Brador
Squire
Hello,
I will post here my idea about something that is lacking in MB, and that would be a great improvement for a sequel:
1)Strategy Plan before Battle:
Let's suppose here you're on the march with your kingdom's vassals, you're the marshal here, so you'll have the power of planning when going to battle, against a big joint of enemy armies. Instead of a simple screen with number informations about the armies and a 'head-set-go!' option to go to the senseless butchery, It will show up a screen of the battlefield map with options of placement and organization.
1-A)Merging Units by class:
Here you'll have the power of creating units, as many as your number of warlords that you'll attach to command the units (including yourself), with the option of creating units with desired classes for each one. Archer based units can shot arrow volley from the map (more or less like Civ5or4 dunno ), making casualties that you'll be dependent on the overall skill and accuracy of the archers(I'll explain on the next topic)
Here is an exemple of what I'm talking about:
1-B)Real Time Strategy:
What I suggest now, is that this battlefield map could be played in real time. Units that you're not commanding will engage, and it will require a better made autoresolve, and if the unit you're commanding or simply attached to engage an enemy one, then you'll be set to battle normally. Once in time, you'll fight normally, while a clock counts the time you're spending in battle, 'till one of the sides retreat, when that happens, all the spent time, will be spent on the planning map (again: it'll require a better autoresolve), with all the casualties, so, that will require you or the AI to be an real general, planning timing, preventing being flanked by reinforcing the flanks with troops from other units, ordering arrow volleys when the enemy is far and your troops safe from friendly fire, and so on.
2)Siege Plan:
Same situation, you're the marshal, you're sieging, castle map, and many units to organize. You'll have not only the option of creating units but, will be possible to set units to stand on certain parts of the castle, building siege equipment (rams, catapults, siege tower and ladders) that will take time to be build and usable, and they you'll have to be properly manned, for exemple, ladders will have to be carried by susceptible men, same thing for the siege towers, instead of siding it with shields on, they'll need to have free hands, and, if you want, you can place some shielded men to give them cover. Catapults could be used to spread plague or ignite stones to spread fire on their infrastructure and defensive structures. Rams, to breach the gates. If you leave an open spot on the siege, you could press them on battle till they're terrified enough to take this spot as an escape route ("Art of War", Sun Tzu), and if you want, trap them there (possibilities could be enormous). Raiding from multiple sides could be possible too, making your enemy have to divide to defend properly.
All the units, yours and the allies', will available to this organization, at the end of the battle, they'll back to their original armies.
For now, that's it, if I remeber something I'll write later.
My english is not perfect, so, any questions, feel free to ask, suggest, etc.
I will post here my idea about something that is lacking in MB, and that would be a great improvement for a sequel:
1)Strategy Plan before Battle:
Let's suppose here you're on the march with your kingdom's vassals, you're the marshal here, so you'll have the power of planning when going to battle, against a big joint of enemy armies. Instead of a simple screen with number informations about the armies and a 'head-set-go!' option to go to the senseless butchery, It will show up a screen of the battlefield map with options of placement and organization.
1-A)Merging Units by class:
Here you'll have the power of creating units, as many as your number of warlords that you'll attach to command the units (including yourself), with the option of creating units with desired classes for each one. Archer based units can shot arrow volley from the map (more or less like Civ5or4 dunno ), making casualties that you'll be dependent on the overall skill and accuracy of the archers(I'll explain on the next topic)
Here is an exemple of what I'm talking about:
1-B)Real Time Strategy:
What I suggest now, is that this battlefield map could be played in real time. Units that you're not commanding will engage, and it will require a better made autoresolve, and if the unit you're commanding or simply attached to engage an enemy one, then you'll be set to battle normally. Once in time, you'll fight normally, while a clock counts the time you're spending in battle, 'till one of the sides retreat, when that happens, all the spent time, will be spent on the planning map (again: it'll require a better autoresolve), with all the casualties, so, that will require you or the AI to be an real general, planning timing, preventing being flanked by reinforcing the flanks with troops from other units, ordering arrow volleys when the enemy is far and your troops safe from friendly fire, and so on.
2)Siege Plan:
Same situation, you're the marshal, you're sieging, castle map, and many units to organize. You'll have not only the option of creating units but, will be possible to set units to stand on certain parts of the castle, building siege equipment (rams, catapults, siege tower and ladders) that will take time to be build and usable, and they you'll have to be properly manned, for exemple, ladders will have to be carried by susceptible men, same thing for the siege towers, instead of siding it with shields on, they'll need to have free hands, and, if you want, you can place some shielded men to give them cover. Catapults could be used to spread plague or ignite stones to spread fire on their infrastructure and defensive structures. Rams, to breach the gates. If you leave an open spot on the siege, you could press them on battle till they're terrified enough to take this spot as an escape route ("Art of War", Sun Tzu), and if you want, trap them there (possibilities could be enormous). Raiding from multiple sides could be possible too, making your enemy have to divide to defend properly.
All the units, yours and the allies', will available to this organization, at the end of the battle, they'll back to their original armies.
For now, that's it, if I remeber something I'll write later.
My english is not perfect, so, any questions, feel free to ask, suggest, etc.