Author Topic: NE Sieges & Scenes Pack - get a second ladder for your sieges! 9th Jan. 2013  (Read 14548 times)

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Lord Samuel

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But before we get into this, we need yet to test Smarmellows' Siege Pack, as we said. Maybe it's good enough...
I won't be able to check it myself before next week.

Maybe you could? And share your feelings about it?

I'll do my best :-)


Cool!

But, would it be testing in compatibility with NE or just basic experiences and feelings about it?

Well, both, if you can!

Questions are:
1. Does it look good?
2. Does it feel good?
3. Does it work?
4. Is it still possible to attack or defend a castle with the NE-specific troops?
   

Carnivorious

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Found 1 bug yesterday. When besieging Nelag Castle, my troops wouldn't cross the ladder. They would go all the way up, but they were not able to go onto the walls and into the fight. First time ever I used the retreat button :P Also, when besieging Curaw, I found that it had a large destructible door you need to go through in order to get into the city. Problem: Your troops don't attack the door. It works, that's for sure just.... It's too much. The cities, the castles, the battles have been simplified or so it feels :S

This mod is good, but I don't like the cities. They are nice at first, but cities already take so long... why lengthen the battles even more? I'm a fond of the castles, though they add several ladders. That would be fine, if they didn't add an assload of archers to defend them. Even my Templar Knights had a though time :/ Maybe we could use these and remove the extra ladders?
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Lord Samuel

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Found 1 bug yesterday. When besieging Nelag Castle, my troops wouldn't cross the ladder. They would go all the way up, but they were not able to go onto the walls and into the fight. First time ever I used the retreat button :P Also, when besieging Curaw, I found that it had a large destructible door you need to go through in order to get into the city. Problem: Your troops don't attack the door. It works, that's for sure just.... It's too much. The cities, the castles, the battles have been simplified or so it feels :S

This mod is good, but I don't like the cities. They are nice at first, but cities already take so long... why lengthen the battles even more? I'm a fond of the castles, though they add several ladders. That would be fine, if they didn't add an assload of archers to defend them. Even my Templar Knights had a though time :/ Maybe we could use these and remove the extra ladders?

'Destructible doors'? Wow, I didn't even know there were destructible doors in either M&B or Warband. Sounds nice... Except if your troops don't attack them and you have to do the job all by yourself.

Well, thank you Carnivorious for this light survey.

But what do you mean by 'remove the extra ladders'? Isn't it all the point of that siege pack: having extra ladders?
Perhaps you mean keeping just two or three ladders instead of more?

As for the archers, I don't think the modders can 'add' defender archers. What they can do, though, is give them a 'better' Spawn Point, a point where they can inflict heavier damage to the attacker army.
Instead of spawning them inside the castle, they will have them spawn on the walls, for example.
   

Carnivorious

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Hmm okay, something in my last post didn't really add up :P
What I meant was that most castle's have 3/4 ladders where as the SSP only had 2 if I remember correctly? I would like that, because it would get a bit chaotic with that many ladders.
Cities, as they are in the mod, are way too complicated. I would suggest giving them 2 sets of 2 ladders (Which form 1 big ladder), maybe this is better?
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Lord Samuel

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I edited the Opening Post to add a guide to editing Siege Scenes.
Check it up. I might add useful information in the next days.
   

Lord Samuel

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I decided to take on Smarmellow's Siege Pack and visit the Swadians forts.
Well, maybe it wasn't one of the good ones, but I had a very unsuccessful try with Rindyar Castle (Swadian).
- Attackers take only one ladder, ignoring the other two.
- No AI barriers on the new ladders --> people falling down from the ladders like autumn leaves.

So, I tried to edit the AI mesh to make attackers take the 3 ladders instead of just one...
But my game crashes when getting out of Edit Mode --> impossible to save changes.

Augh!!!
   

Carnivorious

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I decided to take on Smarmellow's Siege Pack and visit the Swadians forts.
Well, maybe it wasn't one of the good ones, but I had a very unsuccessful try with Rindyar Castle (Swadian).
- Attackers take only one ladder, ignoring the other two.
- No AI barriers on the new ladders --> people falling down from the ladders like autumn leaves.

So, I tried to edit the AI mesh to make attackers take the 3 ladders instead of just one...
But my game crashes when getting out of Edit Mode --> impossible to save changes.

Augh!!!
Starting from scratch then? I'll check the castles of the Rhodocks for AI barriers as well. But first I'll do the cities, so they can be implemented in Smarmellow's Siege Pack.
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Pellagus

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You guys are awesome. :D

Carnivorious

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You guys are awesome. :D
Well, hold your horses mate. The AI Meshes are giving me a hard time. My troops seem to completely ignore the new ladder :/
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Lord Samuel

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Yeah, I know that feeling of uselessness.
Why, the stupid bunch of... HEY! Dammit, YOU BLIND? There's a friggin' SECOND LADDER at about, what? TWO INCHES from your soulless bodies? Can't you see the goddam AI mesh was edited? Hello-ooo!

Anyway, I am currently encountering serious trouble myself. After the Rindyar fiasco, I decided to try and edit a non-siege scene, just to see.
I visited Tihr this morning and noticed the cruel lack of harbour. So, I decided to give it a shot.
But my game crashed as I tried to introduce a new building in the scene. Point is: I can't really edit scenes.
Maybe it's too much for my good old Portable PC.
Perhaps it'll work better on the computers we have at the office. After all, I just got a raise, so they can't fire me now, can they?


   

Carnivorious

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Yeah, I know that feeling of uselessness.
Why, the stupid bunch of... HEY! Dammit, YOU BLIND? There's a friggin' SECOND LADDER at about, what? TWO INCHES from your soulless bodies? Can't you see the goddam AI mesh was edited? Hello-ooo!

Anyway, I am currently encountering serious trouble myself. After the Rindyar fiasco, I decided to try and edit a non-siege scene, just to see.
I visited Tihr this morning and noticed the cruel lack of harbour. So, I decided to give it a shot.
But my game crashed as I tried to introduce a new building in the scene. Point is: I can't really edit scenes.
Maybe it's too much for my good old Portable PC.
Perhaps it'll work better on the computers we have at the office. After all, I just got a raise, so they can't fire me now, can they?

That's strange. I'm working on my Storage Room Project and everytime I move my vertises it crashes :S
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Lord Samuel

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Problem solved: I had to tick the 'Force Single Threading' box in menu.
   

Carnivorious

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Problem solved: I had to tick the 'Force Single Threading' box in menu.
Great, You found a solution for the AI Mesh problem yet? :S
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Lord Samuel

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Great, You found a solution for the AI Mesh problem yet? :S

I tried, in the Nordous' Sceners Guild thread!
   

Lord Samuel

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Re: Siege Scenes Project : get a second ladder for your sieges! HELP NEEDED
« Reply #29 on: August 03, 2011, 07:16:23 PM »
Grunwalder Castle now has 2 ladders. And a pair of siege shields. :)

Here is the screenshot :
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