psychinfection
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Hi just curious if its required to have mount and blade warband to be able to play fire and steel Thanks.
Archonsod said:Wow, there's still people butthurt over market realities
Software is legally defined as a license to use rather than a product or service. Has been since the early eighties.Sir David of Derby said:I don't know about other countries, but in the UK the Sale of Goods Act and the Goods and Services Act both state that a product or service must be sold fit for the purpose intended, be of reasonable quality and offered at a reasonable price.
You can count the number of releases that make it through QA with game breaking bugs on a single hand in any given year, which considering we're now seeing thousands of releases is actually better going than most other industries. The problem isn't the software, it's the userbase. It's like the automotive industry, back in the day when you actually needed a basic knowledge of mechanics to own and operate an automobile there were few cars which ever garnered complaints on reliability. Once anyone capable of passing a test could drive you suddenly have a lot of cars and companies being wrote off because their cars keep breaking down; not because of any degradation in the quality of the engineering, but because over half the people now driving do not even have the basic knowledge of how to check the oil level of the engine.When some big-name new game comes along at £35 (the highest I've seen a PC game go, consoles regularly pay £50 for the hyped-up games) and is so buggy out of the box that it's unplayable, that product has clearly violated all three mandates of these laws.
Only apply to UK companies.Distance Selling Regulations
Being released before they're ready doesn't mean it's going to be full of bugs. They hamper development just as much as they annoy the end user. Though of course it depends on where you draw the line between a bug and a simple lack of polish.Sir David of Derby said:I do appreciate the serious response, but I think you might give too much credit to the various software houses out there. I think a combination of pressure from publishers, hype from marketting and probably other factors lead to games being released before they're ready.
None had game breaking bugs I recall. Rome had a few serious issues like the AI being unable to use ships, but I wouldn't go as far as to say it was a game breaking bug. Armed Assault tends to suffer from scope rather than bugs, it's not that there's anything broken so much as you have a conflict between the aims of the game and the implementation (same as any sandbox, the more open you want the game to be, the more control you have to give up regarding things like the AI and player control. So you get things like AI troops happily running into machine guns because the only way to prevent it would require you script it precisely). MOO 3 the AI certainly could attack you, in a large part the problems there weren't so much bugged as simple bad design in the first place.I by no means have the statistics available but I seem to remember big name games like Rome: Total War, Armed Assault, Master of Orion 3, to name a few, that shipped with game breaking bugs.
Warband gave you an extended map, new factions, a bunch of new quests and features like being able to form your own faction plus the multiplayer, which is enough for a sequel. Certainly far more change than you see in the Call of Duty series as a whole for example, which simply shuffles the story and provides virtually identical gameplay.As I said, I was less happy with the price of Warband, it should have cost less for what was added to the pre-existing game.
http://en.wikipedia.org/wiki/Stand-alone_expansion#Stand-alone_expansion_packseffemb said:i love the contradiction in the phrase: 'stand alone expansion pack'....
someone didnt learn english