Mount&Blade: Warband > Brytenwalda [B]
If you have Performance Issues, Crash and RUNTIME ERRORs Look here
gotrek:
I used to play Brytenwalda1.33 fine and still do as the roman submod.
But since installing the newer version of MB Brytenwalda I get crashes whenever I enter a battle, big or small. I ge a lagging and then a CTD with a run time error. Why do I get it only on this version and not on 1.33? I tried playing on low settings instead of mediu and someof the fixes you give in these topics but it changed nothing.
I use a Intel core duo 3.16Ghz
2046 Mb rAM
Nvidia Geforce 9600GT 512 Mb
Please help. :?
Idibil:
I imagine that you have try previus solutions. If you can post your rgl_log.txt (warband folder) when you get crash, it can help.-
noks99:
hello everytime i click visit my camp or try to walk around in a city i get a c++ runetime crash
deathsmotto:
(click to show/hide)Starting new log file.
Version: 1.143
-- OS: Microsoft Windows Vista Service Pack 2 (build 6002), 32-bit
-- RAM: Available physical RAM: 2246MB/3070MB
-- CPU: AMD Athlon(tm) 64 X2 Dual Core Processor 4200+ (AuthenticAMD)
- L1 cache size: 64K
- L2 cache size: 512K
- CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
- Number of CPUs: 2 ( Speed: ~2210MHz / ~2210MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce 9500 GT
- Texture Memory: 2286 ( Available Texture Memory: 2219 )
Received stats and achievements from Steam
Processing Ini File {
Module_name = Europe/
Num Hints = 12
Setting Map Min X = -105.000000
Setting Map Max X = 600.000000
Setting Map Min Y = -372.000000
Setting Map Max Y = 400.000000
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 2.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 3.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 1.000000
Setting armor_soak_factor_against_cut = 0.800000
Setting armor_soak_factor_against_pierce = 0.650000
Setting armor_soak_factor_against_blunt = 0.500000
Setting armor_reduction_factor_against_cut = 1.000000
Setting armor_reduction_factor_against_pierce = 0.500000
Setting armor_reduction_factor_against_blunt = 0.750000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.650000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 30.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 1.900000
Setting melee_damage_speed_power = 2.000000
Scan Module Textures = 1
Scan Module Sounds = 0
Loading Resource test
Loading Resource textures_face_gen
Loading Resource shaders
Loading Resource textures
Loading Module Resource ocean
Loading Module Resource materials
Loading Resource materials_face_gen
Loading Resource uimeshes
Loading Resource meshes_face_gen
Loading Resource helpers
Loading Resource map_tree_meshes
Loading Resource map_icon_meshes
Loading Resource particle_meshes
Loading Resource skeletons
Loading Resource tree_meshes
Loading Resource xtree_meshes
Loading Resource grass_meshes
Loading Resource plant_meshes
Loading Resource body_meshes
Loading Resource object_meshes
Loading Resource object_bodies
Loading Resource goods_meshes
Loading Resource item_meshes1
Loading Resource horse_a
Loading Resource arabian_horses
Loading Resource arabian_castle
Loading Resource food
Loading Resource beards
Loading Resource armors_b
Loading Resource armors_c
Loading Resource armors_d
Loading Resource armors_e
Loading Resource armors_f
Loading Resource armors_g
Loading Resource armors_h
Loading Resource armors_i
Loading Resource boots_b
Loading Resource boots_c
Loading Resource helmets
Loading Resource helmets_b
Loading Resource village_houses
Loading Resource village_houses_a
Loading Resource village_houses_b
Loading Resource hair
Loading Resource deneme
Loading Resource interiors_a
Loading Resource interiors_b
Loading Resource interiors_c
Loading Resource arena
Loading Resource map_icons_b
Loading Resource castle_a
Loading Resource dungeon
Loading Resource stone_houses
Loading Resource snowy_houses
Loading Resource snowy_castle
Loading Resource helmets_d
Loading Resource helmets_e
Loading Resource helmets_f
Loading Resource castle_b
Loading Resource square_keep
Loading Resource anim_b
Loading Resource shields
Loading Resource shields_b
Loading Resource weapon_meshes_c
Loading Resource xtree_meshes_b
Loading Resource map_icons_c
Loading Resource pictures
Loading Resource user_interface_b
Loading Resource user_interface_c
Loading Resource scene_encounter_spot
Loading Resource interior_thirsty_lion
Loading Resource scene_small_tavern
Loading Resource weapon_meshes1
Loading Resource weapon_meshes_b
Loading Resource houses1
Loading Resource wall_meshes1
Loading Resource town_houses
Loading Resource doors
Loading Resource churches
Loading Resource town_houses_b
Loading Resource castle_c
Loading Resource castle_d
Loading Resource castle_e
Loading Resource castle_f
Loading Resource castle_g
Loading Resource castle_h
Loading Resource castle_i
Loading Resource gatehouse
Loading Resource viking_houses
Loading Resource fake_houses
Loading Resource town_houses_c
Loading Resource banners
Loading Resource map_flags
Loading Resource map_flags_b
Loading Resource map_flags_c
Loading Resource map_flags_d
Loading Resource particles_2
Loading Resource prisons
Loading Resource prisons_b
Loading Resource interiors_d
Loading Resource costumes_b
Loading Resource costumes_c
Loading Resource arena_costumes
Loading Resource boots_a
Loading Resource terrain_borders
Loading Resource terrain_borders_b
Loading Resource skyboxes
Loading Resource object_b
Loading Resource tree_e_meshes
Loading Resource destroy
Loading Resource xtree_meshes_c
Loading Resource grass_meshes_b
Loading Resource interiors_steppe
Loading Resource grooming_horse
Loading Resource town_houses_d
Loading Resource horses_b
Loading Resource ani_horse_mounted
Loading Resource deneme2
Loading Resource horse_skeleton
Loading Resource steppe_fake_houses
Loading Resource weapon_meshes_d
Loading Resource tableau_shields
Loading Resource spear
Loading Resource weapons_e
Loading Resource weapons_f
Loading Resource instruments
Loading Resource sarranid_armors
Loading Resource custom_banner
Loading Resource simple_primitives
Loading Resource ani_man_walk
Loading Resource ani_twohanded
Loading Resource ani_onehanded
Loading Resource ani_death
Loading Resource ani_stand_guardsman
Loading Resource ani_human_mounted
Loading Resource ani_lady_stand
Loading Resource ani_poses
Loading Resource ani_stand_shopkeeper
Loading Resource ani_man_cheer
Loading Resource ani_stand_onhorse
Loading Resource ani_throw_stone
Loading Resource ani_strikes
Loading Resource ani_equip_arms
Loading Resource ani_run_p
Loading Resource ani_run_forward_left_right
Loading Resource uni_strikes3
Loading Resource ani_walk_sideways
Loading Resource ani_run_sideways
Loading Resource ani_stand
Loading Resource ani_crouch_down
Loading Resource ani_low_walk
Loading Resource ani_turn_man
Loading Resource ani_attacks_single
Loading Resource ani_lancer
Loading Resource ani_attacks
Loading Resource ani_kicks
Loading Resource ani_parry_attack
Loading Resource ani_walk_backward
Loading Resource ani_run_lookingsides
Loading Resource ani_defends
Loading Resource ani_walk_lookingsides
Loading Resource ani_jump
Loading Resource ani_wedding
Loading Resource arabian_props
Loading Resource uni_jump
Loading Resource uni_stances
Loading Resource uni_equip
Loading Resource uni_strike
Loading Resource uni_throws
Loading Resource uni_fistswing
Loading Resource uni_lord_stand
Loading Resource uni_defence
Loading Resource uni_sideways
Loading Resource dart
Loading Resource armors_new_a
Loading Resource armors_new_b
Loading Resource armors_new_heraldic
Loading Resource armors_new_arena
Loading Resource crossbows
Loading Resource arabian_armors
Loading Resource rock
Loading Resource costumes_d
Loading Resource nordic_helmets
Loading Resource sarranid_helmets
Loading Resource sarranid_armor
Loading Resource raw_materials
Loading Resource khergit_lady_dress
Loading Resource vaegir_helmets
Loading Resource gauntlets_new
Loading Resource sarranid_lady_dress
Loading Resource sarranid_boots
Loading Resource bride_dress
Loading Resource full_plate_armor
Loading Resource weapon_meshes_e
Loading Resource fur_armors_a
Loading Resource ui_server_filter
Loading Resource ship
Loading Resource arabian_houses
Loading Resource object_c
Loading Resource tree_f
Loading Resource interiors_arabian
Loading Resource arabian_village
Loading Resource valleyProps
Loading Resource workshops
Loading Resource barrier_primitives
Loading Resource town_houses_e
Loading Module Resource almohad
Loading Module Resource aragon
Loading Module Resource banners_e1200
Loading Module Resource banners_e1200_mul
Loading Module Resource buildings
Loading Module Resource castille
Loading Module Resource commoner
Loading Module Resource church
Loading Module Resource denmark
Loading Module Resource e1200_pics
Loading Module Resource england
Loading Module Resource flanders
Loading Module Resource france
Loading Module Resource french_military_props
Loading Module Resource gaelic
Loading Module Resource genoa
Overwritten module resource is ignored due to the module switching: helmets
Loading Module Resource helmets_e1200
Loading Module Resource heraldic
Loading Module Resource hre
Loading Module Resource ireland
Loading Module Resource ldk
Loading Module Resource leon
Loading Module Resource lombard
Loading Module Resource map_flags_e1200_c
Loading Module Resource monastery
Loading Module Resource navarre
Loading Module Resource other
Loading Module Resource papal
Loading Module Resource pino
Loading Module Resource pisa
Loading Module Resource portugal
Loading Module Resource scotland
Loading Module Resource sicily
Loading Module Resource sweden
Loading Module Resource toulouse
Loading Module Resource tuscan
Loading Module Resource venice
Loading Module Resource wales
Unrecognized Module_info directive = use_explicit_couch_flag . Skipping.
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 53089
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
2537 parties added.
launch complete.
HERR_BUFFER_LOCK_FAILED!
62324
HERR_BUFFER_LOCK_FAILED!
62666
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!
Frame# : 141079
Saving options... OK!
Exiting network manager... OK!
Deleting resources... OK!
Exiting physics manager... OK!
num rt_material : <c: r 21 > / <c: y 72 >
Render Target Format Usages:
A8R8G8B8 : 34 ( 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 )
A8 : 37 ( 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 )
D16 : 3 ( 1 0 0 )
R16F : 1 ( 1 )
Dumping resource usage information:
#Full textures: 167
#RT textures: 75
#RT materials: 72
#RT Memory usage: 66304
Exiting graphics manager... OK!
Current Config {
first_time : 0
texture_detail : 100
render_buffer_size : 256
max_framerate : 75
start_windowed : 0
use_pixel_shaders : 1
use_vertex_shaders : 1
fake_reflections : 1
show_framerate : 0
use_ondemand_textures : 1
use_ondemand_textures_mt : 0
disable_music : 0
disable_sound : 0
disable_frequency_variation : 0
cheat_mode : 1
enable_blood : 1
enable_edit_mode : 0
force_single_threading : 1
debug_mode : 0
display_width : 1440
display_height : 900
display_bits : 32
antialiasing : 0
sample_quality : 0
alpha2coverage : 0
force_vsync : 0
shadowmap_quality : 1
shader_quality : 0
postfx_dof : 0
postfx_hdr : 0
postfx_autoexp : 0
flora_degrade_distance : 100.000000
flora_lod_detail : 1
use_instancing : 0
use_secure_connection : 0
max_number_of_connections : 16
look_for_server_on_this_machine : 0
music_volume : 0.400000
sound_volume : 1.000000
mouse_sensitivity : 0.500000
invert_mouse : 0
enable_lighting : 1
enable_particles : 1
enable_blood : 1
enable_character_shadows : 1
enable_accurate_shadows : 1
number_of_corpses : 3
grass_density : 50
combat_speed : 2
friend_combat_difficulty : 1
adapter_format : 0
reduce_combat_ai : 1
reduce_campaign_ai : 1
combat_difficulty : 1
display_labels : 1
display_targeting_reticule : 1
display_attack_direction : 1
turn_camera_with_horse_in_first_person : 2
verbose_damage : 1
verbose_shot_difficulty : 1
battle_size : 1.000000
attack_direction_control : 2
defend_direction_control : 0
lance_control : 0
anisotropic_filtering : 1
enable_environment_shadows : 1
verbose_casualties : 1
verbose_experience : 1
realistic_shadows_on_plants : 0
number_of_ragdolls : 0
gamma : 2.200000
character_detail : 0.500000
character_shadow_detail : 0.500000
control_mouse_movement_y_scale : 1.500000
blood_stains : 1
use_winmm_audio : 0
auto_gfx_quality : 0
}
Closing log file...
Thats my rgl_log file, i seriously hope someone can help me... i posted another thread but it seems that one is sliding back..
Also, i have crashed from many errors as i fiddled with settings suggested throughout brytenwalda forum.. C++, postFX (?), RGL, low memory (i think i fixed that one), etc
edit: i completely reinstalled again and got a c++ error... i seem to only crash whenever the game has to load characters, (eg battle or talk to npc).. otherwise it seems ok.
(click to show/hide)Starting new log file.
Version: 1.143
-- OS: Microsoft Windows Vista Service Pack 2 (build 6002), 32-bit
-- RAM: Available physical RAM: 2145MB/3070MB
-- CPU: AMD Athlon(tm) 64 X2 Dual Core Processor 4200+ (AuthenticAMD)
- L1 cache size: 64K
- L2 cache size: 512K
- CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
- Number of CPUs: 2 ( Speed: ~2210MHz / ~2210MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce 9500 GT
- Texture Memory: 2286 ( Available Texture Memory: 2219 )
Received stats and achievements from Steam
Processing Ini File {
Module_name = Brytenwalda
Num Hints = 12
Setting Map Min X = -178.012619
Setting Map Max X = 185.339508
Setting Map Min Y = -232.722122
Setting Map Max Y = 197.089081
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 2.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 3.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 1.000000
Setting armor_soak_factor_against_cut = 0.800000
Setting armor_soak_factor_against_pierce = 0.450000
Setting armor_soak_factor_against_blunt = 0.500000
Setting armor_reduction_factor_against_cut = 0.800000
Setting armor_reduction_factor_against_pierce = 0.250000
Setting armor_reduction_factor_against_blunt = 0.650000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.650000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 30.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 1.900000
Setting melee_damage_speed_power = 2.000000
Setting multiplayer_walk_enabled = 0
Setting mission_object_prune_time = 180
Scan Module Textures = 1
Scan Module Sounds = 1
Loading Resource test
Loading Module Resource textures_face_gen
Loading Resource shaders
Loading Resource textures
Loading Resource materials
Loading Module Resource materials_face_gen
Loading Resource uimeshes
Loading Module Resource meshes_face_gen
Loading Resource helpers
Loading Resource map_tree_meshes
Loading Resource map_icon_meshes
Loading Resource particle_meshes
Loading Resource skeletons
Loading Resource tree_meshes
Loading Resource xtree_meshes
Loading Resource grass_meshes
Loading Resource plant_meshes
Loading Resource body_meshes
Loading Resource object_meshes
Loading Resource object_bodies
Loading Resource goods_meshes
Loading Resource item_meshes1
Loading Resource horse_a
Loading Resource arabian_castle
Loading Resource food
Loading Resource beards
Loading Resource village_houses
Loading Resource village_houses_a
Loading Resource village_houses_b
Loading Module Resource hair
Loading Resource interiors_a
Loading Resource interiors_b
Loading Resource interiors_c
Loading Resource arena
Loading Resource map_icons_b
Loading Resource castle_a
Loading Resource dungeon
Loading Resource stone_houses
Loading Resource snowy_houses
Loading Resource snowy_castle
Loading Resource castle_b
Loading Resource square_keep
Loading Resource anim_b
Loading Resource weapon_meshes_c
Loading Resource xtree_meshes_b
Loading Resource map_icons_c
Loading Module Resource pictures
Loading Module Resource user_interface_b
Loading Resource user_interface_c
Loading Resource scene_encounter_spot
Loading Resource interior_thirsty_lion
Loading Resource scene_small_tavern
Loading Resource weapon_meshes1
Loading Resource weapon_meshes_b
Loading Resource houses1
Loading Resource wall_meshes1
Loading Resource town_houses
Loading Resource doors
Loading Resource churches
Loading Resource town_houses_b
Loading Resource castle_c
Loading Resource castle_d
Loading Resource castle_e
Loading Resource castle_f
Loading Resource castle_g
Loading Resource castle_h
Loading Resource castle_i
Loading Resource gatehouse
Loading Resource viking_houses
Loading Resource fake_houses
Loading Resource town_houses_c
Loading Resource particles_2
Loading Resource prisons
Loading Resource prisons_b
Loading Resource interiors_d
Loading Module Resource op_terrain_borders_textures
Loading Module Resource op_terrain_borders_materials
Loading Module Resource op_terrain_borders
Loading Module Resource op_terrain_borders_b
Loading Resource skyboxes
Loading Resource object_b
Loading Resource tree_e_meshes
Loading Resource destroy
Loading Resource xtree_meshes_c
Loading Resource grass_meshes_b
Loading Resource interiors_steppe
Loading Resource grooming_horse
Loading Resource town_houses_d
Loading Resource horses_b
Loading Resource ani_horse_mounted
Loading Resource deneme2
Loading Resource horse_skeleton
Loading Resource steppe_fake_houses
Loading Resource tableau_shields
Loading Resource instruments
Loading Resource custom_banner
Loading Resource simple_primitives
Loading Resource ani_man_walk
Loading Resource ani_twohanded
Loading Resource ani_onehanded
Loading Resource ani_death
Loading Resource ani_stand_guardsman
Loading Resource ani_human_mounted
Loading Resource ani_lady_stand
Loading Resource ani_poses
Loading Resource ani_stand_shopkeeper
Loading Resource ani_man_cheer
Loading Resource ani_stand_onhorse
Loading Resource ani_throw_stone
Loading Resource ani_strikes
Loading Resource ani_equip_arms
Loading Resource ani_run_p
Loading Resource ani_run_forward_left_right
Loading Resource uni_strikes3
Loading Resource ani_walk_sideways
Loading Resource ani_run_sideways
Loading Resource ani_stand
Loading Resource ani_crouch_down
Loading Resource ani_low_walk
Loading Resource ani_turn_man
Loading Resource ani_attacks_single
Loading Resource ani_lancer
Loading Resource ani_attacks
Loading Resource ani_kicks
Loading Resource ani_parry_attack
Loading Resource ani_walk_backward
Loading Resource ani_run_lookingsides
Loading Resource ani_defends
Loading Resource ani_walk_lookingsides
Loading Resource ani_jump
Loading Resource ani_wedding
Loading Resource arabian_props
Loading Resource uni_jump
Loading Resource uni_stances
Loading Resource uni_equip
Loading Resource uni_strike
Loading Resource uni_throws
Loading Resource uni_fistswing
Loading Resource uni_lord_stand
Loading Resource uni_defence
Loading Resource uni_sideways
Loading Resource dart
Loading Resource armors_new_b
Loading Resource armors_new_arena
Loading Resource rock
Loading Resource raw_materials
Loading Resource gauntlets_new
Loading Resource bride_dress
Loading Resource ui_server_filter
Loading Resource ship
Loading Resource arabian_houses
Loading Resource object_c
Loading Resource tree_f
Loading Resource interiors_arabian
Loading Resource arabian_village
Loading Resource valleyProps
Loading Resource workshops
Loading Resource barrier_primitives
Loading Resource town_houses_e
Loading Module Resource animalesdecaza
Loading Module Resource animals
Loading Module Resource animals2
Loading Module Resource otrositems
Loading Module Resource arcosyflechas
Loading Module Resource armadurasmedias
Loading Module Resource armadurasmedias2
Loading Module Resource armaduraspesadas
Loading Module Resource armaduraspesadas2
Loading Module Resource armaduraspesadas3
Loading Module Resource armaduraspesadas4
Loading Module Resource battlebanners
Loading Module Resource botasycalzado
Loading Module Resource capasycabeza
Loading Module Resource capasycabeza2
Loading Module Resource coronas
Loading Module Resource hachas
Loading Module Resource desnudos1
Loading Module Resource desnudosypantalones
Loading Module Resource escudos1
Loading Module Resource escudos2
Loading Module Resource escudos3
Loading Module Resource escudos4
Loading Module Resource escudos5
Loading Module Resource espadas1
Loading Module Resource sail
Loading Module Resource espadas2
Loading Module Resource espadas3
Loading Module Resource gorros1
Loading Module Resource std_banners
Loading Module Resource std_banners_default
Loading Module Resource std_flags_vertical
Loading Module Resource gorros2
Loading Module Resource seaxycuchillos
Loading Module Resource iconos1
Loading Module Resource lanzasyhastas
Loading Module Resource Companions_Overview_mesh
Loading Module Resource sceneprops1
Loading Module Resource sceneprops2
Loading Module Resource sceneprops3
Loading Module Resource Tempered_mat
Loading Module Resource Tempered_mesh
Overwritten module resource is ignored due to the module switching: core_ui_meshes
Loading Module Resource command_cursor
Loading Module Resource tunicalarga
Loading Module Resource tunicas1
Loading Module Resource tunicas2
Loading Module Resource tunicas3
Loading Module Resource tunicas4
Loading Module Resource tunicas5
Loading Module Resource tunicas6
Loading Module Resource tunicasyropavaria
Loading Module Resource yelmos1
Loading Module Resource yelmos2
Loading Module Resource yelmos3
Loading Module Resource vegetacion
Loading Module Resource vestuariomujeres
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 59065
Finished All...
StoreStats - success
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
761 parties added.
launch complete.
StoreStats - success
second attempt...
deathsmotto:
Nvm got it working :D
I finally did the Command prompt thing (As Administrator this time) and it works... So far
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