Author Topic: NE Warband Hardcore challenge - get crushed oldschool style  (Read 4009 times)

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soulmata

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Re: NE Warband Hardcore challenge - get crushed oldschool style
« Reply #60 on: July 24, 2011, 08:48:35 AM »
So in my new game, I took a castle and stuck my one companion in it - Tismanu. It was going to get taken, I knew, so I just left it. After it was taken, Tismanu has disappeared.


Does he ever come back?
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soulmata

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Re: NE Warband Hardcore challenge - get crushed oldschool style
« Reply #61 on: July 24, 2011, 09:36:17 AM »
Ah, nevermind. After weeks of me taking and retaking the castle and eventually getting a garrison of 250 inside it, Tismanu found me.

Now let's hope I can keep the entire Rhodok army away.
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soulmata

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Re: NE Warband Hardcore challenge - get crushed oldschool style
« Reply #62 on: July 24, 2011, 12:18:09 PM »
I have to say, the honeypot castle tactic works VERY well when you are building a country of your own. Assuming you own another castle or city you can throw prisoners into, take another castle and leave it lightly defended. The enemy will swarm on it for a while, letting you pick off the lords one by one. I've imprisoned half the Rhodok lords by doing that alone, in preparation for me taking their capital.
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soulmata

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Re: NE Warband Hardcore challenge - get crushed oldschool style
« Reply #63 on: July 24, 2011, 02:40:37 PM »
Sorry, wasn't meant to be rude. But yeah, the cav makes a massive difference. Next time there no cav in beginning.

FWIW, I decided to use 2 companions in my latest run, as not being able to manage my kingdom was just a tremendous pain in the ass and didn't really add any tactical value. So I have 1 in my party and 1 managing things.


Edit: It also baffles me how my 1 castle, which has 780 soldiers standing guard, is still infiltrated by assassins on a regular basis.

« Last Edit: July 24, 2011, 02:45:29 PM by soulmata »
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Pellagus

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Re: NE Warband Hardcore challenge - get crushed oldschool style
« Reply #64 on: July 25, 2011, 12:18:23 AM »
Edit: It also baffles me how my 1 castle, which has 780 soldiers standing guard, is still infiltrated by assassins on a regular basis.

They're masters of disguise and subterfuge, possibly.

Lord Samuel

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Re: NE Warband Hardcore challenge - get crushed oldschool style
« Reply #65 on: July 25, 2011, 08:51:09 AM »
Yeah, that's why they're so costly.
   

soulmata

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Re: NE Warband Hardcore challenge - get crushed oldschool style
« Reply #66 on: July 26, 2011, 12:59:59 AM »
Playing with 0 surgery definitely adds a challenging element to the game. Even with 10 training.

Taking Jelkala cost me about 900 soldiers total. I lost around 100 cavaliers, 100 lady nights, 300 sharpshooters, 200 heavy infantry and a bunch of misc. soldiers. It took me 4 separate attacks as well.

Do not screw around with the Elite Arbalestiers. They will ruin your day.

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soulmata

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Re: NE Warband Hardcore challenge - get crushed oldschool style
« Reply #67 on: July 27, 2011, 05:23:12 AM »
The more I get into the end game, the less I like the "lords can only have 1 castle" rule. It becomes near-impossible to actually retain lords of your own. I'm going to suspend that rule and just say "You cannot give companions fiefs."

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Carnivorious

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Re: NE Warband Hardcore challenge - get crushed oldschool style
« Reply #68 on: July 27, 2011, 02:10:45 PM »
The more I get into the end game, the less I like the "lords can only have 1 castle" rule. It becomes near-impossible to actually retain lords of your own. I'm going to suspend that rule and just say "You cannot give companions fiefs."
Why not, they are lords 'to be' right?
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Teronius

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Re: NE Warband Hardcore challenge - get crushed oldschool style
« Reply #69 on: July 27, 2011, 09:13:21 PM »
My friend it is logical that assassins have an easier game the higher the population is. Most of you won't realize but think logically. If there are 700 you can't expect that they all know each other but if there are 50 --> John knows Jack, Jack knows Bill and if there's all of a sudden Abdul Abt Zetul there, they would get it.

Of course that was just a mind game, cuz i don't think WB goes that far but who knows what the modders are up to ;D

Still I highly respect your hmm... let's call it *stamina*. I would've "rage quitted" after the first two attemps ^^

Keep it up :thumbs up:

soulmata

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Re: NE Warband Hardcore challenge - get crushed oldschool style
« Reply #70 on: July 28, 2011, 02:31:47 AM »
The more I get into the end game, the less I like the "lords can only have 1 castle" rule. It becomes near-impossible to actually retain lords of your own. I'm going to suspend that rule and just say "You cannot give companions fiefs."
Why not, they are lords 'to be' right?

Why not to which part?

Also, I discovered a way to handle lords with limited property - lure them into danger then bail them out. They'll worship you.
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soulmata

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Re: NE Warband Hardcore challenge - get crushed oldschool style
« Reply #71 on: July 28, 2011, 02:40:14 AM »
My friend it is logical that assassins have an easier game the higher the population is. Most of you won't realize but think logically. If there are 700 you can't expect that they all know each other but if there are 50 --> John knows Jack, Jack knows Bill and if there's all of a sudden Abdul Abt Zetul there, they would get it.

Of course that was just a mind game, cuz i don't think WB goes that far but who knows what the modders are up to ;D

Still I highly respect your hmm... let's call it *stamina*. I would've "rage quitted" after the first two attemps ^^

Keep it up :thumbs up:

Depending on where I spawn when they attack, I can usually survive. Unfortunately, there's still the random bullshit 326 damage headshot from across the map I can do little about.
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Carnivorious

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Re: NE Warband Hardcore challenge - get crushed oldschool style
« Reply #72 on: July 28, 2011, 02:42:59 AM »
The more I get into the end game, the less I like the "lords can only have 1 castle" rule. It becomes near-impossible to actually retain lords of your own. I'm going to suspend that rule and just say "You cannot give companions fiefs."
Why not, they are lords 'to be' right?

Why not to which part?

Also, I discovered a way to handle lords with limited property - lure them into danger then bail them out. They'll worship you.
I was pointing to the fact that you weren't going to give your companions fiefs.
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soulmata

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Re: NE Warband Hardcore challenge - get crushed oldschool style
« Reply #73 on: July 28, 2011, 03:09:32 AM »
The more I get into the end game, the less I like the "lords can only have 1 castle" rule. It becomes near-impossible to actually retain lords of your own. I'm going to suspend that rule and just say "You cannot give companions fiefs."
Why not, they are lords 'to be' right?

Why not to which part?

Also, I discovered a way to handle lords with limited property - lure them into danger then bail them out. They'll worship you.
I was pointing to the fact that you weren't going to give your companions fiefs.

Because companions require no upkeep, nor any skill or reputation to make them join you. AFAIK the only requirement for them to be a lord is that they are >= level 20. It makes it too easy to hold on to vast spanses of land without any upkeep. Bottom line: companions are game-breakingly loyal as vassals.
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soulmata

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Re: NE Warband Hardcore challenge - get crushed oldschool style
« Reply #74 on: July 28, 2011, 06:39:35 PM »
I'm 415 days in now on the 15-rule game with no surgery. I own about 1/3 of the map, including Uxkhaul, Suno, Veluca, Jelkala, most Rhodok castles, most Sarranid castles and most Swadian castles.

At this rate, however, world domination by day 500 definitely can't happen. Swadia has a never-ending horde of lords, and I only have 5 vassals backing me up. i have a reserve of around 900 soldiers, but during a very unfortunate fight last night I lost around 120 Arbalestiers, which were crucial for sieging.

I definitely learned some things about how it COULD work. Some things:

1) Quests are largely a waste of time. Especially any quest that takes you out of actively pursuing your domination for more than a few game-hours. Rely on quick quests and donations to build up rep, or only build up rep at key cities and let the rest go to your generals or just be unclaimed.
2) You will want a war chest of at least 200k before you start conquering, and you will want dyeworks in virtually every city
3) Owning a city by day 150 is not only reasonable, but quite easy - realistically you need to be much more aggressive. I would shoot for owning a city by day 75.
4) The sarranids get torn to shreds by heavy cavalry, and are the easiest faction to conquer.
5) Don't go after cities that aren't sure things. I spent nearly 90 game days "preparing" to take Jelkala - it wasn't worth it in the end, I should have focused my efforts elsewhere.
6) There's no need for you to hold on to a lot of territory. Pick a city and pick a castle near that city - the rest, let it be half unowned and half given to your generals. The rents you collect are really nothing to write home about.
7) Always, always always be aggressive about looting and selling your loot. Even after rents and all my dyeworks, I still lost anywhere from 15k to 40k a month to wages - and this was still not enough to keep many of my outlying areas from being sieged
8) Don't put your prisoners in cities. Keep a castle for yourself and stick them in there. Otherwise you'll be challenged to duels CONSTANTLY and have really dismal honor / dismal reputation with lords as a result.
9) Assassinations are very, very harmful. Give yourself at least 10 STR so you can wear great helms / sarranid elite armors / etc. You might even want to go up to 12 STR to don some heavy plate. Pick up some ivory arrows and a decent bow as early as you can. Do not let yourself get assassinated!

For reference, I'm currently level 31 and my stat distribution is 10 STR, 18 AGI, 30 INT, 12 CHA. I started with 9/15/9/9, raised AGI first, then STR, then INT, CHA last. I felt this was ideal as it let me pick up better gear earlier on.  My skills are 3 Ironflesh, 4 power draw, 10 pathfinding/spotting/training, 4 leadership, 2 prisoner management, then a bunch of misc. If I had to change, I might go to 12 STR first instead of 12, so I could wear Rhodok plate and get another point of iron flesh - mostly to protect against assassinations.


« Last Edit: July 28, 2011, 06:56:21 PM by soulmata »
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