ini File {
 Module_name =  Brytenwalda
 Num Hints =  12
 Setting Map Min X =  -178.012619
 Setting Map Max X =  185.339508
 Setting Map Min Y =  -232.722122
 Setting Map Max Y =  197.089081
 Setting Time Multiplier =  0.250000
 Setting Seeing Range Multiplier =  6.500000
 Setting Track Spotting Multiplier =  0.800000
 Setting player_wounded_treshold =  5.000000
 Setting hero_wounded_treshold =  15.000000
 Setting Skill Prisoner Management Bonus =  5
 Setting Skill Leadership Bonus =  3
 Setting Base Companion Limit =  20
 Setting player_xp_multiplier =  2.000000
 Setting hero_xp_multiplier =  2.000000
 Setting regulars_xp_multiplier =  3.000000
 Setting damage_interrupt_attack_treshold =  3.000000
 Setting damage_interrupt_attack_treshold_mp =  1.000000
 Setting armor_soak_factor_against_cut =  0.800000
 Setting armor_soak_factor_against_pierce =  0.450000
 Setting armor_soak_factor_against_blunt =  0.500000
 Setting armor_reduction_factor_against_cut =  0.800000
 Setting armor_reduction_factor_against_pierce =  0.250000
 Setting armor_reduction_factor_against_blunt =  0.650000
 Setting horse_charge_damage_multiplier =  1.000000
 Setting couched_lance_damage_multiplier =  0.650000
 Setting fall_damage_multiplier =  1.000000
 Setting shield_penetration_offset =  30.000000
 Setting shield_penetration_factor =  3.000000
 Setting missile_damage_speed_power =  1.900000
 Setting melee_damage_speed_power =  2.000000
 Setting multiplayer_walk_enabled =  0
 Setting mission_object_prune_time =  180
 Scan Module Textures =  1
 Scan Module Sounds =  1
 Loading Resource  test
 Loading Module Resource  textures_face_gen
 Loading Resource  shaders
 Loading Resource  textures
 Loading Resource  materials
 Loading Module Resource  materials_face_gen
 Loading Resource  uimeshes
 Loading Module Resource  meshes_face_gen
 Loading Resource  helpers
 Loading Resource  map_tree_meshes
 Loading Resource  map_icon_meshes
 Loading Resource  particle_meshes
 Loading Resource  skeletons
 Loading Resource  tree_meshes
 Loading Resource  xtree_meshes
 Loading Resource  grass_meshes
 Loading Resource  plant_meshes
 Loading Resource  body_meshes
 Loading Resource  object_meshes
 Loading Resource  object_bodies
 Loading Resource  goods_meshes
 Loading Resource  item_meshes1
 Loading Resource  horse_a
 Loading Resource  arabian_castle
 Loading Resource  food
 Loading Resource  beards
 Loading Resource  village_houses
 Loading Resource  village_houses_a
 Loading Resource  village_houses_b
 Loading Module Resource  hair
 Loading Resource  interiors_a
 Loading Resource  interiors_b
 Loading Resource  interiors_c
 Loading Resource  arena
 Loading Resource  map_icons_b
 Loading Resource  castle_a
 Loading Resource  dungeon
 Loading Resource  stone_houses
 Loading Resource  snowy_houses
 Loading Resource  snowy_castle
 Loading Resource  castle_b
 Loading Resource  square_keep
 Loading Resource  anim_b
 Loading Resource  weapon_meshes_c
 Loading Resource  xtree_meshes_b
 Loading Resource  map_icons_c
 Loading Module Resource  pictures
 Loading Module Resource  user_interface_b
 Loading Resource  user_interface_c
 Loading Resource  scene_encounter_spot
 Loading Resource  interior_thirsty_lion
 Loading Resource  scene_small_tavern
 Loading Resource  weapon_meshes1
 Loading Resource  weapon_meshes_b
 Loading Resource  houses1
 Loading Resource  wall_meshes1
 Loading Resource  town_houses
 Loading Resource  doors
 Loading Resource  churches
 Loading Resource  town_houses_b
 Loading Resource  castle_c
 Loading Resource  castle_d
 Loading Resource  castle_e
 Loading Resource  castle_f
 Loading Resource  castle_g
 Loading Resource  castle_h
 Loading Resource  castle_i
 Loading Resource  gatehouse
 Loading Resource  viking_houses
 Loading Resource  fake_houses
 Loading Resource  town_houses_c
 Loading Resource  particles_2
 Loading Resource  prisons
 Loading Resource  prisons_b
 Loading Resource  interiors_d
 Loading Module Resource  op_terrain_borders_textures
 Loading Module Resource  op_terrain_borders_materials
 Loading Module Resource  op_terrain_borders
 Loading Module Resource  op_terrain_borders_b
 Loading Resource  skyboxes
 Loading Resource  object_b
 Loading Resource  tree_e_meshes
 Loading Resource  destroy
 Loading Resource  xtree_meshes_c
 Loading Resource  grass_meshes_b
 Loading Resource  interiors_steppe
 Loading Resource  grooming_horse
 Loading Resource  town_houses_d
 Loading Resource  horses_b
 Loading Resource  ani_horse_mounted
 Loading Resource  deneme2
 Loading Resource  horse_skeleton
 Loading Resource  steppe_fake_houses
 Loading Resource  tableau_shields
 Loading Resource  instruments
 Loading Resource  custom_banner
 Loading Resource  simple_primitives
 Loading Resource  ani_man_walk
 Loading Resource  ani_twohanded
 Loading Resource  ani_onehanded
 Loading Resource  ani_death
 Loading Resource  ani_stand_guardsman
 Loading Resource  ani_human_mounted
 Loading Resource  ani_lady_stand
 Loading Resource  ani_poses
 Loading Resource  ani_stand_shopkeeper
 Loading Resource  ani_man_cheer
 Loading Resource  ani_stand_onhorse
 Loading Resource  ani_throw_stone
 Loading Resource  ani_strikes
 Loading Resource  ani_equip_arms
 Loading Resource  ani_run_p
 Loading Resource  ani_run_forward_left_right
 Loading Resource  uni_strikes3
 Loading Resource  ani_walk_sideways
 Loading Resource  ani_run_sideways
 Loading Resource  ani_stand
 Loading Resource  ani_crouch_down
 Loading Resource  ani_low_walk
 Loading Resource  ani_turn_man
 Loading Resource  ani_attacks_single
 Loading Resource  ani_lancer
 Loading Resource  ani_attacks
 Loading Resource  ani_kicks
 Loading Resource  ani_parry_attack
 Loading Resource  ani_walk_backward
 Loading Resource  ani_run_lookingsides
 Loading Resource  ani_defends
 Loading Resource  ani_walk_lookingsides
 Loading Resource  ani_jump
 Loading Resource  ani_wedding
 Loading Resource  arabian_props
 Loading Resource  uni_jump
 Loading Resource  uni_stances
 Loading Resource  uni_equip
 Loading Resource  uni_strike
 Loading Resource  uni_throws
 Loading Resource  uni_fistswing
 Loading Resource  uni_lord_stand
 Loading Resource  uni_defence
 Loading Resource  uni_sideways
 Loading Resource  dart
 Loading Resource  armors_new_b
 Loading Resource  armors_new_arena
 Loading Resource  rock
 Loading Resource  raw_materials
 Loading Resource  gauntlets_new
 Loading Resource  bride_dress
 Loading Resource  ui_server_filter
 Loading Resource  ship
 Loading Resource  arabian_houses
 Loading Resource  object_c
 Loading Resource  tree_f
 Loading Resource  interiors_arabian
 Loading Resource  arabian_village
 Loading Resource  valleyProps
 Loading Resource  workshops
 Loading Resource  barrier_primitives
 Loading Resource  town_houses_e
 Loading Module Resource  animalesdecaza
 Loading Module Resource  animals
 Loading Module Resource  animals2
 Loading Module Resource  otrositems
 Loading Module Resource  arcosyflechas
 Loading Module Resource  armadurasmedias
 Loading Module Resource  armadurasmedias2
 Loading Module Resource  armaduraspesadas
 Loading Module Resource  armaduraspesadas2
 Loading Module Resource  armaduraspesadas3
 Loading Module Resource  armaduraspesadas4
 Loading Module Resource  battlebanners
 Loading Module Resource  botasycalzado
 Loading Module Resource  capasycabeza
 Loading Module Resource  capasycabeza2
 Loading Module Resource  coronas
 Loading Module Resource  hachas
 Loading Module Resource  desnudos1
 Loading Module Resource  desnudosypantalones
 Loading Module Resource  escudos1
 Loading Module Resource  escudos2
 Loading Module Resource  escudos3
 Loading Module Resource  escudos4
 Loading Module Resource  escudos5
 Loading Module Resource  espadas1
 Loading Module Resource  sail
 Loading Module Resource  espadas2
 Loading Module Resource  espadas3
 Loading Module Resource  gorros1
 Loading Module Resource  std_banners
 Loading Module Resource  std_banners_default
 Loading Module Resource  std_flags_vertical
 Loading Module Resource  gorros2
 Loading Module Resource  seaxycuchillos
 Loading Module Resource  iconos1
 Loading Module Resource  lanzasyhastas
 Loading Module Resource  Companions_Overview_mesh
 Loading Module Resource  sceneprops1
 Loading Module Resource  sceneprops2
 Loading Module Resource  sceneprops3
 Loading Module Resource  Tempered_mat
 Loading Module Resource  Tempered_mesh
 Overwritten module resource is ignored due to the module switching:  core_ui_meshes
 Loading Module Resource  command_cursor
 Loading Module Resource  tunicalarga
 Loading Module Resource  tunicas1
 Loading Module Resource  tunicas2
 Loading Module Resource  tunicas3
 Loading Module Resource  tunicas4
 Loading Module Resource  tunicas5
 Loading Module Resource  tunicas6
 Loading Module Resource  tunicasyropavaria
 Loading Module Resource  yelmos1
 Loading Module Resource  yelmos2
 Loading Module Resource  yelmos3
 Loading Module Resource  vegetacion
 Loading Module Resource  vestuariomujeres
 
} //Processing Ini File Finished
 Loading Music...
 Loading Textures...
 Finished Loading Textures...
 L8 Format is  supported
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
 Loading Module...
 Loading item kinds...
 Loading dialogs...
 Loading mission templates...
 Loading party templates...
 loading time:  59065
 Finished All...
 StoreStats - success
 Loading tracks
 load_map_data complete.
 Init_map complete.
 init_meta_mission complete.
 map mesh built.
 get_ideal_sun_color.
 get_ideal_fog_color.
 761 parties added.
 launch complete.
 StoreStats - success
 
second attempt...

deathsmotto:
Nvm got it working :D

I finally did the Command prompt thing (As Administrator this time) and it works... So far

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