I do spent plenty of time watching video feed too when my troops carry orders. Manoeuvring fleet, ordering strikes and trying to keep my ships out of harms way has it's charm.
It'f funny you should say that, Alex says he doesn't want people to stay too long in the control room and wants most of their time to be spent in the helm of their flag ship .
Many of those alpha release missions have so challenging difficulty, that spending time into flagship helm is luxury what ambitious commander can't afford to do. Fleet movements must be precise if one wants to survive against overwhelming odds. There is no time to go for a joy ride when the fate of thousands worlds lies on my shoulders!
Another thing is, putting flag ship into front line combat too soon would cause it's destruction so it should move with rest of the fleet until time is ready for counter measure, at least in some of those more trickier missions.
I look forward custom battle builder and campaign as well, perhaps spacing can be made threre bit more leisure so there would be more time to cruise around, right now those missions seems to be focused as tactical challenges.
Creating own flagship would help too, I think I would prefer bit more agile crafts.