Author Topic: [WB] [S] 1257AD Heart of Europe - Historical mod from 13th Century NEW RELEASE!  (Read 98674 times)

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Raudentius

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1257AD Heart of Europe (for Mount&Blade known as 1257AD Middle Europe)

7. 2. 2014 - New full release for WB 1154+!!!




Download new full release 1.0 for WB 1.154+ here:

My music colection for better historical feeling! New release! - download here:
Mod description:
1257AD Heart of Europe is a mod set in the proper historical setting (as opposed to the Native's alternative fantasy setting) in the year 1257. It is the independent sequel from the original 1257 AD Middle Europe for original Mount & Blade. Year is the same, but we will separate from big 1257ad "family" and create our  independent mod. The ultimate goal of the mod is to provide absolute historical accuracy within the gameplay framework similar to the Native with many improvements and tweaks, new units and textures and many more. We currently preparing to release full version.

Features:
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Credits:
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Historical description:

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Factions:
Kingdom of Bohemia
Kingdom of Poland
Kingdom of Hungary
Lithuania
Teutonic and Danish Crusaders
Holy Roman Empire


Map:
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Ingame pictures:

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Troop trees (Units pictures)

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Team:
Raudentius - creator, troop editing, texturing, research...
Resurr3ction - coding, map creator, research...
BossBobb88
dia151 - texturing, banners
Vankod - coding, bug fixing
« Last Edit: February 07, 2014, 04:02:19 PM by Raudentius »

joseph590

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Re: Heart of Europe - New historical mod
« Reply #1 on: May 15, 2011, 12:35:17 AM »
best of luck  :D

Comrade Temuzu

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Re: Heart of Europe - New historical mod
« Reply #2 on: May 15, 2011, 01:11:58 AM »
Looking good.
Honestly though, I don't think volunteering to fight in a war should be a merit in today's society.  :?
The decline of the West in one sentence.
I **** hate you Temuzu, i really do.

Jock

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Re: Heart of Europe - New historical mod
« Reply #3 on: May 15, 2011, 08:00:53 AM »
Good luck, looking neat so far!
Amidst the summer's shade of youth,
When father's sun had set -
I swore with blind and certain truth,
I never would forget.

I savoured every second's strain
In case he fell behind -
Embracing every ache and pain
To keep him in my mind.

SMST

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Re: Heart of Europe - New historical mod
« Reply #4 on: May 15, 2011, 09:20:57 AM »
Great campaign map. Not so crowded like the ones you usually see in such mods.

Some suggestions:
"Munchen","Wurzburg" and "Nurnberg" would be actually "München", "Würzburg" and "Nürnberg". If you can't create "ü"s, you can transcript it to "Muenchen" etc. Also, "Venexia" would be "Venezia"/"Venecia" in Italian.

Other than that, it looks great! Good luck to you!

Raudentius

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Re: Heart of Europe - New historical mod
« Reply #5 on: May 15, 2011, 09:33:53 AM »
Great campaign map. Not so crowded like the ones you usually see in such mods.

Some suggestions:
"Munchen","Wurzburg" and "Nurnberg" would be actually "München", "Würzburg" and "Nürnberg". If you can't create "ü"s, you can transcript it to "Muenchen" etc. Also, "Venexia" would be "Venezia"/"Venecia" in Italian.

Other than that, it looks great! Good luck to you!
Thanks! Of course, this is only first version of our map, we fix this small bugs.

Resurr3ction

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Re: Heart of Europe - New historical mod
« Reply #6 on: May 16, 2011, 09:05:09 AM »
Great campaign map. Not so crowded like the ones you usually see in such mods.

Some suggestions:
"Munchen","Wurzburg" and "Nurnberg" would be actually "München", "Würzburg" and "Nürnberg". If you can't create "ü"s, you can transcript it to "Muenchen" etc. Also, "Venexia" would be "Venezia"/"Venecia" in Italian.

Other than that, it looks great! Good luck to you!

Thanks for suggestions, but... :-)

Diacritics is not possible and I am unaware of the 'ü' being transcripted as 'ue'. It does not sound right either...

Venexia is correct for Venice in Middle Ages (13th century). Venezia and Venecia are later alternatives although the sound of the name is more or less the same, it's just the orthography what differs.

SMST

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Re: Heart of Europe - New historical mod
« Reply #7 on: May 16, 2011, 01:25:02 PM »
Thanks for suggestions, but... :-)

Diacritics is not possible and I am unaware of the 'ü' being transcripted as 'ue'. It does not sound right either...

Well, it is a common transcription. It sounds right to me (though I have no idea how you would pronounce "ue") and it is considered standard in Germany and internationally, as far as I am concerned. (http://en.wikipedia.org/wiki/German_alphabet#Umlauts)

I'm sorry, but this is kinda important to me. I am from München.:D

Quote
Venexia is correct for Venice in Middle Ages (13th century). Venezia and Venecia are later alternatives although the sound of the name is more or less the same, it's just the orthography what differs.

Well, I've found that on the Wikipedia Page. Proves you right, in fact, the name seems still to be in use in Venetian dialect.

kuauik

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Re: Heart of Europe - New historical mod
« Reply #8 on: May 16, 2011, 03:48:03 PM »
všechno nejlepší ! at se daří :P

dia151

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Re: Heart of Europe - New historical mod
« Reply #9 on: May 16, 2011, 04:28:31 PM »
nice you got new map , units, items, ehat about features ?

Jock

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Re: Heart of Europe - New historical mod
« Reply #10 on: May 16, 2011, 04:30:48 PM »
Quote
The ultimate goal of the mod is to provide absolute historical accuracy within the gameplay framework similar to the Native with many improvements and tweaks, new units and textures and many more.

I think that means a rather large change in gameplay like arrow damage, horses (weaker?), spears stronger(?) etc. Least I hope so.
Amidst the summer's shade of youth,
When father's sun had set -
I swore with blind and certain truth,
I never would forget.

I savoured every second's strain
In case he fell behind -
Embracing every ache and pain
To keep him in my mind.

eliasW

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Re: Heart of Europe - New historical mod
« Reply #11 on: May 16, 2011, 04:33:59 PM »
hey this looks good! good luck! :o

dia151

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Re: Heart of Europe - New historical mod
« Reply #12 on: May 16, 2011, 05:27:00 PM »
is this mod going to couse major lags liek ad 1257 , do you take care for that?
i see that map is pretty detailed, and there are descent amount of factions

Resurr3ction

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Re: Heart of Europe - New historical mod
« Reply #13 on: May 17, 2011, 07:05:36 AM »
2SMST: Interesting. My only concern is that it would be inconsistent with our naming policy because we don't use diacritics (is it's not possible) and substitute the special letters with regular ones. I might consider changing the German names in this way though since we used the Medieval digraph orthography for Czech already. Hungarian did not evolve that much afaik in this respect and Polish uses digraphs till today although we again could not use many of its special letters... but Raudentius know Polish a bit and we're both history geeks so I believe we got those names right.

As for the München according to wiki the name is derivative of "Munichen" which might be a good name provided it's just few decades from the alleged founding?

2dia151: Many are under development but I cannot properly engage in the mod due to RL issues. We also discuss a lot of them still so giving you detailed list would make no sense as it will yet change significantly.

As for the lag unless you lag in the Native you won't have a problem. Number of factions is native +1. Number of lords is the same. The map is of Native size with slightly more villages than in Natives and one extra city (Zendar = Venice :-) ). Maybe a bit more forest which is btw historically placed* (yes, we are that geeky about historical accuracy). Even troop trees are kept relatively simple and in line with what was proved concept in vanilla. The aim was to make the learning curve as smooth as possible and use the proved concept rather than venturing into unknown finding ourselves with ****load of bugs and imbalances humanly impossible to fix. So that's our design perspective. :-)

King of Scotland Native framework means that we know that how are things balanced in Native they work pretty well. Combat tweaks etc. will come later after the initial (at least Beta) release. The 13th century is the century of heavy cav domination - the knights. In fact the biggest knight battles were fought by Přemysl Otakar II. (Kressenbrun, Dürknut) in this exact time and place. :-) Overally we'll have to testit extensively first and make balances based on that. I used to be quite fond of the Realism Combat sub-mod for 1257 AD for original MB with armour really matter etc. Unfortunately the way the weapons were used back then is VERY different to the way they are portrayed (romantically I'd say) in the game and most movies. That makes making combat realistic quite tough. :D


*The forests should be almost double their current size but the map would lag like hell even when being vanilla size.

Tapase

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Re: Heart of Europe - New historical mod
« Reply #14 on: May 17, 2011, 08:06:48 AM »
Yay looking great. [; But... >: what about theutonic order? Cant u put them here? ; P also google "warmia and mazury castles". (: