Mount&Blade: Warband > Mount&Blade: With Fire & Sword
Multiplayer Class description/guide as of version 1.143
onarum:
--- Quote from: superspy228 on July 15, 2011, 04:23:41 AM ---
--- Quote from: Adijazz1706 on July 15, 2011, 01:22:46 AM ---What is reserved for later
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Life
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That's deep.
Also, handy descriptions there, it's good to know.
The Happy Stormtrooper:
I think a lot of us will come into this thread thinking, "have they addressed the issues with Sweden having God mode enabled in sieges?" But it looks like they still have the best armour, the best ranged and the best melee. Them running a bit slower and having mediocre mounted units doesn't really matter when they're all camped on the walls.
Still, I'll see how it goes...
Poul2:
The Kingdom of Sweden:
Infantry: The best one in game. Can’t say anything wrong about them.
Ranged: The best one in game. Earlier they were on same level as Cossack musketeers (which was good in my opinion), now there is no other nation to stop them from range. This is strange to have one nation with two best classes in game !
The Polish Commonwealth:
Infantry: They are fine, but they lack of proper 2h weapon. Pikes are totally unbalanced, I can’t count them as proper 2h. Pikes should be used to stop horses (and they are fine in that purpose), but they should be too long to be useful in melee. Now they have 2 attack types (up/down) and they are fast like hell. I would suggest to make fastest Pikes much slower (like 10 points), and give Polish Infantry proper 2h weapon (less damage than Muscovite Pole-Axe, a bit shorter, with similar attack speed).
Ranged: They are nice to play right now.
Cavalry: It’s good they were buffed in last patch. I think Calvary overall (all nations) needs more health points. They shouldn’t die from 1 bullet, this is very annoying.
The Crimean Khanate:
Infantry: In last patch their speed was buffed. I have no idea why – they are only ones to have shields ! More of this, they can take Musket and fight not that bad on range and in melee. It’s a bit too much. Apart from that, Yataghan is just too fast weapon and you can use it with shield.
Ranged(mounted): In 1.143 they are totally too good. One single arrow can kill all light and some middle armored targets. And that just 1 arrow ! Their attack speed is excellent, accuracy in last patch was buffed a lot. They can use best horses around, so they are basically unstoppable, they can outride any other unit in game, 1-2 accurate shots and almost everyone is dead. It’s too much.
The Cossack Hetmanate:
Infantry: Useless now. They don’t have muskets accuracy (decreased from 180 to 130), they don’t have proper 2h weapon, they don’t have armors (15 defense armor is a joke comparing to 50+ armors of other nations). In my opinion they were fine as they were. They were only faction to stop Swedish musketeers on range. Personally I liked playing Cossack with musket against Swedish army, it was very hard (Swedish has not only musketeers, but infantry as well), but very enjoyable. Right now whole Cossacks army is useless.
Ranged: Never saw in game good player used them. Useless, pistols are too inaccurate to be good in range combat. Maybe they should get muskets and 180 WPF, like Swedish musketeers has ? Cossacks infantry could become regular melee warriors with guns then (switch Infantry <-> Ranged with stat changes, 180 WPF for Ranged class in muskets, like Swedish has, better armor for Cossack Infantry).
Moscovite Tzardom:
Infantry: Very good.
Ranged: I don’t know why their accuracy was decreased in last patch (no matter the difference isn’t big, they are less accurate now than before, and I think before they were completely fine).
Overall:
- Horses are too easy to kill, they should receive only half damage from range (bullets / arrows)
- Players shouldn’t be able to carry more than 1 musket/gun same time
- Muskets / Pistols reloading speed should be decreased a bit (2-3 points)
Maxim Suvorov:
--- Quote from: Poul2 on July 15, 2011, 11:38:06 AM ---The Cossack Hetmanate:
Infantry: Useless now. They don’t have muskets accuracy (decreased from 180 to 130), they don’t have proper 2h weapon, they don’t have armors (15 defense armor is a joke comparing to 50+ armors of other nations). In my opinion they were fine as they were. They were only faction to stop Swedish musketeers on range. Personally I liked playing Cossack with musket against Swedish army, it was very hard (Swedish has not only musketeers, but infantry as well), but very enjoyable. Right now whole Cossacks army is useless.
Ranged: Never saw in game good player used them. Useless, pistols are too inaccurate to be good in range combat. Maybe they should get muskets and 180 WPF, like Swedish musketeers has ? Cossacks infantry could become regular melee warriors with guns then (switch Infantry <-> Ranged with stat changes, 180 WPF for Ranged class in muskets, like Swedish has, better armor for Cossack Infantry).
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Well, overall it is just balance matters.
2YAzzy
Ideas:
1. Stats boosts/nerf are simply not enough to balance cossacks. Since now in general the do not have any distinctive feature.
2. Probably some "Magic Shirt +5 close combat", like Janissary one's could help. I mean Cossacks Armor with stats +45 for inf.
3. Sweden should be nerfed a bit
4. Pikemans(bots) in MP mode are better w/o swords against players. Now coop is too easy to win at most maps with barriers like rivers/fences/walls
Yazzy:
--- Quote from: Poul2 on July 15, 2011, 11:38:06 AM ---
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Thanks for the feedback !
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