Poll

Do you like the idea of the new companions?

Yes
No
You lazy ass making us do the work! :p
Try... read my post

Author Topic: The companions I'm making  (Read 18017 times)

0 Members and 1 Guest are viewing this topic.

darthdj31

  • Regular
  • *
    • View Profile
  • Faction: Rhodok
  • MP nick: 1st_NKVD_Rfl_darthdj31
  • WBNW
Re: The companions I'm making
« Reply #150 on: February 27, 2012, 04:50:24 AM »
Serpent host,
 npc#31

Name: Aureolus
Age: 28
Gender: Male
Fighting style:
Cataphract, heavily armored horses and armor. Heavy sabers and lances, basically Serphant Host Cataphract armor.
Is dumb as a rock, strong as a bull
Personality:
Can be easily influenced, but can tell if someone does not like him. He would like leader types to protect him, or at least charismatic characters. Would not like characters with lacking battle skills. He acts like he is 6. He is the perfect candidate for the main player to influence positively or negatively. Even as he looks normal and scarred still he goes into childish fits.   
Back story:
Aureolus was born to a Rhodok peasant and a Serpent Host Khergit who served under King Graveth. When he was a baby his family was killed by mountain bandits near Veluca. Little did he know he would not be alive save for a man/woman with horns (some survivors claim to be BOSS). The person on the horse said, His father was a cataphract, no? So he shall be called Aureolus (a famed cataphract commander back in the day).
At 7 he took a mace to the face by a Mamluke while running bolts for the Rhodok sharpshooters. Despite his apparent sudden lack of intelligence, Aureolus recovered and grew into a beast of a warrior, having nearly a thousand kills against any foes of the Rhodoks. His strange, childish demeanor still unsettled his employer Lord Kastor. He ended his enlistment after illustrious duty with Kastor of the Rhodoks, which could help him get any job he wanted. Alas, he lacked the intelligence for anything other than jester or janitor. Arriving in Ponovasa, he finds a land rich with warfare, which he relishes. Going from tavern to tavern on his warhorse looking for an employer, Aureolus has found home.

main quest idea:
Well, this determines whether Aureolus will have a bad or good personality in the future. It is discovered an evil split personality is envoloping Aureolus. A mercenary captain offers you to loot a village (selected randomly) to attack, but that mercenary captain was a bandit who killed Aureolus's family. Killing the bandit will free Aureolus of his small mental capacity, but attacking the village will make Aureolus an evildoer, but also you possibly with the large money reward. Attacking the village may leave it permamently damaged if it can be coded.
« Last Edit: March 29, 2012, 02:11:23 AM by darthdj31 »
Hi there. I guess.

manekemaan

  • Moderator
  • *
    • View Profile
  • Faction: Vaegir
  • MP nick: manekemaan
  • WB
Re: The companions I'm making
« Reply #151 on: February 27, 2012, 02:21:23 PM »
haha nice :D kinda reminds me of an orge :p

you can always work out the samurai character, we can see what we do with it.

darthdj31

  • Regular
  • *
    • View Profile
  • Faction: Rhodok
  • MP nick: 1st_NKVD_Rfl_darthdj31
  • WBNW
Re: The companions I'm making
« Reply #152 on: February 28, 2012, 02:56:24 PM »
Well I am sick yes and today.... so i can probably work on another character considering i have nothing to do.
Hi there. I guess.

manekemaan

  • Moderator
  • *
    • View Profile
  • Faction: Vaegir
  • MP nick: manekemaan
  • WB
Re: The companions I'm making
« Reply #153 on: February 29, 2012, 01:42:06 PM »
all hail the sick :D

MorrisB

  • Knight
  • *
  • Loremaster of SOD
    • View Profile
  • Faction: Neutral
Re: The companions I'm making
« Reply #154 on: February 29, 2012, 07:16:59 PM »
If you permit me I'll post my own Marinan and Elephant Guard inspired companions here... I spent too much time working on them just to trash them out. Manekemaan will decide who to pick, or whether he wants all of them  :?

#npc19 = Marinan inspired

Name: Kazter de Regor
Age: 42
Gender: male
Skill focus: Weapon Master (one-handed weapons, polearms and crossbows), Shield, Power Strike, Horse Archery, Leadership
Fighting style: as a veteran Landsknecht mercenary, Kazter is flexible in his fighting style but relentless in combat. However, upon coming to Ponavosa he purposefully switched most of his wargear to lighter armament to better suit rough terrain combat situations; hence while he wears classy Marinan chainmail and iron hat, his actual weaponry includes a light crossbow, a one-handed arming sword and a steel round shield. While he prefers close combat, Kazter is also a competent marksman, even while on horseback (though his actual Riding skill is abysmal). In essence, he is a balanced combatant who can manage in most situations and be specialised as he levels up.
Personality: Kazter de Regor is a righteous and courageous warrior of justice, even though he cannot deny his past as a mercenary since he can put up with injustices to a certain degree before flipping out. Given his vast life experience, he possesses much wisdom and likes to share advices or provide mentorship to younger companions. He's, all in all, a local "Paladin", despite the fact that his morality may not be in line with the established laws...
Background: (included in recruiting dialogue)
Recruiting dialogue:

(click to show/hide)

NOTE: he could develop a friendship with Gab 'Kilit' Norston (the Antarian companion I put up earlier)

#npc30 = Elephant Guard inspired

Name: Twigwhistle
Age: 20
Gender: female
Skill focus: Ironflesh, Athletics, Weapon Master (one-handed weapons, bows and throwing weapons), Tracking, Power Throw
Fighting style: Twigwhistle handles throwing weapons of all sorts with frightening skill and is a somewhat decent archer; while she is lacking in physical strength, she is dexterous enough to hold out in melee combat. A handler of multiple weapons, she carries a set of throwing daggers, a reflex bow and a sickle-like sword (like that of the Battle Shamans), but hardly wears any armor (or any clothing at all for that manner...) when you first meet her. She fights on foot, since she has no Riding skill.
Personality: Twigwhistle may first come across as childish, loving and meek, however she does possess all the bravery and skill of a true amazon of the Elephant Guard, and her insight to others' personalities seems rather uncommonly developed. If someone treats her with care and respect, she will do so in return and be a loyal, if somewhat hardly predictable companion.
Backstory: since Twigwhistle is mentally ill, she cannot re-tell her backstory right at the recruiting dialogue, so I'll do it for her: she and twin sister were part of the Elephant Guard expedition that accompanied the first Khergit settlers on the new continent. However her sister (who was always more dominant) committed dishonorable acts in combat, which led her to being exiled from the Elephant Guard, not to return until she learned her lesson. As additional punishment, a sign was carved into her back to signify her exiled status. This is where Twigwhistle's story got messed up, as she tried to trace down her sister on her journey to accompany her into exilement. However, she eventually found out she became a leader of a gang of rogue sell-swords, and wanted nothing to do with Twigwhistle and the Elephant Guard anymore. To emphasise her opinion, she had Twigwhistle tied and she ordered her men to carve the same sign into Twigwhistle's back like the one she had, and leaving her behind. More determined to stand up to her sister than ever, Twigwhistle traced her sister again, encountering hostility wherever she followed after her (remember, they are twins...), until the time of confrontation came. Her sister proved superior however and cracked her skull, then left her behind again. She was found by the town watch of the nearby town and taken into custody, with everyone believing she was the villain that terrorised the local peasants. The skull injury, however, inflicted her mind, making her into a more childish personality than an average woman of her age, and the judges decided she was free to go, but not to leave the city and a watchman always had to supervise her. Ever since she is trying to find companions to track down her sister and set things right, however so far no-one listened to her childish riddle-speeches...
Recruiting dialogue:

(click to show/hide)

NOTES:
- she could have a quest to track down her twin sister.
- she could have a romantic relationship with Gab 'Kilit' Norston (the Antarian companion I made up a while back)
- I planned her 'true' name to be Femi, and her twin sister's name is Kakra.
« Last Edit: February 29, 2012, 10:04:29 PM by MorrisB »
"I am the chronicler. I shall record your adventures in my book of legends. Tell me of your deeds."

darthdj31

  • Regular
  • *
    • View Profile
  • Faction: Rhodok
  • MP nick: 1st_NKVD_Rfl_darthdj31
  • WBNW
Re: The companions I'm making
« Reply #155 on: March 01, 2012, 01:28:33 AM »
Well I'm sure the mod team wouldn't mind two more faction related companions, as the original companions come from the same places also. Unless it is really minded  :shock:
Hi there. I guess.

manekemaan

  • Moderator
  • *
    • View Profile
  • Faction: Vaegir
  • MP nick: manekemaan
  • WB
Re: The companions I'm making
« Reply #156 on: March 01, 2012, 04:16:55 PM »
probably no problem :D

btw i didnt read them yet morrisb i dont have time i will soon tough.

DaElf

  • Sergeant
  • *
  • One does not simply walk into Sargoth
    • View Profile
  • Faction: Nord
  • WB
Re: The companions I'm making
« Reply #157 on: March 01, 2012, 05:42:40 PM »
With regard to Katzer de Regor, do you reckon he'd only appear/agree to travel with an adventurer with positive honour?

MorrisB

  • Knight
  • *
  • Loremaster of SOD
    • View Profile
  • Faction: Neutral
Re: The companions I'm making
« Reply #158 on: March 01, 2012, 06:09:12 PM »
@darthdj31: I'm part of the modder team, and I know that I don't mind  :lol:  however I gave up working on companions due to my time shortage (I have my hands full with dialogues and quests anyway), thus manekemaan is in the position to decide about the case IMO.

@manekemaan: no problem bro, read them when you have the time.

@DaElf: that depends on how much programming do we want to do. All things considered, companions showing up or joining the Player could be scripted to depend on certain factors, but I don't think that's a necessity - he would leave the Player after a while anyway if he/she acts evil.
"I am the chronicler. I shall record your adventures in my book of legends. Tell me of your deeds."

darthdj31

  • Regular
  • *
    • View Profile
  • Faction: Rhodok
  • MP nick: 1st_NKVD_Rfl_darthdj31
  • WBNW
Re: The companions I'm making
« Reply #159 on: March 11, 2012, 01:01:59 AM »
Here is my idea for a samurai... he kinda got power hungry though.
npc#34 samurai
Name: Asano
Age: 32
Gender: Male
Fighting style: Samurai dragoon  2 handed katana, of course horse-able muskets, and sword. He has been nearly stripped of his ranks so you would have to reclaim his possessions in a quest.
Kobayashi has his: armored horse, special katana, and Miyamoto's musket, unique items i guess.
Personality: Does not talk much, nor complains, unless the other NPC is evil or dishonerable. He only retains his honor and also disregard for the barbarian Imperials who killed 9.91 million of his people. So he hates Imperial companions.
Any other possible Samurai companions he possibly knows (I saw another one in a later post than this one)
He hates himself, but to improve his character you must attack the army of Kobayashi, slay him, and reclaim Asano’s equipment for yourself or him (it is a quest idea anyways).

(click to show/hide)
 
0x000000044d1293083915320024b22cda00000000001efa540000000000000000
(click to show/hide)
« Last Edit: April 03, 2012, 02:03:12 AM by darthdj31 »
Hi there. I guess.

manekemaan

  • Moderator
  • *
    • View Profile
  • Faction: Vaegir
  • MP nick: manekemaan
  • WB
Re: The companions I'm making
« Reply #160 on: March 12, 2012, 03:44:38 PM »
very nice and tought out story :D

the quest options also look very nice and not too hard to do ;-)

darthdj31

  • Regular
  • *
    • View Profile
  • Faction: Rhodok
  • MP nick: 1st_NKVD_Rfl_darthdj31
  • WBNW
Re: The companions I'm making
« Reply #161 on: March 19, 2012, 05:09:40 AM »
I have a question. The Log said for 4.0 there was going to be 22 more companions?  :shock:
Hi there. I guess.

Computica

  • Moderator
  • *
  • "Cosmic Kalypso!"
    • View Profile
  • Faction: Swadian
  • MP nick: Computica
  • M&BWBWF&S
Re: The companions I'm making
« Reply #162 on: March 19, 2012, 10:03:26 PM »
I have a question. The Log said for 4.0 there was going to be 22 more companions?  :shock:
Yeah I have some generic companions on my end. They could be fleshed out though. I'm haven't put them in-game yet but eventually I probably will.


"The God you don't believe in does not exist"
"No need for bombs, when hate will do."

darthdj31

  • Regular
  • *
    • View Profile
  • Faction: Rhodok
  • MP nick: 1st_NKVD_Rfl_darthdj31
  • WBNW
Re: The companions I'm making
« Reply #163 on: March 25, 2012, 05:59:09 AM »
My friend and I made this up so don't judge us.


Npc#35
Madame la Douche, or Paul Auchoñe
Sex: male
Age: 26
Back-story: He was once a Swadians Special Ops elite trooper trained in commercial espionage, his father making the Swadian IRS. His name was Paul Auchoñe; then he had to become a lady for a mission he was given. While walking through the streets he was picked up by a Vaegir guard who thought he was his wife. He then was escorted into the bedroom of the Vaegir guard to talk about cow breeding. Then Madame La Douche pulled out his Morningstar out of his dress and wacked him in the face and the Vaegir guard cursed saying, “CURSE YOU MADAMMMMMEEEE LAAAAA DOUCHEEE!!!” Paul Auchoñe never knew that the Vaegir knew how to speak Old Swadian.  And ever since that mission, the name has remained with Paul Auchoñe, and whenever he would go on secret missions he would dress as a lady to assassinate those who deserve a throwing dagger in their scalp.
Fighting style: He is a spy and soldier, being given special scout skills. He enjoys, in open combat, the blessed Morningstar, yet, in sieges, he prefers siege crossbows and daggers.

Personality: Despite being extremely skilled, Madame La Douche is one unlucky man, or lady. In the tavern you meet him in a peasant dress having just escaped Marinian Mercs. So he has nothing except a club and a nice dress with him.He has wits, the same humor that made him Madame.

Quest idea:He would be happy if you bought back his Morningstar for him, but it turns out things have gotten complicated as the Vaegir Guard obtained the Morningstar but was capturing by revolting Conquistadors and the Marinian mercs.

Recruiting:
MlaD: Aaah. You help me! I'm a fair damsel in distress, no?
PC: Ok, sir, calm down.
WHOA! You are uglyyy.
MlaD: Keep it low key man. See any angry Marinians, or one large Marinian with paint on his armor? Armor that has been in his family since 796, more than 500 years, heh?
PC:Err, no.
You seem like the wrong sort. I best be going.
MlaD: Thank the Void! I took the armor. Well, my employers aren't needing me for a while, and you're helpful, so I'll join off the record for 100 coin!
PC: You seem confident in that low amount of money.
How about I leave ugly ma'am?
MlaD: Well, confidence is my middle name. I work for[ Swadian ruler here], top notch commerical espionage. My real name is Paul, and I had to dress as a lady when infiltrating a Vaegir town. I mean, even the Vaegirs can keep their eyes off an ugly broad! A Vaegir Guard had these papers to order 20,000 Conquistadors into our western borders in Calderia. He thought i was his wife; she is really hideous. He thought brought me into his room, sigh, to talk about cow breeding. I took out my Assassin Morningstar and wacked him in the face, taking his papers. He knew Old Swadian, and has cried, "CURSE YOU MADAMMMMMEEEE LAAAAA DOUCHEEE!!!!" It is my codename. This Marinian Merc business is confidential, I'm afraid. But I happened to leave it on a street, by beloved.
PC: You married?
I can't take two's. Bye!
MlaD: No, no, my beloved Assassin Morningstar. My dad made the IRS, and with the gold he collected he got a tax evader blacksmith to forge it. It'll come back one way or another.
PC: Well, let's go!
 

His morningstar is called the Assassin Morningstar, and has more thrust damage than normal ones.
« Last Edit: March 29, 2012, 02:29:16 AM by darthdj31 »
Hi there. I guess.

Computica

  • Moderator
  • *
  • "Cosmic Kalypso!"
    • View Profile
  • Faction: Swadian
  • MP nick: Computica
  • M&BWBWF&S
Re: The companions I'm making
« Reply #164 on: March 25, 2012, 07:13:45 AM »
@darthdj31  LMAO! That description is very funny.


"The God you don't believe in does not exist"
"No need for bombs, when hate will do."